Nekotekina
13de773486
Remove some vm::reservation_lock instances
2020-10-27 17:56:19 +03:00
Eladash
0fcf767ee9
SPURS: Implement spursJobchainPopUrgentCommand
2020-10-25 16:43:38 +03:00
Eladash
1e7bf218e0
CellSpurs: Minor fixes
2020-10-25 16:43:38 +03:00
Megamouse
27643cb715
HLE: improve cellHddGameCheck
2020-10-24 00:26:41 +03:00
Eladash
701f7f39d6
Improve SPURS debugger ( #9090 )
2020-10-18 11:07:01 +03:00
RipleyTom
9e14d240a8
Implement ethernet address determination
2020-10-16 22:53:48 +03:00
RipleyTom
344c813eb1
Avoid double locking with start_sig
2020-10-16 22:53:48 +03:00
RipleyTom
abaa8f855f
sceNpManagerGetAccountRegion impl
2020-10-16 22:53:48 +03:00
Eladash
5185ddb8b5
CellSpurs: JobChain functions and some more ( #9080 )
2020-10-16 18:35:20 +01:00
Nekotekina
346a1d4433
vm: rewrite reservation bits
...
Implement classic unique/shared locking concept.
Implement vm::reservation_light_op.
2020-10-10 13:58:48 +03:00
Nekotekina
89f1248140
Implement vm::reservation_op
...
Implement vm::reservation_peek (memory load)
Implement vm::unsafe_ptr_cast helper
Example use in cellSpurs.cpp
Fix dma_lockb value and description
2020-10-07 20:11:59 +03:00
Eladash
c628147521
cellSpurs: Implement more HLE functions (part 1)
2020-10-07 01:12:21 +03:00
Eladash
a5cff8b186
kernel-explorer: Initial SPURS debugger
2020-10-06 14:20:23 +03:00
Eladash
2a258dc21e
Fix GCC compilation ( #9035 )
2020-10-05 06:39:56 +01:00
Eladash
ec1244bb82
Minor cellSpurs fixup
2020-10-04 19:54:56 +03:00
Eladash
a0b387e0a9
cellSpurs: Fix HLE workload signalling, taskset fixes
2020-10-03 22:35:59 +03:00
Eladash
7fdf3dd760
cellSpurs: Add CellSpursJobOpcode definitions
2020-10-01 18:16:13 +03:00
Eladash
1f28bee86a
cellSpurs: Add error codes formatting (unused)
2020-10-01 18:16:13 +03:00
Eladash
aed560b630
Implemnt various HLE CellSpurs functions
2020-10-01 18:16:13 +03:00
Megamouse
531eb04fd7
cellGameSetParamString: fix string sizes
2020-09-29 08:44:25 +02:00
Eladash
83d71519e0
Implement HLE sys_config stack allocation
2020-09-26 21:48:12 +03:00
Eladash
b79d236bfa
cellSearch: use std::hash ( #8981 )
2020-09-26 17:28:19 +01:00
Eladash
6164b3d2e2
Compilation fix
2020-09-24 21:00:23 +03:00
Eladash
c806da51f8
Implement cellGameDeleteGameData ( #8962 )
2020-09-24 20:13:19 +03:00
Eladash
183aa31319
cellSysCache: Global hdd1 lock
...
Take advantage of recursive locking.
2020-09-24 18:06:51 +03:00
Eladash
b8fa6fb4c4
Win32 FS: Rewrite (fix) vfs::host::rename
2020-09-24 18:06:51 +03:00
Eladash
3372409590
cellGameContentPermit: Fix missing PARAM.SFO writeback ( #8934 )
2020-09-23 20:35:06 +03:00
Eladash
5a049322ed
HLE: Always return empty paths if game content does not exist in cellGameContentPermit
2020-09-23 20:24:21 +03:00
Eladash
418968d974
sceNpTrophy: Add logging of commSign
2020-09-22 19:46:52 +03:00
Eladash
89905bc1c4
sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED
2020-09-22 19:46:52 +03:00
Eladash
cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck ( #8945 )
2020-09-22 10:30:31 +02:00
Megamouse
0b42cf06f8
sceNpTrophyCreateContext: improve commId logging
2020-09-21 15:32:02 +02:00
Megamouse
4c4be331f5
HLE: Fix sceNpTrophyCreateContext
...
fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Eladash
75c3fdcb6f
Fix cellGameBootCheck PARAM.SFO reads
2020-09-21 06:36:34 +03:00
Eladash
5ac6f090fc
Fix cellGamePatchCheck ( #8933 )
2020-09-19 19:38:22 +01:00
Eladash
0d183a24be
cellFs: Rewrite cellFsGetFreeSize
2020-09-19 13:53:04 +01:00
Eladash
2620a51cc9
cellSaveData: Minor fix
2020-09-19 13:53:04 +01:00
Eladash
f1e8739608
Always reset size in cellGameGetSizeKB
...
Reversed.
2020-09-19 13:53:04 +01:00
Eladash
ed032dc985
cellGame: Improvements
2020-09-19 13:53:04 +01:00
Megamouse
a2da187615
HLE: localize most - if not all - exposed strings
2020-09-14 18:24:18 +02:00
Eladash
5db1427923
cellGame: Implement cellHddGameCheck2
2020-09-12 11:00:24 +02:00
Eladash
81eceb1728
cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA
2020-09-12 11:00:24 +02:00
Megamouse
639650c65a
Add more defines to cellSysutil
2020-09-12 09:56:51 +02:00
RipleyTom
d9d354c981
Makes DNS processing more consistent
2020-09-09 23:56:25 +02:00
Ani
22dc2947b3
hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT ( #8864 )
2020-09-08 15:12:47 +01:00
Megamouse
fee96ec92d
fix some warnings
2020-09-08 12:05:51 +02:00
RipleyTom
10820fa135
Implement sceNpSignaling & signaling improvements ( #8836 )
2020-09-07 22:50:17 +01:00
Eladash
019d2d5dcf
Implement HLE cellSpursAddUrgentCommand
2020-08-27 23:52:37 +01:00
RipleyTom
190822c2b2
RPCN Client ( #8663 )
2020-08-27 20:47:04 +01:00
Eladash
edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string ( #8707 )
2020-08-21 23:55:17 +01:00