Two cellGame functions partially implemented:
- cellGameGetParamInt
- cellGameGetParamString
New debugging features:
- Call Stack viewer added
- Memory Viewer rewritten (Not finished yet)
Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with
other compilers: Thanks @krofna
Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer"
entry added.
NOTE: To "quickly" browse the memory using the Memory Viewer you can use
the scrollbar. Notice the irony of the word 'quickly' since the memory
viewer is actually slow as fuck. I will fix that soon. As you can see,
I'd like to add a Raw image viewer in the future in order to "see"
textures directly from memory.
* 41 new dummy modules created.
NOTE: I have detached the previous 4 dummy modules of my last commit
(1a85ccbbf4) from the project since they will consume space of the
executable, and compilation time and don't provide anything useful yet,
the same applies to this commit. The only reason to provide this dummy
modules is to avoid that developers have to spend too much time on
creating the template of the module before implementing functions. If
you want to implement a function of any of these modules, add the
corresponding file to the project first.