Vincent Lejeune
|
91d0229bc5
|
rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
|
2016-03-30 22:19:29 +02:00 |
|
Vincent Lejeune
|
f2c82d3cf4
|
rsx/common: Use a typed class for texture dimension.
|
2016-03-30 20:03:50 +02:00 |
|
Vincent Lejeune
|
4d71df70db
|
rsx-debug: Record and display index buffer content.
|
2016-03-05 18:48:30 +01:00 |
|
Vincent Lejeune
|
52e2800fb5
|
rsx: Reset fog mode/param to linear/1.;
Fix After Burner Climax fog
|
2016-03-05 18:25:31 +01:00 |
|
Vincent Lejeune
|
32434dd848
|
rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
|
2016-02-29 16:31:18 +01:00 |
|
Vincent Lejeune
|
35db227af4
|
rsx/common/d3d12: Separate int type buffer from float type buffer.
|
2016-02-27 00:21:14 +01:00 |
|
Vincent Lejeune
|
a6ba47265f
|
rsx/common/gl: s32k is actually signed short unormalized.
gl fix
|
2016-02-27 00:21:12 +01:00 |
|
Vincent Lejeune
|
5ef7f8bf3e
|
rsx/common: Fix handling of UB256
|
2016-02-27 00:21:06 +01:00 |
|
Vincent Lejeune
|
79dc835378
|
rsx/common: Track transform constant update.
|
2016-02-21 21:29:44 +01:00 |
|
Vincent Lejeune
|
837e06e85b
|
rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
|
2016-02-13 17:07:12 +01:00 |
|
Vincent Lejeune
|
f0dc38cadd
|
rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
|
2016-02-08 17:35:52 +01:00 |
|
Vincent Lejeune
|
4efa2266e6
|
rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
|
2016-02-08 17:35:50 +01:00 |
|
Vincent Lejeune
|
f6d2409b20
|
rsx/common/d3d12: Support for shader window setting.
|
2016-01-30 21:58:12 +01:00 |
|
Vincent Lejeune
|
5f35f2ac7d
|
rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
|
2016-01-30 01:13:15 +01:00 |
|
Vincent Lejeune
|
b71caa94ac
|
rsx-debug: Print number of vertex draw again.
|
2016-01-25 18:48:53 +01:00 |
|
Vincent Lejeune
|
4ce4cf5242
|
rsx: Add vertex input and output in RSXVertexProgram.
|
2016-01-22 01:24:54 +01:00 |
|
DHrpcs3
|
2e58f312d5
|
rsx: implemented internal tasks queue (WIP)
|
2016-01-20 17:12:49 +03:00 |
|
DHrpcs3
|
7972cb5bdc
|
Code style fixes #1
|
2016-01-20 16:23:25 +03:00 |
|
DHrpcs3
|
685d5d3ea3
|
Access violation handled by rsx::thread
gfxHandler -> rsx::g_access_violation_handler
|
2016-01-20 15:46:58 +03:00 |
|
Vincent Lejeune
|
440c637b1f
|
rsx/common/d3d12: Move surface_store in common
|
2016-01-19 22:49:10 +01:00 |
|
Vincent Lejeune
|
1ce49b60d9
|
rsx-debug/d3d12: Support all rtt formats.
|
2016-01-17 20:02:30 +01:00 |
|
Vincent Lejeune
|
3b4339c8e0
|
rsx: Use enum class for surface related regs
|
2016-01-15 23:44:27 +01:00 |
|
Nekotekina
|
38531459df
|
Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
|
2016-01-13 18:54:57 +03:00 |
|
Nekotekina
|
b3e3c68f15
|
File utility improved
+ minor fixes
|
2016-01-13 14:12:04 +03:00 |
|
Vincent Lejeune
|
689dee9944
|
rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
|
2016-01-13 00:28:48 +01:00 |
|
DHrpcs3
|
a17c41b4e1
|
nv4097::get_report: use DMA
|
2016-01-10 23:22:55 +02:00 |
|
Vincent Lejeune
|
31a925b4f0
|
rsx: reenable frame capture
Likely commented out by accident.
|
2016-01-09 23:18:04 +01:00 |
|
Vincent Lejeune
|
d153575e59
|
rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
|
2016-01-09 23:18:03 +01:00 |
|
DHrpcs3
|
f7e787958e
|
fixed nv3089::image_in scale value
|
2016-01-06 13:30:25 +02:00 |
|
DHrpcs3
|
8912b9880e
|
rsx: initialize vertex textures on reset
|
2016-01-06 13:30:25 +02:00 |
|
DHrpcs3
|
48919330d7
|
rsx methods moved from rsx thread
|
2016-01-06 13:30:24 +02:00 |
|
DHrpcs3
|
ba12c489ec
|
gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length
compilation fixes
|
2016-01-06 13:30:23 +02:00 |
|
DHrpcs3
|
11ccc498fd
|
Reimplemented nv3089::image_in
|
2016-01-06 13:30:22 +02:00 |
|
DHrpcs3
|
836d14c8af
|
rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
|
2016-01-06 13:30:22 +02:00 |
|
DHrpcs3
|
5a4babb0fd
|
Implemented basic tiled regions support
|
2016-01-06 13:30:22 +02:00 |
|
Vincent Lejeune
|
cae2d929ab
|
rsx/common/d3d12/gl: Implement draw inline array support
|
2016-01-05 00:31:47 +01:00 |
|
Vincent Lejeune
|
5f12a4f7b5
|
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
|
2015-12-30 17:04:34 +01:00 |
|
Nekotekina
|
3ed603074c
|
Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
|
2015-12-22 23:11:20 +03:00 |
|
Nekotekina
|
aa811b6eef
|
Cleanup (noexcept, unreachable)
%x formatting fixes
|
2015-12-20 15:41:07 +03:00 |
|
Jake
|
6f584049a2
|
rsx: NV3089_image_in: Fix braid and Jet Set Radio
|
2015-12-14 19:16:12 -06:00 |
|
Nekotekina
|
24128ba450
|
Optimization
|
2015-12-04 23:37:42 +03:00 |
|
Nekotekina
|
8a1ce6ba64
|
MINGW64 fix
|
2015-12-04 23:37:35 +03:00 |
|
Nekotekina
|
ca6783ba9a
|
Threads improved, ID manager improved
|
2015-12-04 23:37:34 +03:00 |
|
Jake
|
52be47ca89
|
rsx: Style changes
|
2015-12-02 07:06:40 -06:00 |
|
Jake
|
178bcfc8df
|
rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions
|
2015-12-02 04:22:18 -06:00 |
|
Vincent Lejeune
|
b9d8d9383a
|
rsx/d3d12: dump program content when capturing frame
|
2015-11-24 23:34:03 +01:00 |
|
Vincent Lejeune
|
b5add0f027
|
rsx: better naming for draw calls
|
2015-11-24 23:14:05 +01:00 |
|
Vincent Lejeune
|
e2d0a63b98
|
gl: Use factored scale offset function call
|
2015-11-15 22:52:39 +01:00 |
|
Vincent Lejeune
|
2ac47548b0
|
rsx: Set registers individually
Not all games set registers up to the third subcomponent. Fixes SH 3 HD
textures.
|
2015-11-15 17:20:43 +01:00 |
|
Vincent Lejeune
|
e9d9bad643
|
rsx: reset register after each flip
Some overlay operation are executed when a flip is requested, it may
change register states. Fix depth buffer in SH3
|
2015-11-15 17:20:20 +01:00 |
|
Vincent Lejeune
|
70b9271cd8
|
rsx/d3d12: Record frame buffer content per draw call.
|
2015-11-08 19:34:18 +01:00 |
|
Vincent Lejeune
|
2ad7051746
|
rsx/d3d12: Move vertex constants filling code to RSXThread
|
2015-11-06 20:08:41 +01:00 |
|
Vincent Lejeune
|
02ce78482c
|
rsx/d3d12: Move scale offset buffer setting to RSXThread
|
2015-11-06 20:08:17 +01:00 |
|
O1L
|
c0255208cc
|
Old ini-manager only partially used in VFS. Global configuration used as defualt.
|
2015-10-27 01:09:31 +04:00 |
|
Vincent Lejeune
|
a2997a1109
|
d3d12: Avoid an extra vertex copy
|
2015-10-15 17:13:43 +02:00 |
|
Nekotekina
|
ec0005195d
|
RSX fix
|
2015-10-14 22:51:27 +03:00 |
|
Nekotekina
|
a974ee009e
|
vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
|
2015-10-14 18:17:37 +03:00 |
|
DH
|
a443682aaf
|
OpenGL renderer fixes
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
|
2015-10-14 14:34:55 +03:00 |
|
DH
|
37a3800597
|
rsx:🧵 disable all vertex data at end command
Fixed OpenGL program attributes cache flush
|
2015-10-14 01:49:47 +03:00 |
|
DH
|
5de1ea3fd4
|
Fixed bind rsx method to range implementation
|
2015-10-13 22:59:25 +03:00 |
|
DH
|
07b3897499
|
Trying do not use macro for methods binding to range
|
2015-10-13 20:44:58 +03:00 |
|
DH
|
737080274a
|
Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
|
2015-10-13 20:39:36 +03:00 |
|
Vincent Lejeune
|
ff01e26c5c
|
RSX: Fix immediate vertex values
|
2015-10-13 14:29:38 +02:00 |
|
Vincent Lejeune
|
fc40b0ed6b
|
RSX: Let backend customize semaphore_*_release
|
2015-10-13 14:28:58 +02:00 |
|
Vincent Lejeune
|
a63fdf6c45
|
Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
|
2015-10-13 14:27:17 +02:00 |
|
Vincent Lejeune
|
4154a1026f
|
Rename RSXThread
|
2015-10-13 00:04:19 +02:00 |
|
Vincent Lejeune
|
b5127e68de
|
Remove m_ prefix
|
2015-10-13 00:04:18 +02:00 |
|
Vincent Lejeune
|
dd000caad7
|
Remove context_dma*
|
2015-10-13 00:04:18 +02:00 |
|
Vincent Lejeune
|
86fff9800f
|
Remove base offset
|
2015-10-13 00:04:16 +02:00 |
|
Vincent Lejeune
|
1e431edf09
|
Remove fragment program
|
2015-10-13 00:04:15 +02:00 |
|
Vincent Lejeune
|
67f1f0fea3
|
Remove fragment constants
|
2015-10-13 00:04:15 +02:00 |
|
Vincent Lejeune
|
beabc88f79
|
Remove transform constants
|
2015-10-13 00:04:14 +02:00 |
|
Vincent Lejeune
|
e086b7a522
|
Remove cull/front face
|
2015-10-13 00:04:13 +02:00 |
|
Vincent Lejeune
|
dd1afe85ae
|
Remove alpha func
|
2015-10-13 00:04:13 +02:00 |
|
Vincent Lejeune
|
60bccf0f10
|
Remove RSXVertexArray
|
2015-10-13 00:04:12 +02:00 |
|
Vincent Lejeune
|
73535e0c04
|
remove m_surface*
|
2015-10-13 00:04:12 +02:00 |
|
Vincent Lejeune
|
16311b36b0
|
Remove viewport clip
|
2015-10-13 00:04:11 +02:00 |
|
Vincent Lejeune
|
537187687d
|
Remove blend
|
2015-10-13 00:04:10 +02:00 |
|
Vincent Lejeune
|
403f585a19
|
Remove color mask
|
2015-10-13 00:04:10 +02:00 |
|
Vincent Lejeune
|
8dd19d1446
|
Remove color target
|
2015-10-13 00:04:09 +02:00 |
|
Vincent Lejeune
|
71552f7ffe
|
Remove logic Op
|
2015-10-13 00:04:09 +02:00 |
|
Vincent Lejeune
|
b2a7f0fd11
|
Remove stencil
|
2015-10-13 00:04:08 +02:00 |
|
Vincent Lejeune
|
529efd6ac8
|
Remove depth
|
2015-10-13 00:04:07 +02:00 |
|
Vincent Lejeune
|
ed61023dd3
|
Remove clear_surface_color
|
2015-10-13 00:04:07 +02:00 |
|
Vincent Lejeune
|
28cdfa9feb
|
Rename some methods.
|
2015-10-13 00:04:06 +02:00 |
|
Vincent Lejeune
|
bf474f0cdb
|
remove m_ for textures
|
2015-10-13 00:04:06 +02:00 |
|
Vincent Lejeune
|
6f71d04aa4
|
move linear to swizzle and get_size_type
symbol undef though
|
2015-10-13 00:04:04 +02:00 |
|
Vincent Lejeune
|
3de47c201c
|
RSX: Create a rsx namespace.
Put get_address inside.
|
2015-10-13 00:04:04 +02:00 |
|
Vincent Lejeune
|
e3e5b46cbf
|
Remove m_ prefix on some members of RSXThread
|
2015-10-13 00:04:03 +02:00 |
|
Vincent Lejeune
|
ceab44b9ab
|
d3d12: Remove D3DGSFrame
|
2015-10-13 00:04:02 +02:00 |
|
Vincent Lejeune
|
0138a95567
|
RSX: Remove using namespace ps3 in header
|
2015-10-13 00:04:02 +02:00 |
|
Vincent Lejeune
|
d86469c2f5
|
Add Utilities/types.h
|
2015-10-13 00:04:01 +02:00 |
|
Vincent Lejeune
|
f483c3b9ca
|
Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
|
2015-10-09 20:04:20 +02:00 |
|
DH
|
6cb036d35f
|
Fix for gcc/clang build
|
2015-10-08 00:05:04 +03:00 |
|
DH
|
cc0c3fc98d
|
Implemented fragment constants loading (OpenGL renderer)
Fixed nv308a::color
Minor improvements
|
2015-10-07 17:36:26 +03:00 |
|
DH
|
86720f90cd
|
rsx:🧵 initialize flip_status
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
|
2015-10-06 01:22:21 +03:00 |
|
DH
|
3721941ffb
|
Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
|
2015-10-05 18:40:22 +03:00 |
|
DH
|
4fdeeace66
|
D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
|
2015-10-05 13:03:23 +03:00 |
|
DH
|
1e7ded2163
|
rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
|
2015-10-05 12:56:05 +03:00 |
|
Nekotekina
|
8ae3401ffa
|
Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
|
2015-09-22 16:48:21 +03:00 |
|