- The auto option is used when requesting the system is works like a
"dont care" specifier to tell the system to use what settings have been
passed in by HDMI EDID or the user TV type setting. Since this option
simulates the "TV type setting", auto makes no sense and is also not
something you can select on a PS3.
- Also adds a few missing checks.
- Implement sceNpTrophyAbortHandle, if handle is aborted an error code will be returned on its usage.
- Free context & handles in sceNpTrophyTerm.
- Return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT on invalid context & handles ids.
- Implement id resource shortage error checking.
- Check negative sceNpTrophyGetTrophyInfo trophy id.
- Minor error checking fix for sceNpTrophySetSoundLevel
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
Round-to-nearest integral based division, optimized for unsigned integral.
Used in sceNpTrophyGetGameProgress.
Do not allow signed values for aligned_div(), align().
Modules/cellGem: Fix name for gem_image_state.
Modules/cellGem: Implement projectiion(x/y) in gem_image_State for mouse.
Modules/cellGem: Add cross, triangle, circle and start with use middle click for mouse.
Modules/cellGem: Refactor global code.
Modules/cellGem: fix some warning with initializing value.
* size->sysSizeKB returns 4kb. (hw tested, unknown if in different situations this value changes)
* Return CELL_GAME_ERROR_BROKEN on failure to init. (hw tested)
* Write to dirName only when type is HDD game. (REd)
* Don't write to *size on errors, make it happen after *attributes and *type writes. (REd)
- Check bufsize, must match to max string length
- Add missing cases for ParamId 0x1008, 0x1011, 0x1012, 0x1024
- Set actual current username in buffer on id == ID_CURRENT_USERNAME
TODO: global sdk value used is set in cellAudioInit, which means sdk var value is 0 before it's initialization, currently safely set queue size to 8 in this case.
Clear() error checking simplified a bit
Mount() now clears cache if ID was changed from last or NULL specified.
Implemented vfs::host::remove_all():
Clear() now uses vfs::host::remove_all() to match behaviour on Windows with ps3
* Ignore more warnings
These are intentional
* Signed/unsigned mismatch when comparing
* Explictly cast values
* Intentionally discard a nodiscard value
* Change ppu_tid to u32
* Do not use POSIX function name on Windows
* Qt: Use horizontalAdvance instead of width
* Change progress variables to u32
* Normalize audio when downmixing to avoid clipping
Idea came from this topic:
https://hydrogenaud.io/index.php?topic=104214.msg855199#msg855199
Fixes very loud audio in Motorstorm (and probably other games
when playing over headphones/stereo speakers with
Downmix to Stereo option enabled)
Caused warnings. Not sure what the actual intention was, this may need to be inverted.
This commit assumes that erase() returning 0 is a sign that deletion
failed, or that there was corruption. There should be a port there.
* allow sys_rsx_device_map to be called twice: in this case the DEVICE address retrived from the previous call returned
* Add ENOMEM checks for sys_rsx_memory_allocate and sys_rsx_context_allocate
* add EINVAL check for sys_rsx_context_allocate if memory handle is not found
* Separate sys_rsx_device_map allocation from sys_rsx_context_allocate's
* Implement sys_rsx_memory_free; used by cellGcmInit upon failure
* Added context_id checks
* Throw if sys_rsx_context_allocate was called twice.
- Don't allow all args to be nullptr at once.
- Fill listBuf with zeroes for unwritten entries
- Fix userId set in listBuf
Similarly to what the firmware does