Commit graph

8660 commits

Author SHA1 Message Date
Megamouse 9c5da55dca evdev: Some random cleanup 2020-03-12 19:43:52 +01:00
Nekotekina d802b3d8b2 Remove -fno-strict-aliasing
It was added due to miscommunication.
2020-03-12 16:04:57 +03:00
Nekotekina 04dedb17eb Disable exception handling.
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
kd-11 47bbfdd2aa vk: Change texture cache memory management for disposed textures
- Use global resource manager instead of using the 2-frame hold behavior.
- Fixes high VRAM usage in some games
2020-03-11 16:29:34 +03:00
Nekotekina 92eeec39b7 Improve Stop Watchdog
Make it less possible to interfere with the debugger.
2020-03-10 23:00:23 +03:00
Nekotekina 656db6c668 Fatal errors: concatenate multiple args after --error
It should fix error dialogs on Windows since it decomposes the arg string.
2020-03-10 22:42:33 +03:00
kd-11 7989de9d16 vk: Properly release dma resources. 2020-03-10 22:02:02 +03:00
Megamouse 3ea94c286b input/overlays: fix premature pad interception removal
shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
2020-03-10 19:04:32 +01:00
Bird Egop 4e25daffa6
Explicitly rename has_512 into has_avx512 (#7751) 2020-03-10 19:21:00 +03:00
Nekotekina b4f416cb76 Fix narrow warning in ds4_pad_handler.cpp 2020-03-10 18:45:49 +03:00
Nekotekina 87d4b14ca9 Pause only on fatal messages
Also make some access violation an error since we don't pause on it.
2020-03-10 11:26:42 +03:00
Nekotekina d3eb267ba9 Logs: add 'always' method for debugging 2020-03-10 11:23:56 +03:00
kd-11 12b73c8bdc rsx: Fix copypasta 2020-03-09 17:20:24 +03:00
Eladash 5751b77688 GUI: followup to #7347
Show "Reboot" on current running game when there's no config.
2020-03-09 16:07:14 +03:00
Eladash 636ed4a48b HLE cellGcmSys: Avoid calling sys_rsx syscalls in rsx code 2020-03-09 16:07:14 +03:00
Eladash af7cdcb5c7 Add forgotten error check in sys_spu_thread_group_connect_event 2020-03-09 16:07:14 +03:00
kd-11 2985a39d2e rsx: Rewrite async decompiler 2020-03-09 14:59:25 +03:00
Nekotekina 609c0d46af Implement stop watchdog
Shows fatal error if stopping takes more than 5s.
2020-03-09 13:20:49 +03:00
MSuih a2b6546d37 Fix framelimit/aspect ratio width 2020-03-08 21:56:48 +01:00
Nekotekina 9dca2887d8 Fixup for Emu.Pause()
Remove some reduntant calls.
Don't pause on unknown sys_fs_fcntl operation.
2020-03-08 22:03:16 +03:00
Nekotekina 6268a2d384 Improve report_fatal_error()
Previously it could cause secondary segfault on Linux.
2020-03-08 22:03:15 +03:00
Nekotekina c87beaa694 Use _wexecl on Windows
Allows original path to contain any Unicode character.
2020-03-08 20:45:34 +03:00
Nekotekina 1bbe2e9b15 Simplify report_fatal_error
Those semaphores didn't achieve anything.
Launch separate process if Qt is already initialized.
2020-03-08 20:45:34 +03:00
Nekotekina e40019354c Pause emulation on any fatal log message. 2020-03-08 20:45:34 +03:00
Nekotekina 07e1766a7c Implement thread_ctrl::emergency_exit()
Replace exception throws with this.
2020-03-08 15:11:02 +03:00
illusion0001 814c73407d overlay: set minimum update interval to 1ms 2020-03-08 15:05:42 +03:00
Eladash 5692c3de04 Fix sceNpUtilCmpNpId 2020-03-08 12:49:34 +03:00
kd-11 8214425a3c rsx: Fix framebuffer native layout for X32_FLOAT
- It was not matching the order laid out for normal textures uploaded from CPU.
2020-03-08 11:43:49 +03:00
kd-11 84a542fbce rsx: Blit engine improvements
- Detect writes to the display output memory and handle it specially.
  It already defines a known 2D region.
- Try and detect situations where raw transfers would be of benefit.
2020-03-08 10:30:13 +03:00
Megamouse ab4189998c Qt: don't create stupid default.ini file when resetting gui configs 2020-03-08 00:06:48 +01:00
Megamouse 9b672cb969 Qt: Improve tooltip areas in network tab 2020-03-08 00:06:48 +01:00
Megamouse 5f247cbedc Qt: Backup current gui config before applying another one
Also fixes some strange issues caused by the pointer
2020-03-08 00:06:48 +01:00
Megamouse 53676067fc Qt: remove gui settings default shenanigans 2020-03-08 00:06:48 +01:00
Megamouse 11bc7de0ca Qt: more code cleanup in gui files 2020-03-08 00:06:48 +01:00
Megamouse 091dcc1052 Qt: fix play button state when booting rpcs3 for the first time 2020-03-08 00:06:48 +01:00
Megamouse 934a2eb9fa Qt: some code cleanup in gui files 2020-03-08 00:06:48 +01:00
Megamouse 426643c44d Qt: Prefer currently selected game when pressing the play button
Also rename Start to Play
2020-03-08 00:06:48 +01:00
Megamouse 7dd36ff829 Qt: Fix CurrentSelectionIconPath for game grid
Fixes deselection issue when booting a game in the game grid
2020-03-08 00:06:48 +01:00
Megamouse 0c45457101 Qt: Add title and title id to button tooltips 2020-03-08 00:06:48 +01:00
Megamouse e56b3256b0 Qt: Add missing boot error dialog 2020-03-08 00:06:48 +01:00
Eladash 892f74d762
rsx: Improve frame-limiter (#7723)
* rsx: Improve frame-limiter accuracy

* lv2: Improve lv2_obj::wait_timeout response time for aborting threads

* rsx: Make stretch to display area setting dynamic

* rsx: Redefine 'auto' frame limiter to obey vblank rate

* rsx: Make frame limiter setting dynamic

* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
Eladash deb6bd3e25 Atomic sys_prx_load_module_list error checks 2020-03-07 22:03:38 +03:00
Eladash 5e86ef2371 rsx: Make force cpu blit setting dynamic 2020-03-07 21:17:26 +03:00
kd-11 149d550f7e gl: Restore commented out line
- Byte order step was disabled for debugging and not restored
2020-03-07 17:23:25 +03:00
kd-11 70f2577b9e vk/gl: Use best-fit semantics when scanning texture cache for flippable images
- Allows sourcing flip data from the blit engine resources which avoids expensive flush and re-upload
2020-03-07 16:58:35 +03:00
kd-11 93295f7f50 vk: Fix image properties for flip temporary images to be samplable.
- In case of gamma correction or other effects, they may require shader access.
- BGRA8_UNORM is usually safe to use directly without staging memory.
2020-03-07 16:58:35 +03:00
kd-11 1725f7a34b rsx: Add anaglyph 3D filter 2020-03-07 16:58:35 +03:00
kd-11 6e3406b3f5 video: Allow selection of 3D stereo resolutions 2020-03-07 16:58:35 +03:00
Nekotekina 19107b2de5 logs.cpp: fix log format for backward compatibility
Don't add prefix for first messages.
2020-03-07 15:33:07 +03:00
Nekotekina 7599c66639 logs.cpp: print some errors if failed to create logs 2020-03-07 14:38:19 +03:00
Nekotekina b726aa5a3e logs.hpp: minor optimization for non-formatting logs
Also use single template with CharT to match fmt::format.
2020-03-07 13:52:51 +03:00
Nekotekina 12a3cdf0e8 Move Log.cpp to util/logs.cpp
Minor cleanup
2020-03-07 13:31:10 +03:00
Nekotekina e4a81b1d13 Move Log.h to util/logs.hpp 2020-03-07 12:29:23 +03:00
Nekotekina a166d3680e Don't throw on invalid whence (return fs::error::einval) 2020-03-07 11:52:54 +03:00
Nekotekina 66b0b78055 Logs.cpp: more code moved to main.cpp 2020-03-07 11:15:44 +03:00
Nekotekina 2209be5216 Logs: remove mem-mapped buffer and move instance lock to main.cpp
Part of the work to untangle utilities from RPCS3-specific things.
2020-03-07 10:49:09 +03:00
Eladash 1669e95870 Implement lv2_file::open()
Return accurate error codes in prx_load_module, sys_spu_image_open and overlay_load_module.
2020-03-06 21:16:46 +03:00
Nekotekina acd50eefaf Try to use designated initializers 2020-03-06 09:42:49 +03:00
Nekotekina 7514e53385 Fix SPRX/firmware installation (use a mutex) 2020-03-06 08:39:24 +03:00
Megamouse e1b4cf1557 Qt: Fix led dialog layout and use hidpi painting 2020-03-05 22:37:48 +01:00
Megamouse 9e449db0c2 Qt/Input: piggyback on existing callback for battery_level
removes ds4 timer workaround
2020-03-05 22:37:48 +01:00
Adiost f776910966 Qt/Input: new ds4 LED settings 2020-03-05 22:37:48 +01:00
Eladash f6cf36f6a7 Fix _sys_prx_get_module_info p0pt->filename writing with 0 size 2020-03-05 18:28:56 +03:00
Nekotekina 7a8772dafa Replace std::string::npos with umax 2020-03-05 14:05:23 +03:00
Nekotekina 0a41999818 PPU LLVM: fix regression from warning fixes
Forgot that negative power is used here.
2020-03-05 11:07:40 +03:00
Megamouse f1147f70f4 Fix 7z for Debug and Release 2020-03-04 23:58:16 +01:00
Eladash 39eafc1f3b Fix Crypto/utils.cpp: extract_file_name 2020-03-05 00:31:43 +03:00
Megamouse 21b6495aaa Fix ui and sys_net warnings 2020-03-04 22:28:05 +01:00
Nekotekina Aux1 250736ece5 Fix warnings in emucore 2020-03-04 21:23:34 +03:00
Nekotekina Aux1 f2f3321952 Fix warnings in VKGSRender 2020-03-04 21:23:34 +03:00
Nekotekina Aux1 c3f3451269 Fix warnings in GLGSRender 2020-03-04 21:23:34 +03:00
kd-11 54775d91dc rsx/blit-engine: Account for a rare corner case
- It is possible to have a RTV<->DSV transfer with compatible-sized formats.
  Mark the depth size as typeless in such a situation to avoid crossing the aspect barrier with the API.
2020-03-04 21:21:59 +03:00
RipleyTom f1f5c91386
Fake PSN (#7516) 2020-03-04 13:55:35 +00:00
Nekotekina bdbc7b5f1d PPU: use named_thread_group to compile modules
Improves internal logic by not using too many threads.
2020-03-04 14:10:38 +03:00
Nekotekina 5b0476e772 Update LLVM to new llvm-mirror (LLVM 11)
Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina 68f50c7035 Fix ppu_syscall_usage thread waiting
Fixed 10s hang on exit
2020-03-03 18:33:02 +03:00
Eladash 5c3d417b35 Fix cellGameDataCheck's game data creation with PARAM.SFO set/get 2020-03-03 18:31:43 +03:00
Nekotekina 01db83bc36 SPU LLVM: Rewrite fma32x4 to match FM and older asmjit stuff 2020-03-03 11:31:20 +03:00
Eladash de1774d8f2
cellSaveData: fix doneGet->sizeKB (#7674)
* cellSaveData: fix doneGet->sizeKB

* [⚠️] Warning: beware of typos [⚠️]
2020-03-03 11:24:49 +03:00
Nekotekina 3105b21909 Print PPU Syscall Usage Stats
* Every 10 seconds
* On normal exit
2020-03-02 20:48:20 +03:00
MSuih d94b875187 Minor cleanup
- Remove log prefix as auto-updater no longer uses general channel for logging
- Swap some C-style nulls for nullpointers
- Other misc changes
2020-03-02 12:31:59 +03:00
MSuih 7129902b25 Add time logging for updater
Might help diagnose issues
2020-03-02 12:31:59 +03:00
Nekotekina bd234a7668 sys_ppu: another fixup 2020-03-02 10:35:54 +03:00
Megamouse 73a9946212 Qt: remove game window title size restriction
- Elide game window title label
- Add tooltip with format and resolved title
- Remove max length (do not wrap text to show how ridiculous it will look if it's too long)
2020-03-01 22:00:57 +01:00
Nekotekina c7fa4e2375 Fixup 2020-03-01 22:40:48 +03:00
Nekotekina 6ee9153329 sys_ppu_thread: fixing detached threads 2020-03-01 22:29:03 +03:00
InvoxiPlayGames 752c4a7b0d Fix duplicate inputs for GHLtar strumming 2020-03-01 20:10:46 +03:00
kd-11 582c98359e videoOut: Resolve 'auto' aspect ratio
- 'Auto' is not an actual aspect ratio, just a dont-care flag to set the
  display to the best fit aspect ratio.
  Decay this option into a proper ratio for cellVideoOutGetState to
return legal values.
2020-03-01 20:10:11 +03:00
Eladash 7dfd50d5cc cellSaveData: followup to #7652 2020-03-01 20:09:46 +03:00
Nekotekina b05b16aedc sys_ppu: Hotfix for detached threads 2020-03-01 18:30:16 +03:00
Eladash ffd5a9e91c cellSaveData: Add some error checks for fixedSet, fileSet params 2020-03-01 10:56:41 +02:00
AniLeo fbe6900b28 rpcs3_version: Bump to 0.0.9 2020-03-01 00:17:15 +03:00
kd-11 7fe9802f87 vk: Properly use declared pitch when loading simple images 2020-03-01 00:16:52 +03:00
kd-11 14aebeac58 video-out: Allow applications to successfully change display resolution
- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00
kd-11 76bbbe27f1 vk: Fix dma resource leak
- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11 9af52d12a8 vk: Improve events
- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00
kd-11 5eb314fbbb vk: Add execution barriers.
- Useful for debugging
2020-03-01 00:16:02 +03:00
Eladash 655f7ce8a2 cellSaveData: Add null funcStat check
it's ordered specially for some functions
2020-03-01 00:14:45 +03:00
Eladash c11074a128 RawSPU: fix race condition in RunCntl stop request 2020-02-29 21:54:54 +03:00
InvoxiPlayGames ef6854ca46
sys_usbd: Guitar Hero Live controller emulation (#7336)
* Initial GHLtar emulation

* Add GHLtar to CMakeLists and VS project, zero the buffer and remove unused header values

* Fix coding style issues and include headers

* Remove redundant if, improve code formatting

* Remove needless includes

Co-authored-by: Ivan <Nekotekina@users.noreply.github.com>
2020-02-29 21:40:44 +03:00
clienthax 7e590eaa2f Change key_vault to use version ranges. 2020-02-29 21:24:15 +03:00
MSuih 94478ad4a0 Add error for missing firmware 2020-02-29 21:19:01 +03:00
Nekotekina e28e51463b Compilation fix
Should fix #7642
2020-02-29 21:16:28 +03:00
Eladash 50f51be06a
Improve sys_timer_get_information (#7638)
* Improve sys_timer_get_information

* sys_timer_disconnect_event_queue sets STATE_STOP regardless of port connection status.
* sys_timer_get_information sets 0 for period and next_expire if the timer is stopped.

* Fix two minor races in lv2_timer thread

* If the timer thread is about to fire an event of queue x, then another thread disconnects the queue, then restarts the timer and connects the event queue, then the timer thread sends an event - event data combination (source, data1, data2, next) may be inaccurate.

* If the timer thread is about to send an event (periodically), then another thread stops the timer and starts it again with sys_timer_start_periodic_absolute, timer.expire in info->timer_state in sys_timer_get_information may be inaccurate.
2020-02-29 17:15:25 +03:00
Nekotekina 8e5a03f171 Use named_thread_group in rsx_cache.h 2020-02-29 16:55:25 +03:00
Nekotekina f72971f19f Implement named_thread_group 2020-02-29 16:55:25 +03:00
kd-11 eb140c52a4 rsx: Reset ZCULL statistics at the end of a frame
- Workaround for games that leak zpass/zstats.
  The information is useless anyway without a clear op so it should be fine.
2020-02-29 14:23:52 +03:00
kd-11 198c84cabf rsx: Fix zcull clear command; do not clear ZPASS when ZSTATS is cleared. 2020-02-29 14:23:52 +03:00
Eladash 5a73943be6 Fix sys_timer_destroy
Also some cleanup.
2020-02-29 13:06:14 +03:00
Eladash 34a0c3f488 cellSaveData: Add error param 72, 73 checks for file write ops 2020-02-29 13:06:14 +03:00
Eladash 8762f2a588 Use more starts_with 2020-02-29 13:06:14 +03:00
Eladash d7dd4897f8 Allow 0x30000000 > addr >= 0x2000000 ppu loader exec allocations (workaround) 2020-02-29 13:06:14 +03:00
Nekotekina a84077f174 sys_ss: use BCryptGenRandom on Win32 2020-02-29 12:15:42 +03:00
kd-11 08f3460365 vk: Fixup for RCB/RDB in special cases
- Images must be in TRANSFER_DST_OPTIMAL or GENERAL layouts to call the image upload routines.
2020-02-29 12:13:11 +03:00
Nekotekina be0e4e9879 Move Progress Dialog Server to named_thread
Make it a global variable, but that can be actually destructed at exit.
2020-02-28 21:59:56 +03:00
Nekotekina 799c3f9708 Remove global thread counter (again)
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina 490f58ff3c Try to purge thread_state::detached
It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
kd-11 cb047fcc75
rsx: Disable zstat checks to avoid unnecessary stream splitting (#7624) 2020-02-28 20:27:31 +03:00
Nekotekina ac2581659a RSXOffload: fix dma_manager::sync() freeze on exit
Its logic was completely broken.
2020-02-28 19:55:43 +03:00
Nekotekina f335d034fc Fix RSX Offloader thread exit (MTRSX fix)
Hangs on exit if MTRSX is enabled.
2020-02-28 19:43:42 +03:00
Eladash 05bb6e1545 Improve sceNpDrmVerifyUpgradeLicense(2), sceNpDrmIsAvailable(2)
* sceNpDrmVerifyUpgradeLicense(2): copied string from content_id is 47 chars in length at max, is no null term was found it forces string termiation.
* sceNpDrmIsAvailable(2): Same with drm path just that it's 256 chars at max.
2020-02-28 19:10:39 +03:00
Nekotekina 65eeee0f4c Remove cancerous lf_value<>
Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Eladash 30f7c81cc5 cellSaveData: Implement/Fix param error 22 for funcFile, funcDone, funcFixed and funcList 2020-02-28 16:47:51 +01:00
Nekotekina 08ab9c4b04 fixed_typemap.hpp: reset creation index to avoid confusion 2020-02-28 00:16:04 +03:00
Nekotekina 4474757162 fixed_typemap.hpp: remove <algorithm> dep in header
Create fixed_typemap.cpp
2020-02-28 00:04:37 +03:00
Nekotekina bacd1698fc fixed_typemap.hpp: minor cleanup 2020-02-27 23:04:23 +03:00
Ivan e133c7a7dc
Merge pull request #7506 from elad335/patch-1
PPU exec/ovlm ldr: restrict allocations
2020-02-27 22:55:30 +03:00
Eladash 0eabfdcadd cellSavedata: reset padding of g_savedata_context 2020-02-27 22:31:31 +03:00
Eladash d86241bbcd cellSaveData: reset fileSet and fileGet->reserved everytime 2020-02-27 22:31:31 +03:00
Eladash 42a0512c66 cellSaveData: Avoid passing vm pointer to native API 2020-02-27 22:31:31 +03:00
Eladash 556aba46b5 cellSaveData: do not fail on empty directory 2020-02-27 22:31:31 +03:00
Stephen McKinney 2b853cc8bc Don't improperly resolve symlinks when booting games. 2020-02-27 22:30:11 +03:00
Nekotekina ecd68dfc70 overlays: add "thread bits" to wait on and avoid lockup
Add TLS variable to store its own bit.
2020-02-27 19:14:08 +03:00
Nekotekina d0b2eecc9a fixed_typemap.hpp: polish move constructor a bit
GitHub, plz.
2020-02-27 19:14:08 +03:00
Nekotekina d5c85f308a fixed_typemap.hpp: forgot destructor 2020-02-27 13:04:12 +03:00
Nekotekina f71cdb4eb8 g_fxo: implement logging for object creation/destruction.
Only logged at automated phase for initial/final processing.
2020-02-27 13:04:12 +03:00
Megamouse ee46ad1ca9 move overlays code to headers 2020-02-26 23:43:18 +01:00
gamerforEA 762c106e19 sys_prx_.cpp: Fix RAII locks usage (without local variables they destroyed immediately after construction) 2020-02-27 00:38:55 +03:00
gamerforEA 93552a5958 Apply some Clang-Tidy fixes 2020-02-27 00:38:55 +03:00
gamerforEA c0fbf3091e Remove unnamed namespaces from headers 2020-02-27 00:38:55 +03:00
gamerforEA 49294a3dd2 Add missing include guards 2020-02-27 00:38:55 +03:00
RipleyTom abfa303e07 Auto-updater minifix 2020-02-26 22:06:58 +03:00
Nekotekina 5094ab8283 Fix RSX Offloader thread name 2020-02-26 21:57:01 +03:00
Nekotekina e102dc2a94 Add message on exit if some thread are still waiting 2020-02-26 21:23:30 +03:00
Nekotekina 5e59f18720 fixed_typemap: implement need<> method
It may be used in constructors of other objects to assert a dependency.
It also helps to ensure reverse destruction order of that dependency.
2020-02-26 21:23:30 +03:00
Nekotekina b35a5982e8 Fix one bug with MsgDialog thread (freeze on exit)
Forgot to check thread state
2020-02-26 21:23:30 +03:00
Eladash 4d3cdca7f6 Stub sys_spu_thread_group_set_cooperative_victims and syscall_253 2020-02-26 18:17:13 +00:00
Eladash 0d4f8ca234 fs: Make fs::get_dir_size able to report an error 2020-02-26 18:17:13 +00:00
kd-11 569e1c2df6 rsx: Fix typo. Noted by github user @gamerforEA 2020-02-26 19:40:35 +03:00
kd-11 6e9392fb45 rsx: Restructure ZCULL query triggers
- Both ZCULL stats and ZPASS stats require hardware queries, but
  ZCULL stats should not contribute to ZPASS stats and vice versa!

- Disables hardware queries for ZCULL stats by themselves, we cannot
  generate them correctly anyway and no game so far has been found to
  actually use them. Should lessen the load on the backend for games
  that do not actually require it.
2020-02-26 19:40:35 +03:00
Nekotekina df1813b4e2 overlays: hotfix for waiting on thread_count 2020-02-25 23:43:05 +03:00
Nekotekina ff16e678a5 Add thread_count instead of former thread pool 2020-02-25 23:16:55 +03:00
Nekotekina 982856e70d overlays: remove unused threadpool 2020-02-25 22:56:50 +03:00
Nekotekina 144c20649f Try to fix msg dialog breakage 2020-02-25 22:50:44 +03:00
Megamouse e719bcf338 overlays: add layer modes to osk 2020-02-25 21:57:49 +03:00
Megamouse 3f4226b70e overlays: Fix find and replace regression 2020-02-25 21:57:49 +03:00
Megamouse 620cfd5063 overlays: move code to overlay_utils.cpp 2020-02-25 21:57:49 +03:00
Megamouse 69b2e746fa overlays: fix overlay_utils.h filter 2020-02-25 21:57:49 +03:00
Megamouse 2341749485 overlays: add overlay_osk.h 2020-02-25 21:57:49 +03:00
MSuih 33abcf74f2 Add information about boot process 2020-02-25 19:42:20 +03:00
Nekotekina 4e33ae319b fixed_typemap.hpp: minor fixup 2020-02-25 18:27:05 +03:00
Nekotekina b59bb16fad Threads: removed outdated on_abort detection deemed unnecessary
May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina 136d769895 Fix g_fxo->init internal logic for CTAD (use () not {})
Also improve comments to the functions.
2020-02-25 14:34:06 +03:00
Nekotekina 9c9c2eb2c9 Fix wrong g_fxo->init_crtp name, use just init<> 2020-02-25 14:07:50 +03:00
Nekotekina 318a364d09 Try to fix OSK 2020-02-25 14:03:13 +03:00
Nekotekina fa02a04baa Add g_fxo->init_crtp to simplify thread construction 2020-02-25 11:51:41 +03:00
Nekotekina 7eebe06931 Restore thread counter (world may be not ready yet)
Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
kd-11 cd40bc8c61 overlays: Avoid race condition between rendering and layout operations for system widgets
- System widgets are callable from outside RSX code.
- Responding to draw requests while setup is in progress can cause malformed cached output
- Fixes glitched layouts for system message dialogs
2020-02-24 23:33:47 +03:00
kd-11 f6ebd88687 overlays: Ditch wstring for u32string
- Turns out wstring is not the same as u32string on windows.
2020-02-24 23:33:47 +03:00
MSuih 13ef0cc8c4 Fix native UI tooltip 2020-02-24 19:45:16 +01:00
MSuih df5059b142 Change logging level for invalid disc path 2020-02-24 19:45:16 +01:00
Megamouse f7666f44da Untangle GUI and input includes 2020-02-24 16:31:01 +01:00
Megamouse 7b49249f5f Input: Add config lerp factor for buttons and triggers
Adds new lerp factors to the keyboard pad handler In order to simulate triggers and analog buttons.
See "Analog Button Lerp Factor" and "Trigger Lerp Factor" in the yml in InputConfigs/Keyboard/.
Values Range from 0-100 as before, where 100 is instant press and 0 is never.

Currently I'm not planning any GUI element for this.
2020-02-24 08:56:57 +01:00
Megamouse 64ed2f1151 Input: use std::lerp instead of lerp template 2020-02-24 08:56:57 +01:00
Megamouse 17f335648c Input: misc updates to some functions in PadHandler 2020-02-24 08:56:57 +01:00
Nekotekina 1dc2eb1cc8 Avoid deprecated av_register_all with version check. 2020-02-23 20:58:02 +03:00
Emmanuel Gil Peyrot 1a702de9e4 cellVdec: replace deprecated ffmpeg function
avcodec_decode_video2() is deprecated, now replaced with
avcodec_send_packet() and avcodec_receive_frame().
2020-02-23 20:21:59 +03:00
Nekotekina f1241c572c Fix some deprecation warnings (plunder cellAdec btw) 2020-02-23 20:21:59 +03:00
Eladash 522daf5eac rsx: Fix NULL renderer 2020-02-23 19:57:55 +03:00
Nekotekina 8b4b859091 Remove "thread_ctrl::spawn" 2020-02-23 15:03:38 +03:00
Nekotekina 18db020b93 Fix warning in RSXOffload.cpp (rewrite thread) 2020-02-23 14:19:23 +03:00
Nekotekina 7069e7265f RSX: move g_dma_manager to g_fxo 2020-02-23 13:12:50 +03:00
Nekotekina fa0bf6a92c Fix "unknown pragma" on zlib clang workarounds 2020-02-23 10:42:35 +03:00
JohnHolmesII 758902382d AudioBackend.cpp: Implicit enum to float conversions are deprecated 2020-02-23 09:38:04 +03:00
JohnHolmesII cc71d2c4bf memory_string_searcher: Change to std strings
- Compiler warnings indicated that the call to toStdString() did not
   create an object that lived long enough be used. Simply use std
   string ahead of time.
2020-02-23 09:38:04 +03:00
JohnHolmesII 9b7d28b5dd cellSaveData.cpp: Use ref instead of copy 2020-02-23 09:38:04 +03:00
JohnHolmesII b9ee53d82a game_list_frame.cpp: Fix progress dialog constructor arguments 2020-02-23 09:38:04 +03:00
JohnHolmesII 479a64c4e8 Remove some inline compiler pragmas 2020-02-23 09:38:04 +03:00
Nekotekina 2bab3afae0 Fix deprecation warning in System.cpp 2020-02-22 19:41:03 +03:00
AniLeo fa3fde7a29 hle: Fix cellAvconfExt function registrations
Co-authored-by: Clienthax <clienthax@gmail.com>
2020-02-22 17:27:58 +03:00
AniLeo 3aa293a7a3 hle: cellAuthDialog
Basic RE of cellAuthDialog, stubs functions
2020-02-22 16:03:14 +03:00
Nekotekina 96be40bf30 Implement cellMsgDialog closing thread
Fixing deprecation warning.
2020-02-22 15:17:02 +03:00
Nekotekina 3001701059 Test: disable warning for "macro redefined" spam 2020-02-22 15:17:02 +03:00
kd-11 fa41297b27 overlays/trophy: Migrate to multibyte strings 2020-02-22 15:07:14 +03:00
kd-11 b8f51398b7 overlays/save_dialog: Migrate to multibyte strings 2020-02-22 15:07:14 +03:00
kd-11 cb2129c7e4 overlays/osk: Migrate to multibyte encoding 2020-02-22 15:07:14 +03:00
kd-11 703ec9f896 overlays: More unicode utilities 2020-02-22 15:07:14 +03:00
kd-11 19350d024b overlays: Font system improvements
- Add support for Hangul blocks (korean)
- Restructure font fallback system to allow the user to 'install' fonts if missing.
  Should allow fonts to work with no firmware on open systems like linux
2020-02-22 15:07:14 +03:00
kd-11 8e68427daf overlays: Add basic font substitution system and separate JPN from Latin-1 set
- Gets JP glyphs to render correctly, but the generalization may negatively affect other CJK glyph sets.
  PS3 doesn't seem to use other glyph sets much however.
2020-02-22 15:07:14 +03:00
kd-11 6220206cbc vk: Implement 2D array textures required for new font subsystem 2020-02-22 15:07:14 +03:00
kd-11 1df1ceb4ea gl: Support new glyph format with array textures 2020-02-22 15:07:14 +03:00
kd-11 6178a0ab25 overlays: Migrate to wide-char strings 2020-02-22 15:07:14 +03:00
Megamouse 171e6c6e54 Qt: remove duplicate paths in game list 2020-02-21 21:00:46 +01:00
Megamouse 313b967217 Qt: simplify blockingMap occurances 2020-02-21 21:00:46 +01:00
Megamouse b47a8b9995 Skip some logging in add_only Load 2020-02-21 21:00:46 +01:00
Megamouse c4a1c6f845 Do not reset PS3_GAME when booting disc patches 2020-02-21 21:00:46 +01:00
Eladash 24d3e2b2b8 cellGameDataCheckCreate(2): More improvements
* IsNewData is false only if PARAM.SFO exists.
* Don't create directory on error (setParam == nullptr && isNewData).
* Return CELL_GAMEDATA_ERROR_BROKEN if PARAM.SFO exists on target directory yet is not from GD category.
2020-02-21 21:15:55 +03:00
Nekotekina 145b80d262 Re-enable warning "macro redefined" (clang) 2020-02-21 19:36:05 +03:00
Nekotekina 5e75a0c497 Disable cotire on travis
Make some workarounds for clang because it poorly supports -Wold-style-cast
2020-02-21 17:03:54 +03:00
Nekotekina 972e0ab31d Remove -Wno-reorder and make it an error 2020-02-21 15:20:34 +03:00
Eladash 54f2c27ba0 cellGameDataCheckCreate(2): Set nullptr in setParam
* setParam is nullptr by default.
* if setParam is null and it's new data, return error code.
2020-02-21 14:49:45 +03:00
Eladash 0ba1f8f4ef Fix cellDiscGameGetBootDiscInfo on error
* Always set first dword to 0, other bytes are untouched,
2020-02-21 14:49:45 +03:00
Eladash 4d7e53d7a0 cellGameDataCheckCreate(2): Check dirName 2020-02-21 14:49:45 +03:00
Eladash 0c757222cb Minor improvements to sys_ss_random_number_generator
* Replace CELL_EABORT with exception.
* Improve error codes a bit.
* pkg_id == 1 should not return an error if root permission is present.
* Avoid passing vm pointers to native API, use temp buffer instead.
2020-02-21 14:49:45 +03:00
Megamouse 0ed87be47a Qt: add apply button to settings dialog 2020-02-21 10:08:22 +01:00
Silent e005581dda Gracefully fall back to a null renderer if XAudio2 fails to Init
This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00
Silent 312fc94daa Replace XAudio2 implementation with an unified Xaudio2Redist
This removes dual implementation for 2.7 and 2.8/2.9 interfaces
and also removes reliance on DirectX End User Runtimes for Windows 7.
2020-02-20 23:33:09 +03:00
Megamouse 0dd417e5f2 Add more game window title options 2020-02-20 20:07:25 +01:00
Eladash dd85e733d3 Fixup for #7304 2020-02-20 20:31:56 +03:00
Nekotekina 9e9ddf42c9 Change stdafx.h to trigger pch regeneration 2020-02-20 17:42:28 +03:00
Nekotekina 3e0e1f668c Another attempt to fix OSX 2020-02-20 16:54:56 +03:00
Nekotekina 987223da3f Minor fixup for /dev_flash creation 2020-02-20 14:38:09 +03:00
Nekotekina 78cc36cdd8 Allow empty /dev_flash cfg (fixup) 2020-02-20 14:07:26 +03:00
Nekotekina da036de3e4 Restore some /dev_flash logic 2020-02-20 12:43:53 +03:00
Nekotekina 92e3eaf3ff Fix signed-unsigned comparisons and mark warning as error (part 2). 2020-02-19 22:54:58 +03:00
Nekotekina 771eff273b First part of fixing sign-compare warning (inside be_t). 2020-02-19 22:54:58 +03:00
Nekotekina 70bcb1cd52 Add "-Wno-macro-redefined" for clang spam 2020-02-19 21:17:23 +03:00
Nekotekina 762c8d5430 Remove -Wno-sign-compare 2020-02-19 21:17:23 +03:00
Eladash 6de91a1691 HLE cellGcmSys: Make IOTable accurate
Affects cellGcmAddressToOffset when using addresses above 0xC0000000
2020-02-19 18:11:30 +00:00
Eladash 1aa11440e0 HLE cellGcmSys: Make cellGcmUnmapEaIoAddress accurate 2020-02-19 18:11:30 +00:00
Eladash df8d0cde4a RSX/SPU: Accurate reservation access 2020-02-19 18:11:30 +00:00
Eladash f02b4801b2 Fix max SPURS threads regression 2020-02-18 19:20:40 +00:00
Eladash 727d783959 RawSPU: protect NPC from writes/reads in running state 2020-02-18 18:09:10 +00:00
Eladash fad8b38b28 sys_spu: protect sys_spu_image members in kernel mode
Save relevant info in idm, set sys_spu_image segs and nsegs members to 0.
2020-02-18 18:09:10 +00:00
Nekotekina 8a176de6a1 Restore -Wenum-compare and fix some [=] warnings 2020-02-18 17:37:30 +03:00
Nekotekina c48ceafc15 sys_sync.h: fix warning (signed prio) 2020-02-18 14:53:23 +03:00
Nekotekina ee6494c14b Use strcpy_trync in cellAvConfExt.cpp (silence warnings) 2020-02-18 14:53:23 +03:00
Nekotekina f08c778d2c Use more starts_with/ends_with.
Remove ends_with global func.
2020-02-18 14:53:23 +03:00
Silent ea9abe7701 Qt: Update Game List Icon on changing Game List Mode 2020-02-18 00:25:21 +01:00
Nekotekina 950940febe cheat_manager: minor fix for T to be_t transition 2020-02-17 22:00:32 +03:00
Nekotekina 6e7fbc5c5c endian.hpp: fix zero array warning 2020-02-17 22:00:00 +03:00
Nekotekina 6a1a0bf48d Use std::endian for endianness test
Remove legacy IS_LE_MACHINE IS_BE_MACHINE macro.
2020-02-17 21:33:24 +03:00
Nekotekina 244e74ebe2 Try to ignore some annoying warning (seems CIB) 2020-02-17 20:56:03 +03:00
Silent aa14432846 Disable vertex cache checkbox with MTRSX 2020-02-17 20:34:07 +03:00
Megamouse 7a7ac625cd move enum formatters from system to config files 2020-02-17 15:08:17 +03:00
Megamouse fe75311be2 move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00
Eladash 812d03894b
PPU exec/ovlm ldr: restrict allocations 2020-02-16 22:48:23 +02:00
kd-11 5e6b1003ec vk: Only declare explicit subpass dependencies for RADV 2020-02-16 18:00:06 +03:00
clienthax a08ed0d22e Fix #7445 2020-02-16 17:09:32 +03:00
Megamouse b5ed73ebe0 Qt: add reset button to game window title and center the label 2020-02-16 13:56:49 +01:00
Eladash c1bdaccd8c sceNpTrophyRegisterContext: Fix off by one progress callbacks count 2020-02-15 23:32:29 +01:00
Eladash 4421831c8b sceNpTrophyRegisterContext: Fix values passed to first callback 2020-02-15 23:32:29 +01:00
Eladash d03804b523 Fix sceNpTrophyGetTrophyInfo
* Only writeback data on success.
* Fix a typo on error code of invalid trophy ID.
2020-02-15 23:32:29 +01:00
Nekotekina 634c4355fe Fix startup failure on invalid games.yml
Add some exception checking/ignoring.
2020-02-15 22:34:10 +03:00
Megamouse ee54ba970a GUI: add custom title format to settings dialog 2020-02-15 20:33:02 +01:00
kd-11 23f1515448 vk: Explicitly declare null subpass dependencies
- We do not want any actual dependencies, but it turns out removing them
  entirely makes the driver add even worse dependencies.
2020-02-15 21:45:25 +03:00
Nekotekina 4018b833ad game_list: fix duplicate removal from games.yml
Also add some warnings.
2020-02-15 14:08:08 +03:00
Eladash ddf87864de atomic_t: Fix regression from #7489 2020-02-15 14:07:52 +03:00
Eladash 299af768e8 HLE cellGcmSys: Make cellGcmAddressToOffset accurate 2020-02-15 14:07:52 +03:00
Megamouse e645627b78 Qt: Allow for duplications in game list
This fixes app versions when multiple game data directories were found.
We only removed duplications because we didn't wanna see multiple disc games from different locations
2020-02-15 11:36:01 +01:00
Megamouse 1cb1d14d0c Qt: only add version update hint to bootable applications 2020-02-15 11:36:01 +01:00
Megamouse 1c2df15755 Qt: simplify category localization in gamelist refresh 2020-02-15 11:36:01 +01:00
Megamouse 687bb1697b Qt: fix gamelist version check regression after localization changes 2020-02-15 11:36:01 +01:00
Eladash 04e0bf2eff Whitespace fix after #7087
Was this close to enter programmers' hell.
2020-02-15 11:37:13 +03:00
Eladash eb8710d3c1 atomic.hpp: C-style casts cleanup 2020-02-15 11:37:13 +03:00
Eladash e98fcfdf77 rsx debugger: Fix a crash on opening before rsx was intialized 2020-02-15 10:41:42 +03:00
Eladash cdda19c79f Fix recursive locking in sceNpTrophyUnlockTrophy 2020-02-15 10:41:15 +03:00
Eladash fa9330d0e0 Log returned reqspace in sceNpTrophyGetRequiredDiskSpace 2020-02-15 10:41:15 +03:00
Eladash 1d4595a349 Idm: Minor assert fix 2020-02-15 10:41:15 +03:00
Eladash 9344b21484 rsx: Unify FIFO recovery methods
TODO: Maybe consider fifo stack content when recovering.
2020-02-14 17:11:26 +03:00
Eladash 07f300a14e rsx: ZCULL typo fix 2020-02-14 17:11:26 +03:00
Eladash ddeb39d8de HLE cellGcmSys: Fix unmapping 2020-02-14 17:11:26 +03:00
Nekotekina 0d7aa5e310 GUI: implement custom title format
New option "Window Title Format" in Misc.
Backward compatible with FPS disabler.
Make rpcs3:::get_branch() return string_view.
2020-02-13 21:24:52 +03:00
Eladash 78c49e7331 cellSearch: another memory access fix 2020-02-12 20:02:18 +03:00
Eladash 9760053c8c
cellSearch: Fix id memory access (#7476) 2020-02-12 18:17:45 +03:00
Silent 3006b003c4 Implement links as a cellSearch specific concept
Linking in VFS is done only from cellSearchPrepareFile and works
by mounting virtual files to host FS files
2020-02-12 12:49:02 +03:00
Silent e30637351e Move SearchState to a fxo object so it resets with emulation 2020-02-12 12:49:02 +03:00
Silent d2b83c69bb cellSearch updates from Brolijah
Co-authored-by: Brolijah <brolijahrh@gmail.com>
2020-02-12 12:49:02 +03:00
Nekotekina bcbe324534 geometry.h: make conversion operators explicit
It requires static_cast<> to call them.
2020-02-11 13:21:45 +03:00
Eladash dcb30df7c8 rsx capture: Fix capture recovery after a crash 2020-02-10 21:39:39 +00:00
Eladash bdab26ec09 rsx: rewrite io mappings
Along with some with fixes to cellGcmSys HLE.
2020-02-10 21:39:39 +00:00
kd-11 f47333997f rsx: Validate memory blocks before checking for overlap 2020-02-10 21:48:35 +03:00
kd-11 3787108ee7 rsx: Typo fix in audit condition 2020-02-10 21:48:35 +03:00
Megamouse 30d176ac5e Qt/linux: set DISPLAY variable if undefined 2020-02-10 21:48:13 +03:00
RipleyTom 98f91457bf Small sys_usbd changes 2020-02-10 21:47:48 +03:00
Megamouse 6847e52364 Fix visual studio filters after someone tinkered with the files 2020-02-10 21:47:13 +03:00
Megamouse 6862790cf7 Qt: icon overhaul 2020-02-10 17:38:19 +01:00
Nekotekina 034267adb2 Compilation fix 2020-02-10 16:57:56 +03:00
Nekotekina 491526b421 Add option USE_COTIRE=ON (by default)
Precompiled headers cause rebuild problems with ninja, for example.
2020-02-10 14:47:12 +03:00
Nekotekina 5a41d75eb8 Silence unused parameter warning 2020-02-10 14:47:12 +03:00
Nekotekina 4bc431ec31 Silence deprecation warning (implicit capture of this on [=]) 2020-02-10 14:47:12 +03:00
Megamouse 5d82b0f4c4 Qt: set min version to 5.14 2020-02-10 14:05:36 +03:00
RipleyTom 762718002e make decrypt default to All Binaries 2020-02-10 09:45:06 +01:00
Eladash 80eff58950 cellAudio: Implement cellAudioSet/RemoveNotifyEventQueueEx 2020-02-09 12:31:55 +00:00
Nekotekina 7ea4eb0095 Atomic fix
Fix possible pointer arithmetic ops.
Fix fat atomics (currently unused).
2020-02-09 14:09:29 +03:00
kd-11 efc8c3f4a9 vk: Fixup for VK_ERROR_SUBOPTIMAL_KHR
- break from a switch does not break out of the external scope!
2020-02-09 13:45:30 +03:00
kd-11 792c481f6d rsx/overlays: Fix clipped rendering of UI elements
- Take viewport offset into account when applying window transforms.
  This is necessary because gl_FragCoord is based on the framebuffer and not the viewport.
2020-02-09 12:55:56 +03:00
Eladash 11675d7645 Compilation fix for VSH pr 2020-02-09 06:48:16 +00:00
Eladash 1915fe75a4 VSH: Stubs 2020-02-08 23:07:03 +03:00
Eladash 9d1bb60ad7 cellGcm HLE: fix cellGcmMapMainMemory
Fix arguments order, softcode RsxReports::report offset.
2020-02-08 22:18:56 +03:00
Eladash b7043ce000 Make rsx::get_address report caller location 2020-02-08 22:18:56 +03:00
kd-11 c64935f9dd rsx: Clean up graphics state notifications and add notification for change in point size
- Adds a backend notification when point size changes.
- Refactors all those separate notifiers into one reusable template.
2020-02-08 18:13:05 +03:00
Eladash 629eddfb9f sceNpTrophy: Implement SCE_NP_TROPHY_ERROR_CONTEXT_NOT_REGISTERED 2020-02-08 11:11:59 +00:00
Eladash 1f94c8f272 sceNpTrophyGetGameProgress Fix 2020-02-08 11:11:59 +00:00
Megamouse 0c8611bd49 Qt: fix game category localization 2020-02-08 11:04:13 +01:00
Megamouse 5dcb91b671 Restart games with the same config instead of global 2020-02-08 11:04:13 +01:00
Megamouse 7abda27b46 Fix Boot inconsistencies for Reloads 2020-02-08 11:04:13 +01:00
Megamouse 901fc87bca Only start the playtime clock if it makes sense 2020-02-08 07:13:29 +01:00
kd-11 54da9ac7e5 overlays: Fixup
- Avoid calling join on self thread.
- Avoid use-after-free.
2020-02-07 19:28:41 +03:00
kd-11 e45360de2b overlays: Fix use after free
- Overlay can be closed when secondary thread is asleep!
  Wait for it to wake before proceeding with deletion.
2020-02-07 16:15:02 +03:00
kd-11 d59c449ff6 vk: Remove an overzealous assert 2020-02-07 16:15:02 +03:00
eladash f901846acb RawSPU: execute MFC proxy cmd after reading CMDStatus
Implement MFC proxy argument sequence checking.
2020-02-06 20:43:38 +00:00
Megamouse edcd2fc14a Qt: fix game grid regression 2020-02-06 19:58:19 +01:00
Megamouse 382bdcdcb7 Qt: set Tooltips.h to UTF-8 in order to fix translation with special characters 2020-02-06 17:41:50 +01:00
Megamouse 1bbc60c3e7 Qt: do not use localized filenames for default current config and default stylesheet 2020-02-06 17:41:50 +01:00
Megamouse c13d345604 Qt: add language menu 2020-02-06 17:41:50 +01:00
Megamouse efe907ffae Qt: use config to load translation file on startup 2020-02-06 17:41:50 +01:00
kd-11 0bba04ef8d vk: Fix a bug in RCB/RDB when MSAA is set to disabled.
- Initially MSAA option was hardcoded to be always enabled, this bug is a remnant of that time.
2020-02-06 17:54:05 +03:00
kd-11 43dae6c14d gl: Implement RCB/RDB 2020-02-06 17:54:05 +03:00
kd-11 2b5c24b304 gl: Fix memory barrier implementation and stub for RCB/RDB
- It's a miracle it even compiled
2020-02-06 17:54:05 +03:00
kd-11 50b1e26b17 gl: Fix a long-standing regression with typeless transfer caused by a typo.
- The parameters for the final upload should be 'unpack_info' not 'pack_info'!
2020-02-06 12:44:46 +03:00
kd-11 18e0559438 gl: Fix per-level sub-image sizes to comply with OpenGL guidelines for compressed textures 2020-02-06 12:44:46 +03:00
Eladash 37513b1898 SPU reservations: Do not access violate under vm::writer_lock
TODO: Throw exception when encountering page faults notification enabled memory
2020-02-06 00:27:17 +00:00
Silent fbbad7c851 Include trailing separators in section split
This fixes the case on Windows where one of the paths ends up consisting
only of a drive letter and no trailing slash - in which case Windows
treats it as "current directory on drive X" and not "root of drive X"
and GetFileAttributes throws an invalid param error
2020-02-05 23:21:32 +00:00
Eladash f8b3c48af7
sys_spu: Implement proper SPU group flags (#7320)
* sys_spu: Implement proper SPU group flags
2020-02-05 20:46:05 +00:00
kd-11 3cc42c1bf8 gl: Fix broken image transfer operations 2020-02-05 18:18:09 +03:00
kd-11 b6422c9a33 rsx: Fixup
- Destination Y coordinate must be 'rebased' onto the current slice by subtracting its offset.
  Only the local path was affected this time
2020-02-05 18:18:09 +03:00
Eladash 049e392a97 Make preferred spu threads dynamically adjustable 2020-02-05 10:06:07 +00:00
Eladash 9a64d08c9f Make sleep timers accuracy dynamically adjustable 2020-02-05 10:06:07 +00:00
Nekotekina c0f80cfe7a Use attributes for LIKELY/UNLIKELY
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Eladash 49e11b7cfd cellVdecQueryAttrEx: Add some error checks for MPEG2 2020-02-05 05:01:07 +00:00
Eladash 6a32ceaab5 cellVdecQueryAttrEx: Add workaround for codec specific info 2020-02-05 05:01:07 +00:00
Eladash acc7320cae Fix cellVdecGetPicItem
Fix potential overflow, race condition and correctness fixes for picInfo_addr
2020-02-05 05:01:07 +00:00
Nekotekina 1a78e0e80c Make RPCS3 compile in C++2a mode 2020-02-04 23:43:55 +03:00
Eladash e9e8f0c5b7 cellGame: report not found sfo params 2020-02-04 18:29:52 +03:00
Eladash cb52ee0a4d cellGame: report fs::remove_all failure 2020-02-04 18:29:52 +03:00
Eladash 4488312e81 Avoid out of memory with cellGameGetParamString 2020-02-04 18:29:52 +03:00
kd-11 9d9b5c4d66 rsx: Rewrite coverage test to take sum of areas into account.
- TODO: A proper sweep algorithm to calculate sum of overlapping rectangles
2020-02-04 16:20:52 +03:00
kd-11 b9ec012922 rsx: Allow for proper data checks when WCB/WDB is enabled 2020-02-04 16:20:52 +03:00
Megamouse d47a8b49a4 Qt: use current locale for last played in gamelist
This also sets the basic groundwork for Qt translations
2020-02-04 09:18:05 +01:00
Megamouse 1759d6d90a Qt: fix gamelist sorting for playtimes 2020-02-03 21:22:11 +01:00
Nekotekina c4a01875d0 Space fix commit 2020-02-03 11:16:26 +03:00
Nekotekina f9a8efe406 SPU LLVM: gisable NewGVN pass
It goes into an endless loop with memory leak for some reason.
2020-02-03 11:16:03 +03:00
Silent 7f4e546f19 Protect m_storage.find(key) to fix a race 2020-02-02 22:28:14 +03:00
Nekotekina 87a5dd66ab Move logs::channel registration out of the constructor
Allow constinit initialization of logs::channel.
2020-02-02 14:12:54 +03:00
Eladash e57c01907e cellVdec: Improve cellVdecQuery and cellVdecOpen 2020-02-02 09:01:32 +03:00
kd-11 7d2ed9200d rsx: Remove sections that are wholly inherited by new blocks
- Allows sections reclaimed by the surface store due to overlap/inheritance to be identified and removed.
- Additionally, potentially lowers the number of flushes required per block with multiple overlaps improving efficiency and theoretically performance.
2020-02-01 15:14:29 +03:00
Nekotekina f6e90b4c72 Fix FAudio logging 2020-02-01 13:34:36 +03:00
InvoxiPlayGames c1180d76dd sys_usbd: Fix bug preventing multiple USB devices 2020-02-01 12:34:42 +03:00
Nekotekina 6dfd97f0b6 Modernize SPU logging (spu_log variable) and remove log legacy
Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00