scribam
2e397e38a4
Typos
2020-04-14 17:06:58 +03:00
scribam
f37adc4188
Add fallthrough attribute
2020-04-14 17:06:58 +03:00
Nekotekina
d0c199d455
Replace utils::cnttz{32,64} with std::countr_{zero,one}
...
Make #include <bit> mandatory.
2020-04-14 16:05:58 +03:00
kd-11
b327e329d6
vk: Avoid query log spam if no program is loaded
2020-03-31 20:53:12 +03:00
kd-11
4965bf7d7a
gl/vk: Refactor draw call handling and stub shader interpreter
...
- Refactors backend draw call management to make it easier to extend
functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00
kd-11
d25ba03e82
vk: Lazy evaluate renderpass scope
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- Spamming the driver with renderpass open/close cycles is bad for performance.
2020-03-15 18:39:40 +03:00
kd-11
2ae83782e1
vk: Fix potential MTRSX deadlock in case of a race condition
2020-03-13 22:06:04 +03:00
kd-11
7e9dbeff7b
vk: Fix MTRSX deadlock ( #7766 )
2020-03-12 22:29:58 +03:00
kd-11
2985a39d2e
rsx: Rewrite async decompiler
2020-03-09 14:59:25 +03:00
kd-11
8214425a3c
rsx: Fix framebuffer native layout for X32_FLOAT
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- It was not matching the order laid out for normal textures uploaded from CPU.
2020-03-08 11:43:49 +03:00
Nekotekina Aux1
f2f3321952
Fix warnings in VKGSRender
2020-03-04 21:23:34 +03:00
Megamouse
ee46ad1ca9
move overlays code to headers
2020-02-26 23:43:18 +01:00
Nekotekina
7069e7265f
RSX: move g_dma_manager to g_fxo
2020-02-23 13:12:50 +03:00
kd-11
6220206cbc
vk: Implement 2D array textures required for new font subsystem
2020-02-22 15:07:14 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Eladash
b7043ce000
Make rsx::get_address report caller location
2020-02-08 22:18:56 +03:00
Nekotekina
c0f80cfe7a
Use attributes for LIKELY/UNLIKELY
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Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina
15391f45d0
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
kd-11
1166ae19bb
vk: Use appropriate layouts depending on use case when creating new textures to avoid needless barriers
2020-01-26 13:58:48 +03:00
kd-11
7453e46a7c
rsx: Refactor out complex present code into separate files
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- Also restructures present code to have image lookup in a separate
re-usable function.
2020-01-18 19:52:52 +03:00
kd-11
b36b9e4822
vk: Fixup for total number of combined samplers using the dynamic binding structure
2020-01-18 11:17:19 +03:00
kd-11
8bbda3dedb
vk: Restructure command queue flushing behavior to avoid deadlock
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- Queueing commands on the offloader is a good idea but unfortunately
page faults can still happen causing a cyclic dependency and eventual
deadlock. Characterized by a vk::wait_for_event timed out error
accompanied by severe hitching.
- Drain the fault-able commands before pushing a submit operation to the
queue. If a fault is in progress, bypass the queue system and submit
raw. Technically this is incorrect but there isn't much that can be
done about it right now.
2020-01-14 14:32:40 +03:00
kd-11
db5d03c340
vk: Generate dynamic binding table based on the capability of the drivers
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- This alleviates constraints imposed on shaders to allow running on some not-so-great platforms.
2020-01-09 15:38:23 +03:00
Megamouse
5e7d25ad35
overlays: refactor shader loading dialogs
2020-01-03 14:22:40 +01:00
kd-11
7786681954
rsx: Improve MTRSX synchronization
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- Properly synchronize DMA transfers when handling RSX pipeline
barriers. Texture read barrier is used to signify completion of DMA
routines and is often used to signal that Cell can overwrite vertex
data!
2020-01-03 10:35:53 +03:00
Megamouse
c4b4ce46b8
cellSaveData: don't pause apps during dialogs
2019-12-29 14:22:58 +01:00
kd-11
24cb48971e
vk: Fix cb chunk synchronization deadlock
2019-12-29 13:49:46 +03:00
kd-11
ed2bdb8e0c
rsx: Zcull synchronization tuning
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- Also fixes a bug where sync_hint would erroneously update the sync tag
even for old lookups (e.g conditional render using older query)
2019-12-29 13:49:46 +03:00
kd-11
fdb638436f
rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data
2019-12-29 13:49:46 +03:00
kd-11
9f94a6dc11
vk: Refactoring and optimizations to query handling
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- Caches query results when looking up report availability to avoid
entering driver code twice.
- Minor code restructuring
2019-12-29 13:49:46 +03:00
kd-11
55ad9244c0
vk: Switch occlusion pool to FIFO rather than LIFO to avoid hard stall
2019-12-29 13:49:46 +03:00
kd-11
cdd9c12132
vk: Emulate conditional rendering for AMD
2019-12-29 13:49:46 +03:00
kd-11
93895838c7
vk: Implement hw conditional rendering
2019-12-29 13:49:46 +03:00
kd-11
a51395370e
vk: Implement multithreaded command submission
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- A few nagging issues remain, specifically that partial command stream
largely caused by poor synchronization structures for partial CS flush
and also the fact that occlusion map entries wait on a command buffer
and not an EID!
2019-12-29 13:49:46 +03:00
kd-11
5be7f08965
rsx: Restructure ZCULL report retirement
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- Prefer lazy retire model. Sync commands are sent out and the reports will be
retired when they are available without forcing.
- To make this work with conditional rendering, hardware support is
required where the backend will automatically determine visibility by
itself during rendering.
2019-12-29 13:49:46 +03:00
kd-11
8dfea032f2
rsx: Remove deprecated do_method path that has been superceded by c++ inheritance for many years
2019-12-29 13:49:46 +03:00
Emmanuel Gil Peyrot
e30173a835
rsx: Make X11 optional on Linux
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This makes it possible to build rpcs3 on a pure Wayland system, without
the Xlib installed.
2019-12-20 10:48:03 +00:00
Nekotekina
377e7d2a73
C-style cast cleanup VI
2019-12-04 17:56:22 +03:00
kd-11
8234bdb8f0
vk: Check for heap change events after a grow to avoid spec violations
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- Avoid referencing the old buffer in stale views. Status can be set
globally if requested during heap creation.
2019-11-10 17:53:12 +03:00
kd-11
5968427a2f
vk: Initialize queries before use
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- The spec does not guarantee that queries are initialized. In fact, it
now says all queries must be reset before they are used for the first
time.
2019-11-10 17:53:12 +03:00
kd-11
357e0d2097
vk: Implement explicit runtime flags to manage events like heap sync
2019-11-10 17:53:12 +03:00
kd-11
f359342721
rsx: Implement mutable ring buffers with grow support
2019-11-10 17:53:12 +03:00
Emmanuel Gil Peyrot
f76720ceb0
Remove extraneous ::narrow<int>() calls
...
GSL’s gsl::span didn’t use the correct type for its index_type, which is
why they were needed.
2019-11-09 19:30:06 +01:00
kd-11
3e0f9dff4d
vk: Improve zcull synchronization
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- Use zcull sync hints more aggressively
2019-11-04 18:48:41 +03:00
kd-11
51e0eaaddc
rsx: Implement backend notification for upcoming zcull reads
2019-11-04 18:48:41 +03:00
kd-11
63bbf11a76
vk: Add video out calibration pass
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- Adds gamma correction and RGB range filters to output to match PS3
2019-10-31 14:43:24 +03:00
kd-11
35794dc3f2
vk: Add checks for alphaToOne support
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- This feature is very rarely used, as alphaToCoverage is commonly used as a replacement for blending, not in addition to it.
2019-10-30 01:06:28 +03:00
kd-11
eda09489b2
vk: Optionally ignore depth bounds testing on hardware that does not
...
support it.
2019-10-29 20:03:54 +03:00
kd-11
7a5c20ef85
vk: Minor spec touchups
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- Simplify active instance management. While multicontext support will
be required in future, this is better done with multiple logical devices
rather than multiple instances.
- Destroy the WSI surface on exit
- Enable depthBoundsTest explicitly. TODO: Properly check for supported
features.
2019-10-29 20:03:54 +03:00