Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Nekotekina
c0f80cfe7a
Use attributes for LIKELY/UNLIKELY
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Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Megamouse
c9aee27d48
VK: remove unused init function declaration
2020-01-03 14:22:40 +01:00
kd-11
3e28e4b1e0
rsx/decompiler: Restructure program register behavior
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- Fix reading of varying registers in FP
Different registers have different behavior
- Always write to varying registers. If a register is not written to, it is initialized to (0, 0, 0, 1)
- Reimplements two-sided lighting correctly without hacks
- Also bumps shader cache version
2019-08-26 20:03:31 +03:00
kd-11
fe6ff8622a
rsx: Decompiler fixups for conditional execution
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- Cond actually obeys vector mask
2019-08-26 20:03:31 +03:00
Lassi Hämäläinen
e9e87b8bd9
Add missing #includes to header files
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- Multiple header files where missing #includes to other headers that
where used in the header. Correct header was included in correct
order in source files which caused everything to compile.
- Added missing #includes so header files correctly include all their
dependencies and fixes problems with IDEs being unable to parse
headers correctly due to missing symbols
2019-06-25 17:11:10 +03:00
scribam
13671d9684
rsx: Apply Clang-Tidy fix "modernize-loop-convert" + const when relevant
2019-06-12 15:11:52 +03:00
scribam
635695ac78
rsx: Apply Clang-Tidy fix "modernize-use-emplace"
2019-06-12 15:11:52 +03:00
scribam
cba828384d
rsx: Apply Clang-Tidy fix "modernize-pass-by-value"
2019-06-12 15:11:52 +03:00
scribam
35dc98be06
rsx: Apply Clang-Tidy fix "readability-string-compare"
2019-06-12 15:11:52 +03:00
scribam
09c9996f31
Use empty() instead of comparing size() with 0
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Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-container-size-empty.html
2019-06-01 22:59:23 +03:00
scribam
bf557ea6e6
Use the more efficient character literal overload for find_first_of/find_last_of
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Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html
2019-06-01 22:59:23 +03:00
kd-11
736415fcd9
rsx/fp: Detect broken/NOP shaders automatically
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- Do not compile body if the shader is of no consequence, leave as a passthrough shader
2019-01-25 14:34:22 +03:00
kd-11
696b91cb9b
rsx: Reimplement conditional execution in shaders
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- Per-channel conditional execution introduces RAW hazards all over the place
- Its cheaper to process both branches and select between the two
- Also improves ShaderVariable functionality to allow functionality such as match_size and taking complex variables as inputs
2018-12-24 09:05:19 +03:00
scribam
65d270e5d8
clang-tidy: performance-faster-string-find
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https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html
2018-07-15 12:51:09 +04:00
kd-11
d78957d1cf
rsx/vp: CodeGen improvements
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- Fix double destination writes on conditional write masking
- Fix codegen to simplify simple scalar comparisons vs vector functions
2018-07-07 16:20:33 +03:00
scribam
04ad49de4d
typos
2018-05-14 21:14:39 +04:00
kd-11
9fc1740608
rsx/fp: Fragment program overhaul
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- Separate TXB from TXL: They are completely different!
- Properly perform TMU emulation in the fragment shader. Implemens SRGB conversion and alphakill at the moment
- Properly perform ROP emulation in the fragment shader. Implements FRAMEBUFFER_SRGB. While support on the chip looks to be incomplete (and wierd), it does work
- Document some more bits in SHADER_CONTROL register
2018-03-25 13:31:06 +03:00
kd-11
6b96a2022a
rsx: Add support for non-projective shadow sampling
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- Fixes missing shadows in persona 5
vk: Enable polygon depth bias a.k.a polygonOffset
- Fixes shadow acne in persona 5
2017-09-21 16:17:06 +03:00
kd-11
c5975d5f66
rsx: Vertex program output fixes
2017-05-12 20:10:03 +03:00
kd-11
8fa3f0721e
fix false alphakill flags when texture fetch is optimized away
2017-03-24 09:30:23 +03:00
kd-11
5430e1d310
rsx/gl/vk/dx12: Add emulated texture fetch for depth read ( #2173 )
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* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
kd-11
867e9210d7
gl/vk: Enable vertex texture fetch ( #2127 )
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* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
Nekotekina
84d0d396ed
EXPECTS usage removed
2016-08-15 16:29:38 +03:00
raven02
8f67c910ab
FP: Implement REFL and LRP ( #1712 )
2016-06-04 10:23:45 +03:00
raven02
fc1408e643
FP: Implement texture lookup with explicit gradients ( #1706 )
2016-05-29 18:33:41 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
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Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
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They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
24255f7883
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
2016-01-26 17:56:01 +01:00
Vincent Lejeune
4ef76866a5
rsx/common/d3d12/gl: Support texture lod sampling.
2016-01-10 00:16:26 +01:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
Vincent Lejeune
6fae5863cf
common/d3d12/gl: Add support for textureProj
2015-12-16 20:36:29 +01:00
raven02
79cb025d25
RSX : factorize DPH
2015-05-23 20:45:09 +02:00
vlj
2416d49dba
RSX: Add a class factorizing decompiler code
2015-05-23 20:45:07 +02:00