Commit graph

941 commits

Author SHA1 Message Date
Eladash 9760053c8c
cellSearch: Fix id memory access (#7476) 2020-02-12 18:17:45 +03:00
Silent 3006b003c4 Implement links as a cellSearch specific concept
Linking in VFS is done only from cellSearchPrepareFile and works
by mounting virtual files to host FS files
2020-02-12 12:49:02 +03:00
Silent e30637351e Move SearchState to a fxo object so it resets with emulation 2020-02-12 12:49:02 +03:00
Silent d2b83c69bb cellSearch updates from Brolijah
Co-authored-by: Brolijah <brolijahrh@gmail.com>
2020-02-12 12:49:02 +03:00
Eladash bdab26ec09 rsx: rewrite io mappings
Along with some with fixes to cellGcmSys HLE.
2020-02-10 21:39:39 +00:00
Eladash 80eff58950 cellAudio: Implement cellAudioSet/RemoveNotifyEventQueueEx 2020-02-09 12:31:55 +00:00
Eladash 1915fe75a4 VSH: Stubs 2020-02-08 23:07:03 +03:00
Eladash 9d1bb60ad7 cellGcm HLE: fix cellGcmMapMainMemory
Fix arguments order, softcode RsxReports::report offset.
2020-02-08 22:18:56 +03:00
Eladash 629eddfb9f sceNpTrophy: Implement SCE_NP_TROPHY_ERROR_CONTEXT_NOT_REGISTERED 2020-02-08 11:11:59 +00:00
Eladash 1f94c8f272 sceNpTrophyGetGameProgress Fix 2020-02-08 11:11:59 +00:00
Nekotekina c0f80cfe7a Use attributes for LIKELY/UNLIKELY
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Eladash 49e11b7cfd cellVdecQueryAttrEx: Add some error checks for MPEG2 2020-02-05 05:01:07 +00:00
Eladash 6a32ceaab5 cellVdecQueryAttrEx: Add workaround for codec specific info 2020-02-05 05:01:07 +00:00
Eladash acc7320cae Fix cellVdecGetPicItem
Fix potential overflow, race condition and correctness fixes for picInfo_addr
2020-02-05 05:01:07 +00:00
Eladash e9e8f0c5b7 cellGame: report not found sfo params 2020-02-04 18:29:52 +03:00
Eladash cb52ee0a4d cellGame: report fs::remove_all failure 2020-02-04 18:29:52 +03:00
Eladash 4488312e81 Avoid out of memory with cellGameGetParamString 2020-02-04 18:29:52 +03:00
Eladash e57c01907e cellVdec: Improve cellVdecQuery and cellVdecOpen 2020-02-02 09:01:32 +03:00
Nekotekina 6dfd97f0b6 Modernize SPU logging (spu_log variable) and remove log legacy
Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00
Nekotekina 327bb2d8f0 Modernize PPU logging (ppu_log variable) 2020-02-01 11:52:24 +03:00
Nekotekina 21f7b0ff0f Remove HLE log channel 2020-02-01 11:52:24 +03:00
Nekotekina 007a7a5859 Fixup for LOG system.
Register all channels at program initialization and allow duplicates.
2020-01-31 12:09:52 +03:00
RipleyTom 610a6a1404 Increases number of buffers when buffering 2020-01-27 02:13:30 +00:00
Eladash d481c3c7fd cellGameGet/SetParamString: Implement CELL_GAME_ERROR_NOTSUPPORTED 2020-01-26 20:32:10 +00:00
Eladash e4ba096190 VSH: sys_mmapper
* Implement syscalls sys_mmapper_allocate_shared_memory_ext, sys_mmapper_allocate_shared_memory_from_container_ext.
* Implement multi-process shared memory allocations.
2020-01-24 20:08:30 +00:00
Eladash 95ed2ef62e cellGcm HLE: Add error_code 2020-01-24 19:25:52 +00:00
Megamouse 3f076d63e3 HLE: add error checks to cellAudioInGetDeviceInfo 2020-01-23 10:50:55 +01:00
Megamouse 3e8a5c6395 HLE: add some more constants 2020-01-23 10:50:55 +01:00
Megamouse 18f167ddd0 HLE: Fix error checks in cellAudioInRegisterDevice 2020-01-23 10:50:55 +01:00
Maksim Derbasov 1abdee242a small improvement (#7288)
* small improvement

* comments addressed

Co-authored-by: kd-11 <15904127+kd-11@users.noreply.github.com>
2020-01-22 12:28:48 +00:00
Eladash 949cfa7fdb Fix cellVdecSetFrameRate error check 2020-01-21 16:45:41 +03:00
Megamouse 5ef3465f65 cellVdec: (experimental) allow AV_PIX_FMT_YUVJ420P 2020-01-20 00:33:25 +01:00
Megamouse 9a27cc9442 cellVdec: improve error checks 2020-01-20 00:33:25 +01:00
Megamouse 4dbad6cce6 fix some random warnings 2020-01-19 16:38:17 +01:00
Eladash 9084209cfc Update cellVdecSetFrameRate error checking 2020-01-15 23:29:32 +01:00
Eladash 1ccb3c4492 rsx: Verify local memory offset 2020-01-15 13:23:56 +03:00
Eladash 01035d35bd sys_process: Fix sys_process_get_id, add error_code (#7246) 2020-01-14 21:32:41 +03:00
Megamouse be2d225d96 sceNpTrophy: deny unlocking of platinum trophies 2020-01-13 22:50:05 +01:00
kd-11 ad845861be video: Remove pointless aspect ratio option
- The auto option is used when requesting the system is works like a
"dont care" specifier to tell the system to use what settings have been
passed in by HDMI EDID or the user TV type setting. Since this option
simulates the "TV type setting", auto makes no sense and is also not
something you can select on a PS3.
- Also adds a few missing checks.
2020-01-07 15:56:54 +03:00
Megamouse 632cc79c54 cellGame: add more checks 2020-01-06 10:47:13 +01:00
Megamouse e7845357e2 sceNpTrophy: unlock platinum trophies 2020-01-05 19:47:31 +01:00
Megamouse b3ad89cc8b cellSaveData: remove duplicate yield 2020-01-03 14:22:40 +01:00
Megamouse c9aee27d48 VK: remove unused init function declaration 2020-01-03 14:22:40 +01:00
Megamouse 7af2ebb6f4 cellSaveData: use errDialog to skip error dialogs 2020-01-02 05:49:03 +01:00
Eladash 7cc6881a57 Implement sceNpTrophyTerm resources deallocation
- Implement sceNpTrophyAbortHandle, if handle is aborted an error code will be returned on its usage.
- Free context & handles in sceNpTrophyTerm.
- Return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT on invalid context & handles ids.
- Implement id resource shortage error checking.
- Check negative sceNpTrophyGetTrophyInfo trophy id.
- Minor error checking fix for sceNpTrophySetSoundLevel
2019-12-31 22:32:23 +03:00
Eladash 71c4a2a15f Silence some log messages 2019-12-31 22:27:27 +03:00
Eladash 9690854e58 Some cleanup
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00
Eladash b30be0fbc1 Update cellVoiceCreatePort syntax 2019-12-31 19:05:06 +03:00
Megamouse 93a6e9e4e4
Improve cellImeJp (#7014)
* HLE: add error_code and definitions for cellImeJp

* HLE: add function parameters to cellImeJp

* HLE: improve cellImeJp

* HLE: further improve cellImeJp

* HLE: simplify cellImeJp
2019-12-31 16:02:10 +01:00
Megamouse a5c5927468 cellSaveData: only show dialogs in fixed functions 2019-12-31 14:15:43 +01:00
Megamouse 45dc5d9b02 cellSaveData: improve ppu schedule during dialogs 2019-12-29 14:22:58 +01:00
Megamouse c4b4ce46b8 cellSaveData: don't pause apps during dialogs 2019-12-29 14:22:58 +01:00
Megamouse 0b78404337 cellSaveData: get confirmation if not CELL_SAVEDATA_OPTION_NOCONFIRM 2019-12-29 01:19:04 +01:00
Megamouse ff0089bc6f cellSaveData: add more constants 2019-12-29 01:19:04 +01:00
Megamouse bb7848f6e5 cellSaveData: add error dialog to callback result errors 2019-12-29 01:19:04 +01:00
Megamouse 47da907366 cellSaveData: add confirmation dialog for save data interactions 2019-12-29 01:19:04 +01:00
Megamouse ef6f565dbd silence some annoying warnings 2019-12-28 15:40:57 +01:00
Megamouse e83dfedff9 stub cellRemotePlay and cellResc and cellStorage 2019-12-24 11:54:32 +01:00
linkmauve e9c5c6e6bf Move input to its own directory (#7126) 2019-12-22 17:39:42 +01:00
Eladash db4041e079 Implement rounded_div
Round-to-nearest integral based division, optimized for unsigned integral.
Used in sceNpTrophyGetGameProgress.
Do not allow signed values for aligned_div(), align().
2019-12-20 14:47:04 +03:00
Eladash 6dd4003154 Fix cellNetCtlNetStartDialogUnloadAsync 2019-12-20 10:20:32 +01:00
Megamouse 7fcef227af sceNpTrophy: minor optimizations 2019-12-19 18:15:22 +01:00
Eladash 8d955cfb8c Hotfix sceNpTrophyGetTrophyUnlockState 2019-12-18 13:07:55 +01:00
Eladash e380a8c279 Fix sceNpTrophyGetGameProgress (#7103)
* Fix sceNpTrophyGetGameProgress

Was missing multiplication by 100.

* apply requested changes

* Enforce round-to-nearest rounding mode
2019-12-17 22:43:00 +00:00
Jayveer 364ba95d26 Updated sys_net to use WSAPoll on win32 as this fixes connection issues
in Metal Gear Online. Also aligns with implementations on non win32
platforms
2019-12-13 21:52:29 +03:00
Nekotekina 321f7e7197 Fix missing-braces warnings 2019-12-13 03:21:43 +03:00
Nekotekina 69e81da57b Fix some warnings 2019-12-13 02:08:52 +03:00
Megamouse 038694ae28 cellGem: add some explanatory comments 2019-12-10 23:20:13 +01:00
Megamouse 691c7cde67 cellGem: cleanup some spacings 2019-12-10 23:20:13 +01:00
Zangetsu38 af8ebc76e2 Modules/cellGem: Implement pos, quat and handle_pos in Gemstate for mouse.
Modules/cellGem: Fix name for gem_image_state.
Modules/cellGem: Implement projectiion(x/y) in gem_image_State for mouse.
Modules/cellGem: Add cross, triangle, circle and start with use middle click for mouse.
Modules/cellGem: Refactor global code.
Modules/cellGem: fix some warning with initializing value.
2019-12-10 23:20:13 +01:00
VelocityRa ac2b0c9752 PSMove: Rudimentary mouse emulation. 2019-12-10 23:20:13 +01:00
Eladash 6a4ba9d562 Fix warning about truncation 2019-12-07 10:22:11 +01:00
Eladash a5b3b0df40 sceNpBasicAddBlockListEntry: Add connection check 2019-12-07 10:22:11 +01:00
Eladash 963d5fb981 sceNpBasicAddPlayersHistory(Async) fixes
* Check if count == 0.
* u64 typos fixed.
* description won't be checked if null.
* Check each npid provided, not only the first.
2019-12-07 10:22:11 +01:00
Eladash e050dcbc52 Move size write in cellGamePatchCheck 2019-12-05 23:31:46 +03:00
Eladash 401813f962 Revert part of #7044
oops.
2019-12-05 23:31:46 +03:00
Nekotekina 835892aa51 C-style cast cleanup VII 2019-12-05 02:10:15 +03:00
Nekotekina 185c067d5b C-style cast cleanup V 2019-12-03 17:23:00 +03:00
Megamouse 46ca39ec4d Add Emu.HasGui() to properly hide Qt dialogs in no-gui mode 2019-12-03 09:12:51 +01:00
Megamouse d73f04da13 cellSaveData: avoid nullptr if there is no dialog 2019-12-03 07:59:10 +01:00
Nekotekina bf11a28fb5 C-style cast cleanup IV 2019-12-01 22:12:33 +03:00
Eladash d45fbc331c Fix error checking of cellGameContentPermit 2019-12-01 21:11:43 +03:00
Eladash 1a6e8e20dc cellGameBootCheck Improvements
* size->sysSizeKB returns 4kb. (hw tested, unknown if in different situations this value changes)
* Return CELL_GAME_ERROR_BROKEN on failure to init. (hw tested)
* Write to dirName only when type is HDD game. (REd)
* Don't write to *size on errors, make it happen after *attributes and *type writes. (REd)
2019-12-01 21:11:43 +03:00
Eladash 37c220af72 Fix sceNpTrophyRegisterContext hack 2019-12-01 21:11:43 +03:00
Eladash 038c6bb234 Avoid calling lv2_obj::sleep sequantially in sceNpTrophyRegisterContext
Also fix a correctness issue with queued.
2019-11-27 21:41:40 +01:00
Eladash 3b06214f88 Decrease memory stats in cellGemInit if needed
Also:
* fix state reset of cellGem
* Check max_connect == 0 in cellGemInit
2019-11-27 21:41:40 +01:00
Eladash b5f6b27f86 cellSysutilGetSystemParamString improvements
- Check bufsize, must match to max string length
- Add missing cases for ParamId 0x1008, 0x1011, 0x1012, 0x1024
- Set actual current username in buffer on id == ID_CURRENT_USERNAME
2019-11-26 20:21:33 +00:00
Eladash 70ace4bb83 Fix cellAudioCreateNotifyEventQueue queue depth
TODO: global sdk value used is set in cellAudioInit, which means sdk var value is 0 before it's initialization, currently safely set queue size to 8 in this case.
2019-11-25 09:04:56 +00:00
Eladash 17ae70b935 Implement cellAudioCreateNotifyEventQueueEx 2019-11-25 09:04:56 +00:00
Eladash 40db205f5d Fix cellVoiceCreatePort 2019-11-25 09:04:56 +00:00
Eladash 1233c48d92 cellAudio: Implement event source 2019-11-25 09:04:56 +00:00
Eladash f4ac8a2e0c cellVoice: Fix NOT_INIT checks, implement 0 event source handling 2019-11-25 09:04:56 +00:00
Eladash c9066e7236 cellVoice Update
* Use shared lock wherever possible.
* Fix cellVoiceSetVolume.
* Fix error logging of cellVoiceCreateNotifyEventQueue, cellAudioCreateNotifyEventQueue
2019-11-25 09:04:56 +00:00
Eladash 8d5ef2c7b9 Clamp volume in cellAudioAdd/2c/6c/Data
Same as firmware, NaN and Inf are flushed to zero.
2019-11-20 21:58:43 +03:00
Megamouse 2152a77005 HLE: stub cellCrossController some more 2019-11-18 23:42:49 +01:00
Megamouse 41505117a7 HLE: stub cellCelpEnc and cellCelp8Enc 2019-11-18 23:42:49 +01:00
Megamouse ca59ab59e9 HLE: add even more error_code 2019-11-18 23:42:49 +01:00
Megamouse 0b28f0fa14 HLE: add more error_code 2019-11-16 10:38:56 +01:00
Eladash 0f2adab05f Disallow NaN in cellVideoOutSetGamma 2019-11-16 11:21:10 +03:00
Eladash 610463a425 cellSysutilGetSystemParamInt(ID_PAD_RUMBLE) changed to return ON status 2019-11-15 20:17:51 +01:00
Eladash da12969898 cellSysUtil: Add a few CELL_SYSUTIL_ERROR_VALUE checks 2019-11-15 20:17:51 +01:00
Eladash 894658f14c cellSysutil: Log error code 2019-11-15 20:17:51 +01:00
Eladash 25382a7dae Restore cellPadSetActDirect's reserved error check 2019-11-15 20:17:51 +01:00
Eladash 3f3ce53c67 Fix string length check in cellGameThemeInstall
vm::ptr::size() returns sizeof type instead.
2019-11-10 14:32:15 +03:00
Eladash 1986944c61 Implement sysutil_check_name_string
* Fully implement 3, 4, 16 and 17 error checks of cellSaveData.
* cellSysCacheMount restrict characters in ID.
* cellHddGameCheck restricts characters in dirName.
2019-11-10 14:32:15 +03:00
Nekotekina 0d629743ca cellSysCache: poison opened cache files on cache clear
Make opened files return CELL_EIO after cache clear.
2019-11-09 14:50:41 +03:00
Nekotekina 73ee6abb0f cellSysCache: return /dev_hdd1 root
It simplifies internal logic a little.
2019-11-09 14:43:19 +03:00
Nekotekina e0bc276205 cellSysCache: keep mounted /dev_hdd1 after exitspawn 2019-11-09 14:43:19 +03:00
Nekotekina ccac9d4777 Remove throwing and catching cpu_flag::stop
Since there is spu_runtime::g_escape function now.
2019-11-08 19:27:11 +03:00
Nekotekina 03b9ee27c5 Virtualize cellSysCache
Allows caches from multiple games to coexist.
Also change the way of handling cache IDs (file-less).
2019-11-06 14:12:43 +03:00
eladash 33fe0fdd6b Add missng check for key in cellAudioSetNotifyEventQueue
key is checked once according to hw test.
2019-11-03 14:59:47 +03:00
Hula Hoop 200ec5c4b3 Super-important PR (#6900)
* Fix capitalisation errors and typos

* Oops
2019-10-28 17:44:44 +03:00
Eladash 65e47490c4 cellSysCacheClear/Mount() improved
Clear() error checking simplified a bit
Mount() now clears cache if ID was changed from last or NULL specified.

Implemented vfs::host::remove_all():
Clear() now uses vfs::host::remove_all() to match behaviour on Windows with ps3
2019-10-27 15:56:16 +03:00
MSuih f3ed26e9db Small warnings cleanup (#6671)
* Ignore more warnings

These are intentional

* Signed/unsigned mismatch when comparing

* Explictly cast values

* Intentionally discard a nodiscard value

* Change ppu_tid to u32

* Do not use POSIX function name on Windows

* Qt: Use horizontalAdvance instead of width

* Change progress variables to u32
2019-10-25 13:32:21 +03:00
arabek 63a0b97dd1 Normalize audio when downmixing to avoid clipping (#6867)
* Normalize audio when downmixing to avoid clipping

Idea came from this topic:
https://hydrogenaud.io/index.php?topic=104214.msg855199#msg855199

Fixes very loud audio in Motorstorm (and probably other games
when playing over headphones/stereo speakers with
Downmix to Stereo option enabled)
2019-10-25 12:56:47 +03:00
JohnHolmesII 0842724f94 Update cellVoice.cpp
Caused warnings. Not sure what the actual intention was, this may need to be inverted.
This commit assumes that erase() returning 0 is a sign that deletion
failed, or that there was corruption. There should be a port there.
2019-10-24 14:19:52 +03:00
Eladash 586fe11e22 Fix cellGcm HLE regression
Also correct flags.
2019-10-22 13:45:09 +03:00
eladash 730e9cde84 sys_rsx: Improve allocations and error checks
* allow sys_rsx_device_map to be called twice: in this case the DEVICE address retrived from the previous call returned
* Add ENOMEM checks for sys_rsx_memory_allocate and sys_rsx_context_allocate
* add EINVAL check for sys_rsx_context_allocate if memory handle is not found
* Separate sys_rsx_device_map allocation from sys_rsx_context_allocate's
* Implement sys_rsx_memory_free; used by cellGcmInit upon failure
* Added context_id checks
* Throw if sys_rsx_context_allocate was called twice.
2019-10-21 15:31:45 +03:00
Eladash 6c2307fb96 cellVoice: Initial Implementation
Implement system service events, error checking and some functions.
2019-10-20 15:16:53 +01:00
Eladash fa73175754 sceNpBasicGetEvent error checks improved 2019-10-20 14:56:44 +01:00
Eladash d9a97d8674 sceNpUtil Improvements 2019-10-20 14:56:44 +01:00
Megamouse 0ef7ad129d cellNetCtl: improve param checks 2019-10-19 19:20:18 +02:00
Megamouse e6aeb7ecb9 stub cellKey2Char 2019-10-19 19:13:33 +02:00
Megamouse 0bad56da67 cellScreenshot: initial implementation 2019-10-17 21:24:25 +02:00
Megamouse 60f3ed7607 stub cellSsl 2019-10-17 20:32:33 +02:00
Eladash 6dd96d3db9 Fixes for cellUserInfoGetList
- Don't allow all args to be nullptr at once.
- Fill listBuf with zeroes for unwritten entries
- Fix userId set in listBuf

Similarly to what the firmware does
2019-10-16 21:11:29 +03:00
Eladash 4ed2c7b594 error checking bugfix for sceNpTrophyCreateContext
options = 1 is allowed.
2019-10-16 00:50:58 +03:00
Eladash ab02c56725 sceNpTrophyRegisterContext verbose logging in TROPHY_ERROR_ILLEGAL_UPDATE error
Also use safer checking when creating trophy ctxt dir
2019-10-16 00:50:58 +03:00
Eladash 75ee668922 Log fs::g_tls_error on ACCESS_ERROR errors 2019-10-14 20:44:23 +03:00
Eladash 1d07c40aa5 Fix state reset in cellMic, cellAudio, cellCamera (#6761) 2019-10-13 19:26:11 +03:00
Nekotekina ac712bf4e3 lf_queue: remove explicit notify(), notify in push() instead
Should be cheap enough now if there are no waiters.
2019-10-12 22:45:17 +03:00
Nekotekina 5624b001ae lf_queue: add range-for support (endless loop with waiting) 2019-10-12 22:37:52 +03:00
Nekotekina 16dd72b3e3 Replace some uses of Emu.IsStopped()
Poll thread state instead.
2019-10-12 21:12:47 +03:00
Megamouse 07022fd3b6 stub cellVoice 2019-10-12 10:16:01 +02:00
Eladash 0172e097f7 Fix cellCameraInit (camera_handler::null) 2019-10-11 21:55:10 +02:00
Eladash 5cc12ef22e cellCamera: Log error code 2019-10-11 21:55:10 +02:00
Nekotekina 8f604ddded Fix log format misuse
Harden log channel methods against non-constant string.
2019-10-09 02:14:52 +03:00
Eladash af417c93d0 cellGemUpdateStart/Finish error checking improved
* camera_frame = NULL is now checked for CELL_GEM_NO_VIDEO (applied both on start and finish)
* camera_frame = NULL on Start() still starts the update
* Implemented NOT_FINISHED/STARTED

All of those were reversed and hw tested.
2019-10-08 23:12:34 +03:00
Megamouse 278050f8d0 add cellPadFilter functions 2019-10-08 08:21:30 +02:00
Megamouse 29c77132cb add error code to cellPadInfoPressMode and cellPadInfoSensorMode 2019-10-08 08:21:30 +02:00
Megamouse f8c6cc2476 cellMic: add some params
makes me wonder if dev_num should always be s32
2019-10-08 08:21:30 +02:00
Megamouse 3455d76970 cellPadGetData: clear buttons if input is ignored but not intercepted.
needed in Hotline Miami and NinJa Gaiden Sigma, fixes Gran Turismo 6 regression
2019-10-07 19:25:50 +02:00
Megamouse d402507be2 cellOskDialog: add some param checks 2019-10-07 19:25:50 +02:00
Eladash 286d62d09c sceNp2Init: use u32 in poolsize 2019-10-02 01:52:42 +01:00
Eladash b9b879c3d3 Bugfix for sceNpUtilCmpNpId
Fix checking bounds, use memcmp
Fix result store on sceNpUtilCmpNpIdInOrder
2019-09-28 16:02:55 +03:00
Nekotekina bd1a24b894 Tidy endianness support (se_t) implementation
Move se_t and se_storage to util/endian.hpp
Use single template instead of two specializations.
Add minor optimization for MSVC.
Remove v128 dependency.
Try to enable intrinsics for unaligned data.
Fix minor bug in u16/u32/u64 specializations.
2019-09-28 15:39:50 +03:00
Eladash d0503dc937 SCE_NP_ERROR_OFFLINE logging disabled 2019-09-28 03:16:01 +03:00
Nekotekina 57f2189b1a cellSaveData: fix VFS escape usage 2019-09-27 19:04:16 +03:00
Nekotekina c065a21b74 cellMsgDialog: use g_fxo 2019-09-26 23:26:36 +03:00
Nekotekina 3c72069ae6 cellOskDialog: use g_fxo 2019-09-26 23:26:36 +03:00