Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
* various changes to make it compile with clang
* don't compile recompiler on linux yet but make the CMake build include asmjit already
* add experimental travis bot
* modify yml to match
* try to build and install wxWidgets, since it's not in the travis repo
* use newer cmake version for travis
* add keys with sudo
* use sudo for all apt- commands
* Add additional dependencies
* use version approriate gcc flags for c++11
* try clang, gcc too old
* set c++0x flag for clang
* use gcc 4.8
* use gcc 4.8 and add the repo for it
* use gcc 4.8 even for clang to get newer headers
* fix ambiguous conversions
* add lz from hykem and more explicit conversions from be for x86
* more switch disambiguation
* more switch disambiguation
* add additional unigned int casts to deal with be_t conversion ambiguity
* remove unnecessary clang flag
* add lz.cpp to vcxproj and cast to u32 instead of unsigned int
* correct temporaray #ifdefs
* cellSaveDataFixedSave2 and cellSaveDataFixedLoad2 implemented. Still a
little buggy.
* Small fix the cellSaveDataList(Save|Load)2 problem in Disgaea D2 and
other games.
NOTE: cellSysutil_SaveData.cpp is a total mess: some blocks of code
appear in all the syscalls. I just want to wait until most of the
SaveData functions are implemented and working to do some serious
refactoring.
* cellSaveData improvements: cellSaveDataListLoad2 should work perfectly
(ignoring the fact that there is no dialog, and the first entry is
chosen automatically). cellSaveDataListSave2 has improved too. Some code
refactoring is required though.
* Reverted (deleted) Emu/SysCalls/Dialogs/ folder which I accidentally
included while merging Nekotekina's branch (including minor SaveData
changes).
* Modified some small things in cellGcmSys.
* Reverted commit
950fcfe4ef
(Reverted ConLog changes) that fixed the "Bad flip!" error since there
is a better way of solving it. It will be fixed soon.
* Moved cellSaveData to cellSysutil (but preserving the functions in a
separated file named: cellSysutil_SaveData.cpp).
* Progress on cellSaveDataList* functions.
* Added a small margin to the new Settings dialog. :-)