Commit graph

3583 commits

Author SHA1 Message Date
Megamouse 93e7988df7 rsx: add boost mode shortcut 2022-02-20 11:56:11 +01:00
nastys 7801e8368b Add MoltenVK Semaphore setting 2022-02-20 08:47:16 +01:00
kd-11 254ddcad51 vk/dma: Initialize COW DMA block contents to avoid leaks
- It is possible to lose data when uploading since the result of map_dma can change types and handles.
- Consider sync-on-exit for inherited spans

Not a problem when using passthrough DMA, but this extension does not work properly on NVIDIA + windows
2022-02-16 16:33:27 +03:00
kd-11 2d5d5746d1 gl: Harmonize format conversion values
- Return values that are true to the PS3, not the host.
2022-02-13 15:31:39 +03:00
kd-11 314b63eebf vk: Drop unused native format ABGR8 2022-02-13 15:31:39 +03:00
kd-11 f382d54e9a gl: Remove pointless assert 2022-02-13 15:31:39 +03:00
kd-11 df5295ae85 vk: Per work-queue scratch resources
- Avoids parallel tasks from trampling over each other's data
2022-02-13 14:39:42 +03:00
kd-11 c8ad8b18bb vk: Ignore queue transfer stuff when using 'fast' mode 2022-02-13 14:39:42 +03:00
kd-11 44cc254620 Fix linux build 2022-02-13 14:39:42 +03:00
kd-11 cef512a123 vk: Spec-compliant async compute 2022-02-13 14:39:42 +03:00
kd-11 ec3e8de780 rsx: End the current frame before performing cache cleanup to release in-flight data 2022-02-10 22:20:56 +03:00
kd-11 f667b52cca vk: Rewrite resource management 2022-02-10 22:20:56 +03:00
kd-11 48b54131f6 vk: Fix up multiple resource allocation routines
- Originally part of async bringup. Imported to allow smoother transition.
2022-02-10 22:20:56 +03:00
Megamouse d172b9add6 Rename CallAfter to CallFromMainThread 2022-02-07 19:42:08 +01:00
kd-11 2d9f21a2ea rsx: Lower performance warnings to 'warn' level instead of 'error' level to avoid causing panic for users 2022-02-07 09:25:01 +03:00
kd-11 247759b75b rsx: Fix memory tagging and add some security checks 2022-02-07 09:25:01 +03:00
kd-11 90d368ae30 vk: Speed up cached image search a bit 2022-02-06 15:49:50 +03:00
kd-11 a2d33a7d76 vk: Fix WCB crash 2022-02-06 15:49:50 +03:00
kd-11 51f9310b9f vk: Silence compiler warnings 2022-02-06 15:49:50 +03:00
kd-11 dca3d477c9 vk: Use image hot-cache for faster allocation times
- Creating new images is expensive.
- We can keep around a set of images that have been recently discarded and use them instead of creating new ones from scratch each time.
2022-02-06 15:49:50 +03:00
nastys 6b370e85d5 Add overlay animations 2022-02-06 12:26:34 +01:00
Eladash e951c619c5
Implement Emulator::GracefulShutdown() 2022-02-05 11:49:29 +01:00
kd-11 86919ec0e1 rsx: Validate requested images before attempting to upload them
- Do not allow dimensions of 0 to reach the backend APIs
2022-01-30 14:58:51 +03:00
kd-11 0e320d17c1 vk: Fix 'grow' behavior when we reach the size limit
- Just swap out the current heap ptr and spawn a fresh one. Chances are, we can spare 1GB of host memory.
2022-01-30 10:56:15 +03:00
kd-11 d063f0b335 vk: Fix working buffer calculation for emulated D16F operations 2022-01-30 10:56:15 +03:00
Eladash 781b2b4548
Implement fs::isfile (#11447) 2022-01-29 22:10:48 +03:00
Nekotekina 16aae4eb77 Fixup creating image path 2022-01-26 15:46:16 +03:00
Nekotekina 3a1082fe0d Fix overlays::image_info constructor 2022-01-26 15:46:16 +03:00
kd-11 ffe00e8619 gl: Clean up format bitcast checks and register D32F type for FORMAT_CLASS16F
- Also hides a dangerous export for vulkan, same as GL
2022-01-26 12:08:36 +03:00
kd-11 3fa45ff994 Fix missing typeless info update 2022-01-26 12:08:36 +03:00
Eladash 73ff506b88 overlay_controls.cpp: Improve image_info ctor withstandability 2022-01-26 10:35:52 +03:00
kd-11 3a1676e558 vk: Fix float16 requirement issue 2022-01-25 21:34:21 +03:00
Nekotekina 0db9850a73 Add loop building utilities for ASMJIT
Refactor copy_data_swap_u32 a bit
2022-01-25 03:16:37 +03:00
Nekotekina 12c83b340d Remove built_function
With today's branch prediction techniques, it's hardly useful.
2022-01-24 22:21:41 +03:00
kd-11 1fa82eec89 vk: Rework format feature validation
- Requirements have changed a lot over the years. We no longer blit Z formats around for example because they never support linear filtering
- Removing some unused requirements allows more hardware to be usable
2022-01-24 19:14:27 +03:00
kd-11 2f7d38bb81 rsx: Improve coverage checking logic to handle 3D and cubemap resources 2022-01-23 00:03:03 +03:00
kd-11 4f8b5849b7 rsx: Take depth into account when calculating coverage 2022-01-23 00:03:03 +03:00
kd-11 7f216f2581 rsx: Fix local slice height calculation 2022-01-23 00:03:03 +03:00
kd-11 6ffd38c393 vk: Only enable DCC workaround if the format features allow it 2022-01-22 13:16:48 +03:00
nastys 801e7f3c2f macOS: Implement texture swizzling for 16-bit formats 2022-01-22 00:17:17 +01:00
nastys c7140df5f8 Initial support for Apple GPUs 2022-01-22 00:17:17 +01:00
nastys 6b5f0957ce Disable macOS swizzling workaround 2022-01-22 00:17:17 +01:00
kd-11 3942a464fe vk: Avoid leaking descriptor copies 2022-01-20 19:21:24 +03:00
kd-11 2331dc3256 vk: Keep the total number of allocated samplers under control 2022-01-20 19:21:24 +03:00
Nekotekina 4704367382 Remove unnecessary asmjit::imm_ptr 2022-01-18 00:10:32 +03:00
Nekotekina 14cca55b50 PPU: refactor vector rounding instructions
Fix: nearbyint -> roundeven
2022-01-18 00:10:32 +03:00
kd-11 000ec71629 Fix invalid descriptor setup if subdraw0 has broken vertex setup 2022-01-17 12:38:10 +03:00
kd-11 3e794e7fdb rsx: Optimize 8-bit rounding logic a bit
- NV hw does not like the raw use of round()
2022-01-17 10:28:23 +03:00
kd-11 c38ca21a81 rsx: Round up 8-bit ROP output on NVIDIA cards
- NV GPUs have a tendancy to be off by a very small margin, breaking rendering when greaterThan/lessThan checks are used.
- NOTE: Currently this setting is using the sRGB flag which indicates 8-bit output.
  Only one game is currently known to care about this behaviour so this is good enough for now.
2022-01-17 10:28:23 +03:00
kd-11 f923eaf09a rsx: Surface format remapping enhancements 2022-01-17 10:28:23 +03:00