- Make each frame context own its own memory
- Fix GPU blit
- Fix image layout transitions in flip
vk: Improve frame-local memory usage tracking to prevent overwrites
- Also slightly bumps VRAM requirements for stream buffers to help with running out of storage
- Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work
vk: Up vertex attribute heap size and increase the guard size on it
vulkan: Reorganize memory management
vulkan: blit cleanup
vulkan: blit engine improvements
- Override existing image mapping when conflicts detected
- Allow blitting of depth/stencil surfaces
* Fix always-true conditions in sceNp module
* gl_render_targets: useless check on unsigned variable, possible bug
* fixed UB in crypto utility functions
* copy-paste error in vk::init_default_resources
* pass strings by const ref
* Dont copy vectors. Make sure copies are not needed because functions are used in a multi-threaded context.
Properly set up vulkan API version when creating instance
Fix gcc error about passing function result by reference
Fix alot of warnings in VKGSRender project
More fixes for gcc
Fix texture create function
Rebase on current master; Refactor vertex upload code
Fix build; Minor fixes
Start preparations for merge
Fix generic indexed drawing bugs
Define WIN32_KHR only for windows
Remove linking against vulkan-1.lib