Nekotekina
76c72351a5
rsx_methods: fix warning
2022-06-02 12:56:49 +03:00
kd-11
eb52ac55a7
gl: Fix AMD buffer decode
2022-05-31 23:34:14 +03:00
kd-11
d167582f6b
gl: Implement on-chip buffer-to-d24x8 conversion
2022-05-31 23:34:14 +03:00
kd-11
dd6cb054a7
gl: Add missing viewport save
2022-05-31 23:34:14 +03:00
kd-11
b97557ce7b
gl: Use DSA for compressed texture upload
2022-05-31 23:34:14 +03:00
kd-11
964fd1095e
gl: Properly preserve texture state
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- Remove rogue glBindTexture calls and use gl commandstate object instead
2022-05-31 23:34:14 +03:00
kd-11
fcc6c2384b
Fix linux build
2022-05-31 23:34:14 +03:00
kd-11
a5d73f41b5
gl: Remove debug message
2022-05-31 23:34:14 +03:00
kd-11
1b305bf789
gl: Workaround for poor AMD OpenGL performance
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- Turns out the AMD driver really hates it if you render with a mapped index buffer.
The driver internally seems to make a copy of the consumed indices and uses that. Very slow.
I was able to isolate this after observing that glDrawArrays is not entirely shit, but glDrawElements duration scaled linearly with the number of vertices.
2022-05-31 23:34:14 +03:00
kd-11
943752db30
gl: Compute optimizations
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- Keep buffers around longer to allow driver heurestics to work
- Properly initialize the shaders to allow optimal workgroup dispatch size
2022-05-31 23:34:14 +03:00
kd-11
60a2a39e88
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
kd-11
532563e861
gl: Update some more buffer-object functions
2022-05-31 23:34:14 +03:00
kd-11
3ee27bd434
gl: Optimize consumption of buffer objects when uploading textures
2022-05-31 23:34:14 +03:00
kd-11
55e68441cb
gl: Commit to bindless framebuffer object management
2022-05-31 23:34:14 +03:00
kd-11
7ec481d99b
rsx: Allocate scratch memory using simple array with no default initialize
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- This cuts down processing time significantly by eliminating calls to memset_stosb
2022-05-31 23:34:14 +03:00
kd-11
129e947720
gl: Improve CS throughput
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- Avoids making too many invocations, especially given the 1D nature of some GPU dispatch handlers
2022-05-31 23:34:14 +03:00
kd-11
e964060a6a
gl: Handle texture binding using the global state tracker
2022-05-31 23:34:14 +03:00
kd-11
74696d2e44
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
kd-11
78746fdb6f
gl: Commit to using DSA for internal buffer management
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- Gets rid of spammy BindBuffer calls on every draw
2022-05-31 23:34:14 +03:00
kd-11
ed2068fb03
gl: Rewrite buffer mapping
2022-05-31 23:34:14 +03:00
kd-11
b61c4d3693
gl: Fix stat counters
2022-05-31 23:34:14 +03:00
kd-11
81b9952e34
gl: Do not allow cross-aspect bitcasts
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- There is special handling for some cross-aspect bitcasts in vulkan, but this is not possible using OpenGL
2022-05-31 23:34:14 +03:00
Elad Ashkenazi
95233b5299
rsx: Fix deadlock in vm::_page_unmap
2022-05-30 11:53:34 +03:00
Elad Ashkenazi
610d29dab0
rsx: Fix VBLANK time
2022-05-28 13:00:42 +02:00
Megamouse
345bda69ec
Overlays: Add screenshot message to queue
2022-05-26 08:52:12 +02:00
kd-11
9c824aa0b5
vk: Enable event scope hack for INTEL proprietary drivers
2022-05-24 20:11:31 +03:00
kd-11
efff2a78c8
vk: Restructure how the conditional render evaluation is done ( #12071 )
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Fixes conditional render fast-path
2022-05-24 11:11:21 +03:00
RipleyTom
e68ffdbc81
Add a message overlay
2022-05-23 08:38:02 +02:00
kd-11
7c8fbc35bc
rsx: Move PS3-compliant behavior to a new option
2022-05-21 16:35:35 +03:00
kd-11
b637429e44
Fix display flickering
2022-05-21 16:35:35 +03:00
kd-11
d52bb78d2c
rsx: Trivial non-blocking display synchronization
2022-05-21 16:35:35 +03:00
kd-11
4e6be9172a
rsx: Asynchronously flush the pipelines when handing ZCULL memory access violations
2022-05-21 10:06:32 +03:00
kd-11
0e1333ed5f
rsx: Deadlock avoidance of accurate RSX reservations
2022-05-21 10:06:32 +03:00
Eladash
cd74fb6a6d
rsx: Implement HW accurate frame limiter
2022-05-20 22:40:48 +02:00
kd-11
ec2d529832
rsx: Separate loop interrupts from graphics state
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- The interrupts are for multithreaded signals andmake the main loop run more aggressively for the next cycle
2022-05-20 16:29:27 +03:00
kd-11
257556bbf5
rsx: Add eng lock before flagging memory unmap
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- This is much better than polling on atomics every cycle for something that happens a few times during gameplay
2022-05-20 16:29:27 +03:00
kd-11
93d93b4805
rsx: Fix typo
2022-05-20 16:29:27 +03:00
kd-11
e368453751
rsx: Rework loop interrupts a bit
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- Reset backend interrupt in core handler
- Separate memory config interrupt from regular backend interrupt
2022-05-20 16:29:27 +03:00
kd-11
d0dc095c84
rsx: Silence some log spam
2022-05-20 16:29:27 +03:00
kd-11
360fdca5ac
vk: Avoid multimap when handling image views
2022-05-20 16:29:27 +03:00
kd-11
e1b95913ea
rsx/zcull: Improve deadlock avoidance
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- Do not acquire eng lock while holding the page lock
RSXThread may be waiting on the page lock and will never ack the pause request
2022-05-20 16:29:27 +03:00
kd-11
a3ea9e2985
rsx/zcull: Less aggressive disabling of optimizations
2022-05-20 16:29:27 +03:00
kd-11
e9bf3e13d0
rsx/zcull: Pause the main thread before flushing reports
2022-05-20 16:29:27 +03:00
kd-11
094fda0e73
Crash fix
2022-05-20 16:29:27 +03:00
kd-11
d2de560060
rsx: Improve sync_hint callback interface
2022-05-20 16:29:27 +03:00
kd-11
5315eb546f
rsx: Stop spamming ZCULL update method
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- This has a negative impact when ZCULL is active due to spamming __rdtsc
- While the method is fast, it is not free and some checks are done before the instruction can be emitted
Let's use the saved time to actually get something useful done
2022-05-20 16:29:27 +03:00
kd-11
7fa521a046
rsx/vk: Redesign how conditional rendering hints work
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- Pass a sync address to the backend
- Ignore the hint if the query is running in lazy mode
- Do not submit CBs too close to each other. Submits are expensive
2022-05-20 16:29:27 +03:00
kd-11
0244c4046e
rsx: Lower performance hit due to frequency fetch
2022-05-20 16:29:27 +03:00
kd-11
7e8c93bea2
Random optimization
2022-05-20 16:29:27 +03:00
kd-11
9a1e6cc3e8
rsx: Implement RSX reports area access detection and optimize around it
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- If nobody is reading RSX reports, do not be in a hurry to write them
- Requires HLE of some methods (cellGcmGetTimestamp) to function correctly
2022-05-20 16:29:27 +03:00