Commit graph

19 commits

Author SHA1 Message Date
Megamouse d1a950d59f overlays/osk: keep dialog open in continuous mode 2023-01-28 21:51:36 +01:00
Megamouse 44771150b7 overlays: add simple home menu 2023-01-21 09:11:53 +01:00
Elad Ashkenazi c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut (#12881)
* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Megamouse ddd261c943 Input: refactor vibration
There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse cf86b6c107 Input: keep old port status when reconnecting ldd pads
The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse c4b38869ab Input: fix pad initialization 2022-08-05 20:16:21 +02:00
Megamouse 29256df5b1 input: make pad_thread a named_thread 2021-09-08 20:15:28 +02:00
Megamouse 970fe0df12 input: revert stupid ideas
In order to make input more "atomic" I added man in the middle interfaces to decrease the delay between input and cellPad.
But I failed to notice that this introduced a data race between both ends of the pipeline.
I hope the new mutex location doesn't cause any noticeable input lag.
2021-08-26 08:48:03 +02:00
Megamouse aa48bd91f4 input: fix pad defaults when config file was empty 2021-08-15 21:02:38 +02:00
Megamouse f0d51899c1 input: fix minor data race
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Eladash 7d89938624 cellPad: do not use recusrive mutex 2021-05-28 20:25:16 +03:00
Nekotekina 52fe86b56c fixed_typemap.hpp: make it a bit fool-proof
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina e055d16b2c Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse 76faaf43f7 Input: Use global variables for pad modifications 2020-06-26 04:42:52 +02:00
Megamouse eb5ec211c2 Input: remember registered ldd controllers
- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
Megamouse f7666f44da Untangle GUI and input includes 2020-02-24 16:31:01 +01:00
linkmauve e9c5c6e6bf Move input to its own directory (#7126) 2019-12-22 17:39:42 +01:00
Renamed from rpcs3/pad_thread.h (Browse further)