Commit graph

9893 commits

Author SHA1 Message Date
RipleyTom 01c285fc4a RPCN v0.7
Bump protocol version
Improve signaling RTT calculation for client
Implement score game data functions
Various sceNpScore fixes
Verify flatbuffer buffers
Use std::variant for transaction specific data
2022-10-17 09:57:10 +02:00
Eladash 87797e117e sys_spu: Some more fixes of wait flag misuse 2022-10-16 20:55:36 +03:00
Eladash a5cc9a5517 Update cellFsGetDirectoryEntries to use wait flag correctly 2022-10-16 20:55:36 +03:00
Eladash 806acf8cd0 sys_fs: Fixed placement of check_state() and add some bugfixes 2022-10-16 20:55:36 +03:00
kd-11 04f6302ecc Fix decode shader compilation 2022-10-16 19:58:30 +03:00
kd-11 1df977fae2 gl: Avoid including unnecessary headers 2022-10-16 19:58:30 +03:00
kd-11 9105c2cf4a gl: Refactor capabilities and add GLSL version detection support. 2022-10-16 19:58:30 +03:00
kd-11 6d43fcf8fb gl: Fall back to renderpass decoder on ATI drivers 2022-10-16 19:58:30 +03:00
Megamouse fafae1cbb5 cellRtc: Fix some param checks 2022-10-15 19:56:53 +02:00
brian218 419e673d5b Fix USIO Backup behavior 2022-10-15 14:38:43 +02:00
brian218 48f47de95c Added USB passthrough for H050 USJ PCB 2022-10-15 14:38:43 +02:00
brian218 44a1df4353 usb_device: Updated control_transfer in order to prevent some games from being frozen 2022-10-15 14:38:43 +02:00
Megamouse 13b3c78c7f Input: fix MMJOY axis identification 2022-10-15 13:17:16 +02:00
Megamouse e362c2c078 Input: fix some type warnings 2022-10-15 13:17:16 +02:00
Megamouse 814adbb8c4 Input: simplify InitPadConfig 2022-10-15 13:17:16 +02:00
kd-11 0737c788fc rsx: Fix parsing of broken command streams with hanging begin/end commands without a pair.
- While these are game bugs, the parser shouldn't break on encountering them.
2022-10-12 11:19:52 +03:00
kd-11 3fe9aea5b5 rsx/overlays: Allow some basic communication from the UI components to the backend renderers 2022-10-11 23:13:12 +02:00
Megamouse ab6ba848b8 overlays: simplify overlay_media_list_dialog 2022-10-11 23:13:12 +02:00
Elad Ashkenazi 0a38800e44
Savestates: fix endless renaming of used savestates (#12780) 2022-10-11 17:02:25 +03:00
kd-11 6be5618d22 config: Add missing option 2022-10-11 14:00:34 +03:00
kd-11 65d20f2d08 gl: Add mesa support for polygon offset 2022-10-11 14:00:34 +03:00
kd-11 a229e30b08 rsx: Implement RSX-compliant polygon offset 2022-10-11 14:00:34 +03:00
kd-11 d246a37b11 rsx: Move fp16 toggle to a global shader precision option 2022-10-11 14:00:34 +03:00
brian218 e839595053 Implemented sys_game_get_system_sw_version() 2022-10-11 08:32:49 +02:00
brian218 a711eb31f4 Corrected the implementation of sys_game_board_storage_read() 2022-10-11 08:32:49 +02:00
brian218 b117a6d4cd Improved the compatibility of USIO for old versions of games 2022-10-11 07:51:21 +02:00
Megamouse 36b1004e26 cubeb: ignore callbacks for unknown streams or contexts 2022-10-11 00:09:28 +02:00
Megamouse c75c47fdd2 cubeb: add some more logging and error checks 2022-10-11 00:09:28 +02:00
Megamouse 4446d9ce4b cellSubDisplay: add error checks 2022-10-10 21:26:27 +02:00
Elad Ashkenazi 92b08a4faf
rsx: Fixup a bug after mfc list optimization (#12782) 2022-10-10 04:04:41 +03:00
brian218 d311b4bd53 Update sys_game_board_storage_read() 2022-10-09 21:05:10 +03:00
Eladash a6dfc3be2f SPU: Enable the MFC list optimization for Atomic RSX FIFO 2022-10-09 19:27:46 +03:00
Eladash 750e7b73e3 Optimize vm::range_lock a bit
Bad conditions led to optimization misses and long-generated code.
2022-10-09 19:27:46 +03:00
Eladash 6a36967e6f SPU: Inline and batch MFC list transfers 2022-10-09 19:27:46 +03:00
kd-11 d6d7ade6e3 vk: Reload state on dynamic state changed 2022-10-09 03:00:39 +03:00
Elad Ashkenazi e0df2c584f rsx: Attempt to fix frame limiter 2022-10-09 01:33:40 +03:00
kd-11 3c88477270 Fixup for scissor/viewport invalidation rules 2022-10-07 15:27:54 +03:00
kd-11 df46e5137c gl: Fix texture reconstruction logic
- Use correct target types
- Fix key generation to apply differently for each target type
2022-10-07 11:53:34 +03:00
kd-11 ffe8133865 vk: Avoid unnecessary dynamic state updates 2022-10-07 11:53:34 +03:00
kd-11 7140e82189 rsx: Fix program invalidation rules 2022-10-07 11:53:34 +03:00
Elad Ashkenazi cb743da215 sys_spu: fixup raw spu destroy regression
Caused a missed cpu_thread::state notification which is required now.
2022-10-06 12:23:51 +03:00
Elad Ashkenazi 4d24ba1f35 PPU Precompilation: Abort compilation as soon as possible on Emu.Stop() 2022-10-06 12:23:51 +03:00
kd-11 87411da95f gl: Explicitly declare gl_Position as invariant when using MESA 2022-10-06 06:41:24 +03:00
Eladash d25d1ecb3a LV2: Avoid using multi-variable atomic waiting on cpu_thread::state wait 2022-10-04 16:28:34 +03:00
Eladash 2a00a88e2a SPU LLVM: don't force-enter process_mfc_cmd() because it's slower 2022-10-04 16:28:34 +03:00
Eladash 58dd2bff41 Savestates: Fix unintentional pause when saving with HLE VDEC contexts 2022-10-04 14:14:38 +03:00
Eladash f34773ed73 Savestates: Make Ctrl+R work when not ingame
Restore old behavior of Ctrl+R making it restart emulation when stoppped.
2022-10-04 14:14:38 +03:00
Eladash 9b5cc7cda7 System.cpp: Fix RSX thread abort 2022-10-04 14:14:38 +03:00
Elad Ashkenazi 77db8f04b9 Savestates: fix saving in HLE functions 2022-10-04 14:14:38 +03:00
Eladash 9319bc579c cellAudio: Always send periodic sampling events 2022-10-04 13:41:57 +03:00