Nekotekina
8217840acc
Simplify error_code class
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Remove "not an error" detection trait. Use fixed CellNotAnError class.
Use constructor overload to disable reporting it.
2021-05-19 00:48:45 +03:00
Malcolm Jestadt
52780e65e7
SPU LLVM: Optimize branching
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- Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero
2021-05-17 16:59:20 +03:00
Eladash
57cd4ff3c6
Move HLE table address to FXO ( #10284 )
2021-05-17 14:22:27 +03:00
Eladash
2e28e2d293
lv2: Fix overflows of periodic timers
2021-05-17 13:17:45 +03:00
kd-11
a84cf030bb
Fixup
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FreeBSD + concepts = fail
2021-05-15 23:51:12 +03:00
kd-11
af05ebe428
Update cmakelists
2021-05-15 23:51:12 +03:00
kd-11
c5a06dab0a
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
Eladash
7a9a46e093
kernel-explorer: Implement SPU ports/interrupt tags information
2021-05-15 09:00:12 +03:00
Eladash
8bd58b1ad4
Remove lv2_event_queue::check(weak_ptr)
2021-05-15 00:31:14 +03:00
Eladash
c681395fb2
sys_interrupt: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
33580e0aa1
sys_timer: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
47436bd774
sys_spu: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
a992a5fba9
cellAudio: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
94e2f464e3
CPU Profiler: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Eladash
56471f4ad4
SPU: Optimize SPU ports/queues
2021-05-15 00:31:14 +03:00
Eladash
cacb852a1e
Emulation stopping bugfix
2021-05-14 15:35:07 +03:00
Nekotekina
6dca588370
SPU LLVM: improve MPYH instruction
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Rewritten to use 16-bit multiplication, as in SPU ASMJIT.
2021-05-13 23:16:53 +03:00
Paul
4e12e70929
Add Intel's Rocket Lake 11th gen cpu. ( #10205 )
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This does nothing but may be required later.
2021-05-13 11:34:37 +03:00
Nekotekina
8ae727ca04
lv2_obj::create: fix pessimizing move
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Could have been preventing copy elision.
2021-05-13 10:23:33 +03:00
octopoulo
fe17c83020
reverted comment
2021-05-12 15:28:30 +03:00
octopoulo
b8928d230a
gl: Intel GPU shader fix
2021-05-12 15:28:30 +03:00
kd-11
675c9a7945
vk: Ensure MSAA surfaces are in RW state before attempting to transfer data.
2021-05-12 13:04:09 +03:00
kd-11
1a73b0a0da
rsx: Fix transfer barriers not triggering resolve target initialization
2021-05-12 12:32:24 +03:00
Nekotekina
0bd64a0e72
Don't fatal on sparse file initialization failure
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Also try two different locations (Win32).
2021-05-10 00:39:28 +03:00
Eladash
acded1e08a
rsx: Move sys_rsx info to rsx::thread ( #10258 )
2021-05-09 19:16:14 +01:00
kd-11
a4f4b81e6b
vk: Add some more debugging utils for RDC captures
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- Labels make life so much easier
2021-05-09 13:07:47 +03:00
kd-11
0b18ec8208
vk: Allow flipping without wait
2021-05-09 13:07:47 +03:00
kd-11
e3944bc67f
rsx: Handle transfer_read differently from transfer_write
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- Transfer writes are expected to clobber surface cache contents. Do NOT reload from CPU memory for writes.
- TODO: During transfer write to surface cache objects, lock memory if it was unlocked to avoid silly problems.
2021-05-09 13:07:47 +03:00
kd-11
b085284c55
rsx: Ignore write-to-self via blit engine.
2021-05-09 13:07:47 +03:00
Eladash
31b55e0030
event queue: Structure size efficiency
2021-05-09 10:58:14 +03:00
Eladash
1e1880893a
sys_interrupt: Save ID of self tag/handler
2021-05-09 10:58:14 +03:00
Eladash
363cc60c82
sys_event: Save ID of self event queue
2021-05-09 10:58:14 +03:00
David Carlier
b09970f159
couple of warning build fixes
2021-05-09 09:25:40 +02:00
Eladash
64997662d2
LV2: Fixup for IPC
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* Fix typo in lv2_obj::create.
* Always save ipc_key as 0 for non-shared object creations, regardless of thbe value set by creation attribute.
* Show IPC key of shared memory (sys_mmapper) memory objects in kernel explorer.
2021-05-07 14:58:22 +03:00
Eladash
900ebf6583
sys_event: Typo fix ( #10246 )
2021-05-07 09:34:25 +01:00
Eladash
7b6482c01d
LV2: Improve IPC support ( #10206 )
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* Remove custom event queue's IPC management of favour of universal LV2 approach.
* Move ipc_manager to FXO.
* Fix ipc_manager internal storage memory leak: deallocate entry when IPC object destroyed.
* Rewrite lv2_obj::create to be simpler (remove many duplicated code).
* Always execute lv2_obj::create under both IPC and IDM mutexes at once (not in non-atomic single-steps). Fixing potential case where concurrency can cause IDM to contain 2 or more different objects with the same IPC key with SYS_SYNC_NOT_CARE (instead of the same object).
* Do not rely on smart ptr reference count to tell if the object exists. Use similar approach as event queues as it makes error checkings accurate.
* Optimize lv2_event_port by using std::shared_ptr for queue which wasn't allowed before.
2021-05-07 09:58:30 +03:00
Nekotekina
e24ada37bf
fs: implement fs::get_temp_dir() (Win32)
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Trying to workaround issues with sparse files (#10231 )
2021-05-05 19:38:36 +03:00
Nekotekina
546b52200b
vm: disable locking main/video/stack for now (TODO)
2021-05-04 19:18:57 +03:00
Nekotekina
1b0b2fe21e
vm: add "hook" memory (32G)
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Implement overcommit emulation for shm.
2021-05-04 18:02:52 +03:00
Eladash
0224c7a9eb
SPU TG: Simplify state of saved SPU image data
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Save only entry points instead of sys_spu_image structure.
2021-05-01 19:43:00 +03:00
Eladash
daa53b77cf
Simplify named_thread construction
2021-05-01 18:08:03 +03:00
Megamouse
71d58e3a67
rsx: remove unused tile functions
2021-04-30 08:23:16 +02:00
Megamouse
37425d6fcd
GL: Remove unused copy functions
2021-04-30 08:23:16 +02:00
Megamouse
1f295bba5b
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
Megamouse
a50be7a912
GL: resharper findings (too lazy for const functions)
2021-04-30 08:23:16 +02:00
Megamouse
d331ff3193
overlays: implement text_align::right
2021-04-30 00:30:26 +02:00
Megamouse
035a187c42
user-overlays: add sanity check for enter button
2021-04-30 00:30:26 +02:00
Megamouse
3c37036f7a
save-overlays: add entry size info
2021-04-30 00:30:26 +02:00
Megamouse
14b6d6291b
save-overlays: add localization
2021-04-30 00:30:26 +02:00
Megamouse
5720a32bc5
save-overlays: change list entry contents.
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There's no need to tell the user that the entry is for game xy, they are already playing that game.
On a real PS3 only the subtitle and the date are displayed.
2021-04-30 00:30:26 +02:00