kd-11
cffcfad42a
rsx: Add the glsl files
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- Generated from inline strings in GLSLCommon.cpp
2023-07-04 09:31:51 +03:00
jas0n098
0f76e72de1
Fix build failure with gcc-13
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std::uintmax_t and std::uintptr_t need <cstdint>
2023-07-03 19:07:28 +03:00
Zorklis
9539b42143
Update readme.md
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Change where to when.
Move Discord link to a better location
2023-07-03 19:07:00 +03:00
Ivan Chikish
1ee6b7c970
Merge orbis-kernel submodule
2023-07-03 14:12:41 +03:00
Eladash
21f5976d35
cellSpurs: Implement ShutdownTaskset and WorkloadFlagReceiver2
2023-07-02 19:01:13 +03:00
Ivan Chikish
91f48cdf77
Add Readme
2023-07-02 17:42:05 +03:00
Ivan Chikish
b92772ac93
[amdgpu/shader] Implement V_FLOOR_F32, V_SIN_F32, V_COS_F32
2023-07-02 17:41:15 +03:00
Megamouse
21ada251fe
Update dependencies
2023-07-02 07:59:25 +02:00
DH
8f79685f77
[rpcsx-os/linker] Fix so name
2023-07-01 15:43:56 +03:00
DH
1220454a87
Update kernel
2023-07-01 15:32:59 +03:00
DH
a2fe62bd7d
[rpcsx-os/linker] Do not load same prx twice
2023-07-01 15:32:16 +03:00
Megamouse
44801c50f3
Input: update buttons on pressure button toggle
2023-07-01 08:56:10 +02:00
Megamouse
6a1fb8cb73
Input: fix multibutton mousepress (sticks only)
2023-07-01 08:56:10 +02:00
Megamouse
8e8cefb3f6
Input: fix multibutton mousepress (buttons only)
2023-07-01 08:56:10 +02:00
Megamouse
e0e4fa3b3e
Input: Add tooltips for button mapping
2023-07-01 08:56:10 +02:00
Megamouse
b9dbda5ddc
Fix some warning
2023-07-01 08:56:10 +02:00
kd-11
931a2c516f
vk/rsx: Fix build errors and warnings
2023-06-30 18:38:14 +03:00
kd-11
2f9e1cf4df
vk: Get rid of some spammy debug code
2023-06-30 18:38:14 +03:00
kd-11
68d1c38f3b
vk: Minor refactor to make early-exit branches trivial and easier to read
2023-06-30 18:38:14 +03:00
kd-11
c4acea6c82
vk: Fix some regressions in synchronization2 behavior
2023-06-30 18:38:14 +03:00
kd-11
7ebabddfe0
vk: Fix GPU hang
2023-06-30 18:38:14 +03:00
kd-11
a047ddffc0
vk: Restructure gpu labels and add them as an event backend
2023-06-30 18:38:14 +03:00
kd-11
92992a5406
vk: Use pipeline barriers for proper event sync
2023-06-30 18:38:14 +03:00
DH
cfd1374afa
[rpcsx-os/linker] Implement SceFreeTypeFull building
2023-06-30 17:14:05 +03:00
DH
e3444b4fc2
[amdgpu/device] Ignore black surface flip
2023-06-30 17:10:22 +03:00
DH
1c480cd3f3
[rpcsx-os/linker] do not ignore detached symbols
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Properly protect memory
TODO: handle relocation segment also
2023-06-30 16:04:07 +03:00
DH
aee2ee62f6
[rpcsx-os/linker] Ignore needed that not exists
2023-06-29 23:01:47 +03:00
DH
e6f6c37675
[rpcsx-os/loader] Search for needed by object name
2023-06-29 21:23:02 +03:00
DH
56c2e3a447
[rpcsx-gpu/linker] fixed needed loading
2023-06-29 18:44:30 +03:00
Eladash
593f850693
Qt: Save UI settings and geometry safely on closeEvent
2023-06-29 14:02:25 +02:00
DH
c7f7242c63
[rpcsx-os/linker] Implement module overriding with -o flag
2023-06-29 13:51:08 +03:00
DH
3d5ea2120c
[rpcsx-os/vm] Added kMapInternalReserveOnly mapping flag
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Use if you need to allocate guest memory, but delay host allocation
2023-06-29 13:33:21 +03:00
DH
4ee7d2d54a
[rpcsx-os/linker] Fix ehframe setup
2023-06-29 13:30:24 +03:00
DH
f6b73f6f29
[rpcsx-os/linker] Do not report PT_SCE_RELRO as segment
2023-06-29 13:28:10 +03:00
Eladash
f87db1ac14
System.cpp: Do not hold the watchdog forever for PPU LLVM compilation cancel
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Protects against the case in which the LLVM workers deadlock themselves.
2023-06-29 12:12:56 +03:00
Eladash
363e498462
Remove overlay hack for PPU LLVM OVL precompilation
2023-06-29 12:12:56 +03:00
Eladash
a03dd44924
Empty kill and init callback before calling them
2023-06-29 12:12:56 +03:00
DH
f50b61c42e
[git] use relative submodule path
2023-06-29 03:17:43 +03:00
DH
c68cbd253a
Update orbis-kernel submodule
2023-06-28 19:45:10 +03:00
DH
5641d77351
[amdgpu] Implement BC4, BC5, BC7 formats
2023-06-28 19:43:42 +03:00
DH
c36f518824
[amdgpu/shader] Implement MIMG IMAGE_GET_LOD stub
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Returns always 0 because sampler loading not implemented yet
2023-06-28 19:41:58 +03:00
DH
f8a53b4ab4
[amdgpu/shader] Implement Vop3 ADD_F32
2023-06-28 19:40:48 +03:00
Eladash
554b27a82a
PPU LLVM: Implement SELF precompilation
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Do not use PS3 memory for precompilation.
2023-06-28 18:34:33 +03:00
Eladash
7062ead4fd
PPU LLVM: Precompile all disc game data including PRX etc
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Even if there is no EBOOT.BIN.
2023-06-28 18:34:33 +03:00
Eladash
5f2f084091
Savestate/IDM: Do not save unsavable containers
2023-06-28 18:34:33 +03:00
Eladash
a560121775
Fix Create PPU Cache
2023-06-28 18:34:33 +03:00
Dark
b0a346709e
RB3MidiGuitar.cpp: Support 5-Fret play
...
Rock Band 3 has support for playing the regular guitar mode with the
Pro Guitar. While the real MPA does not support this, the game accepts
it just fine so there's no harm in emulating it.
2023-06-27 20:11:10 +02:00
Megamouse
7b64cd2a8e
input/overlays: add option to lock overlay input to player one
2023-06-27 19:36:05 +02:00
kd-11
9ecfecb83e
Constify
2023-06-27 16:41:30 +03:00
kd-11
ec4565263d
Dump extensions info to the log
2023-06-27 16:41:30 +03:00