RSX : inline fragment naming as vertex shader

This commit is contained in:
raven02 2015-01-02 06:55:02 +08:00
parent ac75b62f4d
commit fffadb975b
9 changed files with 85 additions and 108 deletions

View file

@ -115,9 +115,9 @@ public:
std::vector<RSXTransformConstant> m_fragment_constants;
std::vector<RSXTransformConstant> m_transform_constants;
u32 m_shader_ctrl, m_cur_shader_prog_num;
RSXShaderProgram m_shader_progs[m_fragment_count];
RSXShaderProgram* m_cur_shader_prog;
u32 m_shader_ctrl, m_cur_fragment_prog_num;
RSXFragmentProgram m_fragment_progs[m_fragment_count];
RSXFragmentProgram* m_cur_fragment_prog;
RSXVertexProgram m_vertex_progs[m_vertex_count];
RSXVertexProgram* m_cur_vertex_prog;