mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-04-20 22:05:12 +00:00
RSX : inline fragment naming as vertex shader
This commit is contained in:
parent
ac75b62f4d
commit
fffadb975b
9 changed files with 85 additions and 108 deletions
|
|
@ -115,9 +115,9 @@ public:
|
|||
std::vector<RSXTransformConstant> m_fragment_constants;
|
||||
std::vector<RSXTransformConstant> m_transform_constants;
|
||||
|
||||
u32 m_shader_ctrl, m_cur_shader_prog_num;
|
||||
RSXShaderProgram m_shader_progs[m_fragment_count];
|
||||
RSXShaderProgram* m_cur_shader_prog;
|
||||
u32 m_shader_ctrl, m_cur_fragment_prog_num;
|
||||
RSXFragmentProgram m_fragment_progs[m_fragment_count];
|
||||
RSXFragmentProgram* m_cur_fragment_prog;
|
||||
RSXVertexProgram m_vertex_progs[m_vertex_count];
|
||||
RSXVertexProgram* m_cur_vertex_prog;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue