mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-04-05 14:37:08 +00:00
RSX : inline fragment naming as vertex shader
This commit is contained in:
parent
ac75b62f4d
commit
fffadb975b
9 changed files with 85 additions and 108 deletions
|
|
@ -4,14 +4,14 @@
|
|||
|
||||
#include "GLProgramBuffer.h"
|
||||
|
||||
int GLProgramBuffer::SearchFp(const RSXShaderProgram& rsx_fp, GLShaderProgram& gl_fp)
|
||||
int GLProgramBuffer::SearchFp(const RSXFragmentProgram& rsx_fp, GLFragmentProgram& gl_fp)
|
||||
{
|
||||
for(u32 i=0; i<m_buf.size(); ++i)
|
||||
{
|
||||
if(memcmp(&m_buf[i].fp_data[0], vm::get_ptr<void>(rsx_fp.addr), m_buf[i].fp_data.size()) != 0) continue;
|
||||
|
||||
gl_fp.SetId(m_buf[i].fp_id);
|
||||
gl_fp.SetShaderText(m_buf[i].fp_shader);
|
||||
gl_fp.id = m_buf[i].fp_id;
|
||||
gl_fp.shader = m_buf[i].fp_shader.c_str();
|
||||
|
||||
return i;
|
||||
}
|
||||
|
|
@ -85,37 +85,37 @@ u32 GLProgramBuffer::GetProg(u32 fp, u32 vp) const
|
|||
return 0;
|
||||
}
|
||||
|
||||
void GLProgramBuffer::Add(GLProgram& prog, GLShaderProgram& gl_fp, RSXShaderProgram& rsx_fp, GLVertexProgram& gl_vp, RSXVertexProgram& rsx_vp)
|
||||
void GLProgramBuffer::Add(GLProgram& prog, GLFragmentProgram& gl_fp, RSXFragmentProgram& rsx_fp, GLVertexProgram& gl_vp, RSXVertexProgram& rsx_vp)
|
||||
{
|
||||
GLBufferInfo new_buf;
|
||||
|
||||
LOG_NOTICE(RSX, "Add program (%d):", m_buf.size());
|
||||
LOG_NOTICE(RSX, "*** prog id = %d", prog.id);
|
||||
LOG_NOTICE(RSX, "*** vp id = %d", gl_vp.id);
|
||||
LOG_NOTICE(RSX, "*** fp id = %d", gl_fp.GetId());
|
||||
LOG_NOTICE(RSX, "*** fp id = %d", gl_fp.id);
|
||||
LOG_NOTICE(RSX, "*** vp data size = %d", rsx_vp.data.size() * 4);
|
||||
LOG_NOTICE(RSX, "*** fp data size = %d", rsx_fp.size);
|
||||
|
||||
LOG_NOTICE(RSX, "*** vp shader = \n%s", gl_vp.shader.c_str());
|
||||
LOG_NOTICE(RSX, "*** fp shader = \n%s", gl_fp.GetShaderText().c_str());
|
||||
LOG_NOTICE(RSX, "*** fp shader = \n%s", gl_fp.shader.c_str());
|
||||
|
||||
|
||||
new_buf.prog_id = prog.id;
|
||||
new_buf.vp_id = gl_vp.id;
|
||||
new_buf.fp_id = gl_fp.GetId();
|
||||
new_buf.fp_id = gl_fp.id;
|
||||
|
||||
new_buf.fp_data.insert(new_buf.fp_data.end(), vm::get_ptr<u8>(rsx_fp.addr), vm::get_ptr<u8>(rsx_fp.addr + rsx_fp.size));
|
||||
new_buf.vp_data = rsx_vp.data;
|
||||
|
||||
new_buf.vp_shader = gl_vp.shader;
|
||||
new_buf.fp_shader = gl_fp.GetShaderText();
|
||||
new_buf.fp_shader = gl_fp.shader;
|
||||
|
||||
m_buf.push_back(new_buf);
|
||||
}
|
||||
|
||||
void GLProgramBuffer::Clear()
|
||||
{
|
||||
for(u32 i=0; i<m_buf.size(); ++i)
|
||||
for (u32 i = 0; i < m_buf.size(); ++i)
|
||||
{
|
||||
glDetachShader(m_buf[i].prog_id, m_buf[i].fp_id);
|
||||
glDetachShader(m_buf[i].prog_id, m_buf[i].vp_id);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue