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cellGame: improve exit functions
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parent
17a5e0bc98
commit
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3 changed files with 73 additions and 32 deletions
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Emu/System.h"
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#include "Emu/IdManager.h"
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#include "Emu/Cell/PPUModule.h"
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@ -253,17 +253,7 @@ error_code cellHddGameSetSystemVer(vm::cptr<char> systemVersion)
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error_code cellHddGameExitBroken()
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{
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cellGame.warning("cellHddGameExitBroken()");
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s32 res = open_msg_dialog(CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON,
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vm::make_str("There has been an error!\n\nPlease reinstall the HDD boot game."));
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if (res != CELL_OK)
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{
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return CELL_HDDGAME_ERROR_INTERNAL;
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}
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sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
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return CELL_OK;
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return open_exit_dialog("There has been an error!\n\nPlease reinstall the HDD boot game.", true);
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}
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error_code cellGameDataGetSizeKB(vm::ptr<u32> size)
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@ -302,17 +292,7 @@ error_code cellGameDataSetSystemVer(vm::cptr<char> systemVersion)
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error_code cellGameDataExitBroken()
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{
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cellGame.warning("cellGameDataExitBroken()");
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s32 res = open_msg_dialog(CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON,
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vm::make_str("There has been an error!\n\nPlease delete the game's game data."));
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if (res != CELL_OK)
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{
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return CELL_GAMEDATA_ERROR_INTERNAL;
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}
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sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
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return CELL_OK;
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return open_exit_dialog("There has been an error!\n\nPlease delete the game's game data.", true);
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}
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error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr<CellGameContentSize> size, vm::ptr<char[CELL_GAME_DIRNAME_SIZE]> dirName)
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@ -904,12 +884,12 @@ error_code cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr<char
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std::string errorName;
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switch (type)
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{
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case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted. The application will continue."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted. The application will continue."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space. The application will continue."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted. The application will be terminated."; break;
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case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted. The application will be terminated."; break;
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case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space. The application will be terminated."; break;
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default: return CELL_GAME_ERROR_PARAM;
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}
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@ -925,12 +905,15 @@ error_code cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr<char
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if (dirName)
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{
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if (!memchr(dirName.get_ptr(), '\0', CELL_GAME_DIRNAME_SIZE))
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{
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return CELL_GAME_ERROR_PARAM;
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}
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errorMsg += fmt::format("\nDirectory name: %s", dirName);
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}
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verify(HERE), CELL_OK == open_msg_dialog(CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON, vm::make_str(errorMsg));
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return CELL_OK;
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return open_exit_dialog(errorMsg, type > CELL_GAME_ERRDIALOG_NOSPACE);
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}
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s32 cellGameThemeInstall(vm::cptr<char> usrdirPath, vm::cptr<char> fileName, u32 option)
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