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rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
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2 changed files with 11 additions and 8 deletions
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@ -177,7 +177,7 @@ namespace
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if (prog.unnormalized_coords & (1 << index))
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OS << "\t" << vec_type << " tex" << index << "_coord_scale = texture_parameters[" << index << "].xy / textureSize(tex" << index << ", 0);\n";
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else
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OS << "\t" << vec_type << " tex" << index << "_coord_scale = " << vec_type << "(1.);\n";
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OS << "\t" << vec_type << " tex" << index << "_coord_scale = texture_parameters[" << index << "].xy;\n";
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}
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std::string insert_texture_fetch(const RSXFragmentProgram& prog, int index)
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