OpenGL renderer:

- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.

PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.

cellFs:
- Fixed cellFsStat syscall.
This commit is contained in:
DH 2013-08-26 17:18:59 +03:00
parent 234e174b7d
commit f83aa9d5ae
42 changed files with 4015 additions and 845 deletions

View file

@ -324,7 +324,7 @@ void InterpreterDisAsmFrame::HandleCommand(wxCommandEvent& event)
m_btn_run->Enable();
m_btn_step->Enable();
m_btn_pause->Disable();
//DoUpdate();
DoUpdate();
break;
case DID_START_THREAD:
@ -510,7 +510,7 @@ void InterpreterDisAsmFrame::Task()
{
if(!CPU) return;
wxGetApp().SendDbgCommand(DID_RESUME_THREAD, CPU);
wxGetApp().SendDbgCommand(DID_RESUMED_THREAD, CPU);
bool dump_status = dump_enable;
//CPU.InitTls();
@ -535,4 +535,5 @@ void InterpreterDisAsmFrame::Task()
//CPU.FreeTls();
wxGetApp().SendDbgCommand(DID_PAUSE_THREAD, CPU);
wxGetApp().SendDbgCommand(DID_PAUSED_THREAD, CPU);
}