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rsx: PS3 Native frame limiter improvements, add Infinite frame limiter
* Do not wait on DEVICE 0x30 semaphore, it seems like it is something to do with queue command synchronization. - This also fixes cellGcmSetFlipWithWaitLabel which is built specifically to enable accurate RSX flipping time, its waiting command is confirmed to be placed **AFTER** DEVICE 0x30 waiting. * Fix default vsync state to be enabled. (and set it to enabled in cellGcmSetVBlankFrequency as well) * Add experimental "Infinite" frame limiter mode. * Fix spurious enabling of second vblank.
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11 changed files with 88 additions and 57 deletions
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@ -4,6 +4,7 @@
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#include "Emu/Cell/PPUModule.h"
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#include "Emu/IdManager.h"
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#include "Emu/RSX/rsx_utils.h"
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#include "Emu/RSX/RSXThread.h"
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#include "cellVideoOut.h"
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@ -211,6 +212,8 @@ error_code cellVideoOutConfigure(u32 videoOut, vm::ptr<CellVideoOutConfiguration
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cellSysutil.notice("Selected video configuration: resolutionId=0x%x, aspect=0x%x=>0x%x, format=0x%x", config->resolutionId, config->aspect, conf.aspect, config->format);
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// This function resets VSYNC to be enabled
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rsx::get_current_renderer()->requested_vsync = true;
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return CELL_OK;
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}
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