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gl: Optimize memory barriers a bit
- Move waits to server side - Increase the scratch buffer size to avoid waiting on barriers
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4 changed files with 7 additions and 4 deletions
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@ -285,7 +285,7 @@ namespace gl
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{
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if (barrier_.range.overlaps(range))
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{
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barrier_.signal.wait_for_signal();
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barrier_.signal.server_wait_sync();
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return true;
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}
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