gl: Optimize memory barriers a bit

- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
This commit is contained in:
kd-11 2022-06-26 15:48:32 +03:00 committed by kd-11
parent 9fc6382909
commit f60002e87d
4 changed files with 7 additions and 4 deletions

View file

@ -68,6 +68,7 @@ namespace gl
switch (type)
{
case gl::texture::type::uint_8_8_8_8_rev:
case gl::texture::type::uint_8_8_8_8:
case gl::texture::type::uint_24_8:
rsx::convert_linear_swizzle<u32, false>(tmp_data.data(), dst, width, height, rsx_pitch);