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gl: Optimize memory barriers a bit
- Move waits to server side - Increase the scratch buffer size to avoid waiting on barriers
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4 changed files with 7 additions and 4 deletions
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@ -68,6 +68,7 @@ namespace gl
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switch (type)
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{
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case gl::texture::type::uint_8_8_8_8_rev:
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case gl::texture::type::uint_8_8_8_8:
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case gl::texture::type::uint_24_8:
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rsx::convert_linear_swizzle<u32, false>(tmp_data.data(), dst, width, height, rsx_pitch);
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