Input/Overlays: show pressure intensity toggle hint

This commit is contained in:
Megamouse 2024-07-06 18:52:47 +02:00
parent d23ac6f598
commit f0713c8940
11 changed files with 49 additions and 16 deletions

View file

@ -1084,7 +1084,7 @@ void evdev_joystick_handler::apply_input_events(const std::shared_ptr<Pad>& pad)
// Find out if special buttons are pressed (introduced by RPCS3).
// These buttons will have a delay of one cycle, but whatever.
const bool adjust_pressure = pad->get_pressure_intensity_button_active(cfg->pressure_intensity_toggle_mode.get());
const bool adjust_pressure = pad->get_pressure_intensity_button_active(cfg->pressure_intensity_toggle_mode.get(), pad->m_player_id);
const u32 pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get();
const auto update_values = [&](bool& pressed, u16& final_value, bool is_stick_value, u32 code, u16 val)