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Move align helpers to util/asm.hpp
Also add some files: GLTextureCache.cpp VKTextureCache.cpp
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commit
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52 changed files with 794 additions and 713 deletions
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@ -6,6 +6,8 @@
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#include "../RSXThread.h"
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#include "../RSXTexture.h"
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#include "util/asm.hpp"
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namespace gl
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{
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buffer g_typeless_transfer_buffer;
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@ -614,8 +616,8 @@ namespace gl
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{
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//Compressed formats have a 4-byte alignment
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//TODO: Verify that samplers are not affected by the padding
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width = align(width, 4);
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height = align(height, 4);
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width = utils::align(width, 4);
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height = utils::align(height, 4);
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}
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GLenum target;
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@ -654,7 +656,7 @@ namespace gl
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{
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caps.supports_vtc_decoding = gl::get_driver_caps().vendor_NVIDIA;
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unpack_settings.row_length(align(dst->width(), 4));
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unpack_settings.row_length(utils::align(dst->width(), 4));
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unpack_settings.apply();
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glBindTexture(static_cast<GLenum>(dst->get_target()), dst->id());
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@ -664,7 +666,7 @@ namespace gl
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for (const rsx::subresource_layout& layout : input_layouts)
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{
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upload_texture_subresource(staging_buffer, layout, format, is_swizzled, caps);
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const sizei image_size{ align(layout.width_in_texel, 4), align(layout.height_in_texel, 4) };
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const sizei image_size{utils::align(layout.width_in_texel, 4), utils::align(layout.height_in_texel, 4)};
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switch (dst->get_target())
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{
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@ -835,7 +837,7 @@ namespace gl
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void upload_texture(texture* dst, u32 gcm_format, bool is_swizzled, const std::vector<rsx::subresource_layout>& subresources_layout)
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{
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// Calculate staging buffer size
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const u32 aligned_pitch = align<u32>(dst->pitch(), 4);
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const u32 aligned_pitch = utils::align<u32>(dst->pitch(), 4);
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usz texture_data_sz = dst->depth() * dst->height() * aligned_pitch;
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std::vector<std::byte> data_upload_buf(texture_data_sz);
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