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cellKb: implement key repeat
- Implements key repeat functionality - Fixes an issue where games registered keys repeatedly even though we weren't actually setting multiple key presses.
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3 changed files with 20 additions and 5 deletions
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@ -42,8 +42,6 @@ void fmt_class_string<CellKbMappingType>::format(std::string& out, u64 arg)
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void KeyboardHandlerBase::Key(u32 code, bool pressed)
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{
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// TODO: Key Repeat
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std::lock_guard<std::mutex> lock(m_mutex);
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for (Keyboard& keyboard : m_keyboards)
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