Update SDL to 3.2.8

This commit is contained in:
Megamouse 2025-01-24 08:27:08 +01:00
parent e4ed5c47a3
commit eb43fbbb2a
28 changed files with 2081 additions and 845 deletions

View file

@ -1436,7 +1436,7 @@ void pad_settings_dialog::ChangeHandler()
case pad_handler::ds4: m_description = tooltips.gamepad_settings.ds4_other; break;
case pad_handler::dualsense: m_description = tooltips.gamepad_settings.dualsense_other; break;
#endif
#ifdef HAVE_SDL2
#ifdef HAVE_SDL3
case pad_handler::sdl: m_description = tooltips.gamepad_settings.sdl; break;
#endif
#ifdef HAVE_LIBEVDEV
@ -1976,7 +1976,7 @@ QString pad_settings_dialog::GetLocalizedPadHandler(const QString& original, pad
case pad_handler::xinput: return tr("XInput");
case pad_handler::mm: return tr("MMJoystick");
#endif
#ifdef HAVE_SDL2
#ifdef HAVE_SDL3
case pad_handler::sdl: return tr("SDL");
#endif
#ifdef HAVE_LIBEVDEV
@ -2001,7 +2001,7 @@ QString pad_settings_dialog::GetLocalizedPadName(pad_handler handler, const QStr
case pad_handler::xinput: return tr("XInput Pad #%0").arg(index);
case pad_handler::mm: return tr("Joystick #%0").arg(index);
#endif
#ifdef HAVE_SDL2
#ifdef HAVE_SDL3
case pad_handler::sdl: break; // Localization not feasible. Names differ for each device.
#endif
#ifdef HAVE_LIBEVDEV