Write shader log in seperate directory (#1755)

Write shader log in separate directory
This commit is contained in:
raven02 2016-06-14 00:53:50 +08:00 committed by Ivan
parent caf5894152
commit ea528a1ced
6 changed files with 11 additions and 7 deletions

View file

@ -96,7 +96,7 @@ cfg::map_entry<std::function<std::shared_ptr<GSRender>()>> g_cfg_gs_render(cfg::
{ "Null", PURE_EXPR(std::make_shared<NullGSRender>()) },
{ "OpenGL", PURE_EXPR(std::make_shared<GLGSRender>()) },
#ifdef _MSC_VER
{ "DX12", PURE_EXPR(std::make_shared<D3D12GSRender>()) },
{ "D3D12", PURE_EXPR(std::make_shared<D3D12GSRender>()) },
{ "Vulkan", PURE_EXPR(std::make_shared<VKGSRender>()) },
#endif
});