Write shader log in seperate directory (#1755)

Write shader log in separate directory
This commit is contained in:
raven02 2016-06-14 00:53:50 +08:00 committed by Ivan
parent caf5894152
commit ea528a1ced
6 changed files with 11 additions and 7 deletions

View file

@ -306,7 +306,7 @@ void VKFragmentProgram::Decompile(const RSXFragmentProgram& prog)
void VKFragmentProgram::Compile()
{
fs::file(fs::get_config_dir() + "FragmentProgram.spirv", fs::rewrite).write(shader);
fs::file(fs::get_config_dir() + "shaderlog/FragmentProgram.spirv", fs::rewrite).write(shader);
std::vector<u32> spir_v;
if (!vk::compile_glsl_to_spv(shader, vk::glsl::glsl_fragment_program, spir_v))