mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-04-20 22:05:12 +00:00
Write shader log in seperate directory (#1755)
Write shader log in separate directory
This commit is contained in:
parent
caf5894152
commit
ea528a1ced
6 changed files with 11 additions and 7 deletions
|
|
@ -306,7 +306,7 @@ void VKFragmentProgram::Decompile(const RSXFragmentProgram& prog)
|
|||
|
||||
void VKFragmentProgram::Compile()
|
||||
{
|
||||
fs::file(fs::get_config_dir() + "FragmentProgram.spirv", fs::rewrite).write(shader);
|
||||
fs::file(fs::get_config_dir() + "shaderlog/FragmentProgram.spirv", fs::rewrite).write(shader);
|
||||
|
||||
std::vector<u32> spir_v;
|
||||
if (!vk::compile_glsl_to_spv(shader, vk::glsl::glsl_fragment_program, spir_v))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue