Tested Enable/Disable this Custom EmulationDir Feature, and it can check whether directory exists. But there is still problem with its log.

This commit is contained in:
luxsie 2015-04-10 23:56:38 +08:00
parent 64ab14b237
commit ea17e08ae6
2 changed files with 25 additions and 7 deletions

View file

@ -437,8 +437,8 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
//Custom EmulationDir
wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Custom EmulationDir Path?");
wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, "EmulationDir Path, Need Restart");
wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Path Below as EmulationDir ? (Need Restart)");
wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, Emu.GetEmulatorPath());
cbox_cpu_decoder->Append("PPU Interpreter");
cbox_cpu_decoder->Append("PPU Interpreter 2");