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Tested Enable/Disable this Custom EmulationDir Feature, and it can check whether directory exists. But there is still problem with its log.
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2 changed files with 25 additions and 7 deletions
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@ -437,8 +437,8 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_hle, wxID_ANY, "Auto Pause at Function Call");
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//Custom EmulationDir
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wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Custom EmulationDir Path?");
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wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, "EmulationDir Path, Need Restart");
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wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use Path Below as EmulationDir ? (Need Restart)");
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wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, Emu.GetEmulatorPath());
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cbox_cpu_decoder->Append("PPU Interpreter");
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cbox_cpu_decoder->Append("PPU Interpreter 2");
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