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Implemented binary fragment program disassembler
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commit
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15 changed files with 1273 additions and 452 deletions
160
rpcs3/rpcs3.cpp
160
rpcs3/rpcs3.cpp
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@ -43,163 +43,6 @@ Rpcs3App* TheApp;
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std::string simplify_path(const std::string& path, bool is_dir);
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typedef be_t<uint> CGprofile;
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typedef int CGbool;
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typedef be_t<uint> CGresource;
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typedef be_t<uint> CGenum;
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typedef be_t<uint> CGtype;
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typedef be_t<unsigned int> CgBinaryOffset;
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typedef CgBinaryOffset CgBinaryEmbeddedConstantOffset;
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typedef CgBinaryOffset CgBinaryFloatOffset;
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typedef CgBinaryOffset CgBinaryStringOffset;
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typedef CgBinaryOffset CgBinaryParameterOffset;
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// a few typedefs
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typedef struct CgBinaryParameter CgBinaryParameter;
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typedef struct CgBinaryEmbeddedConstant CgBinaryEmbeddedConstant;
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typedef struct CgBinaryVertexProgram CgBinaryVertexProgram;
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typedef struct CgBinaryFragmentProgram CgBinaryFragmentProgram;
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typedef struct CgBinaryProgram CgBinaryProgram;
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// fragment programs have their constants embedded in the microcode
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struct CgBinaryEmbeddedConstant
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{
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be_t<unsigned int> ucodeCount; // occurances
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be_t<unsigned int> ucodeOffset[1]; // offsets that need to be patched follow
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};
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// describe a binary program parameter (CgParameter is opaque)
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struct CgBinaryParameter
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{
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CGtype type; // cgGetParameterType()
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CGresource res; // cgGetParameterResource()
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CGenum var; // cgGetParameterVariability()
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be_t<int> resIndex; // cgGetParameterResourceIndex()
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CgBinaryStringOffset name; // cgGetParameterName()
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CgBinaryFloatOffset defaultValue; // default constant value
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CgBinaryEmbeddedConstantOffset embeddedConst; // embedded constant information
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CgBinaryStringOffset semantic; // cgGetParameterSemantic()
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CGenum direction; // cgGetParameterDirection()
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be_t<int> paramno; // 0..n: cgGetParameterIndex() -1: globals
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CGbool isReferenced; // cgIsParameterReferenced()
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CGbool isShared; // cgIsParameterShared()
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};
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// attributes needed for vshaders
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struct CgBinaryVertexProgram
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{
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be_t<unsigned int> instructionCount; // #instructions
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be_t<unsigned int> instructionSlot; // load address (indexed reads!)
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be_t<unsigned int> registerCount; // R registers count
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be_t<unsigned int> attributeInputMask; // attributes vs reads from
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be_t<unsigned int> attributeOutputMask; // attributes vs writes (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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be_t<unsigned int> userClipMask; // user clip plane enables (for SET_USER_CLIP_PLANE_CONTROL)
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};
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typedef enum {
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CgBinaryPTTNone = 0,
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CgBinaryPTT2x16 = 1,
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CgBinaryPTT1x32 = 2,
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} CgBinaryPartialTexType;
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// attributes needed for pshaders
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struct CgBinaryFragmentProgram
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{
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be_t<unsigned int> instructionCount; // #instructions
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be_t<unsigned int> attributeInputMask; // attributes fp reads (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
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be_t<unsigned int> partialTexType; // texid 0..15 use two bits each marking whether the texture format requires partial load: see CgBinaryPartialTexType
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be_t<unsigned short> texCoordsInputMask; // tex coords used by frag prog. (tex<n> is bit n)
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be_t<unsigned short> texCoords2D; // tex coords that are 2d (tex<n> is bit n)
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be_t<unsigned short> texCoordsCentroid; // tex coords that are centroid (tex<n> is bit n)
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unsigned char registerCount; // R registers count
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unsigned char outputFromH0; // final color from R0 or H0
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unsigned char depthReplace; // fp generated z epth value
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unsigned char pixelKill; // fp uses kill operations
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};
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#include "Emu/RSX/GL/GLFragmentProgram.h"
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#include "Emu/RSX/GL/GLVertexProgram.h"
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// defines a binary program -- *all* address/offsets are relative to the begining of CgBinaryProgram
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struct CgBinaryProgram
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{
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// vertex/pixel shader identification (BE/LE as well)
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CGprofile profile;
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// binary revision (used to verify binary and driver structs match)
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be_t<unsigned int> binaryFormatRevision;
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// total size of this struct including profile and totalSize field!
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be_t<unsigned int> totalSize;
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// parameter usually queried using cgGet[First/Next]LeafParameter
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be_t<unsigned int> parameterCount;
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CgBinaryParameterOffset parameterArray;
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// depending on profile points to a CgBinaryVertexProgram or CgBinaryFragmentProgram struct
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CgBinaryOffset program;
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// raw ucode data
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be_t<unsigned int> ucodeSize;
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CgBinaryOffset ucode;
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// variable length data follows
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unsigned char data[1];
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};
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void compile_shader(std::string path)
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{
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ShaderVar var("r0.yz.x");
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var.symplify();
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LOG_ERROR(GENERAL, var.get().c_str());
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u32 ptr;
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{
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wxFile f(path);
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if (!f.IsOpened())
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return;
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size_t size = f.Length();
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vm::ps3::init();
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ptr = vm::alloc(size);
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f.Read(vm::get_ptr(ptr), size);
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f.Close();
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}
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CgBinaryProgram& prog = vm::get_ref<CgBinaryProgram>(ptr);
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LOG_ERROR(GENERAL, "%d - 0x%x", (u32)prog.profile, (u32)prog.binaryFormatRevision);
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std::string shader;
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GLParamArray param_array;
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u32 size;
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if (prog.profile == 7004)
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{
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CgBinaryFragmentProgram& fprog = vm::get_ref<CgBinaryFragmentProgram>(ptr + prog.program);
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u32 ctrl = (fprog.outputFromH0 ? 0 : 0x40) | (fprog.depthReplace ? 0xe : 0);
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GLFragmentDecompilerThread(shader, param_array, ptr + prog.ucode, size, ctrl).Task();
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}
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else
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{
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CgBinaryVertexProgram& vprog = vm::get_ref<CgBinaryVertexProgram>(ptr + prog.program);
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std::vector<u32> data;
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be_t<u32>* vdata = vm::get_ptr<be_t<u32>>(ptr + prog.ucode);
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for (u32 i = 0; i < prog.ucodeSize; ++i, ++vdata)
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{
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data.push_back(vdata[i]);
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}
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GLVertexDecompilerThread(data, shader, param_array).Task();
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}
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LOG_ERROR(GENERAL, shader.c_str());
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vm::close();
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}
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bool Rpcs3App::OnInit()
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{
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static const wxCmdLineEntryDesc desc[]
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@ -314,9 +157,6 @@ bool Rpcs3App::OnInit()
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OnArguments(parser);
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//compile_shader("compile_shader0.spo");
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//compile_shader("compile_shader1.spo");
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return true;
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}
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