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shaders: do not crash if fetching sampler data fails
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@ -5555,7 +5555,16 @@ spirv::SamplerValue Fragment::createSampler(RegisterId base) {
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sbuffer, std::size(sbuffer), TypeId::Sampler);
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return builder.createLoad(context->getSamplerType(), uniform->variable);
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} else {
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util::unreachable();
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std::uint32_t sbuffer[] = {
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0,
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0,
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0,
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0,
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};
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auto uniform = context->getOrCreateUniformConstant(
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sbuffer, std::size(sbuffer), TypeId::Sampler);
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return builder.createLoad(context->getSamplerType(), uniform->variable);
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}
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}
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