Remove m_ prefix on some members of RSXThread

This commit is contained in:
Vincent Lejeune 2015-10-08 23:06:42 +02:00
parent 4cd9e5754e
commit e3e5b46cbf
11 changed files with 219 additions and 219 deletions

View file

@ -304,7 +304,7 @@ void RSXDebugger::OnClickBuffer(wxMouseEvent& event)
// TODO: Is there any better way to choose the color buffers
#define SHOW_BUFFER(id) \
{ \
u32 addr = render.m_local_mem_addr + buffers[id].offset; \
u32 addr = render.local_mem_addr + buffers[id].offset; \
if (vm::check_addr(addr) && buffers[id].width && buffers[id].height) \
MemoryViewerPanel::ShowImage(this, addr, 3, buffers[id].width, buffers[id].height, true); \
return; \
@ -408,13 +408,13 @@ void RSXDebugger::GetBuffers()
// Draw Buffers
// TODO: Currently it only supports color buffers
for (u32 bufferId=0; bufferId < render.m_gcm_buffers_count; bufferId++)
for (u32 bufferId=0; bufferId < render.gcm_buffers_count; bufferId++)
{
if(!vm::check_addr(render.m_gcm_buffers_addr))
continue;
auto buffers = vm::get_ptr<CellGcmDisplayInfo>(render.m_gcm_buffers_addr);
u32 RSXbuffer_addr = render.m_local_mem_addr + buffers[bufferId].offset;
u32 RSXbuffer_addr = render.local_mem_addr + buffers[bufferId].offset;
if(!vm::check_addr(RSXbuffer_addr))
continue;
@ -616,8 +616,8 @@ void RSXDebugger::GetSettings()
render.m_depth_func,
ParseGCMEnum(render.m_depth_func, CELL_GCM_ENUM)));
LIST_SETTINGS_ADD("Draw mode", wxString::Format("%d (%s)",
render.m_draw_mode,
ParseGCMEnum(render.m_draw_mode, CELL_GCM_PRIMITIVE_ENUM)));
render.draw_mode,
ParseGCMEnum(render.draw_mode, CELL_GCM_PRIMITIVE_ENUM)));
LIST_SETTINGS_ADD("Scissor", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
render.m_scissor_x,
render.m_scissor_y,