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Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
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6 changed files with 8 additions and 12 deletions
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@ -450,7 +450,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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cbox_gs_aspect->Append("4:3");
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cbox_gs_aspect->Append("16:9");
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for (auto item : { "Off", "50", "59.94", "Auto" })
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for (auto item : { "Off", "50", "59.94", "30", "60", "Auto" })
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cbox_gs_frame_limit->Append(item);
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cbox_pad_handler->Append("Null");
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