Fixed condition decompilation in vertex & fragment shaders

Added 30 & 60 modes to frame limiter
This commit is contained in:
DHrpcs3 2014-12-22 01:10:22 +02:00
parent 5f40f732a9
commit e1ea7a28c3
6 changed files with 8 additions and 12 deletions

View file

@ -450,7 +450,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
cbox_gs_aspect->Append("4:3");
cbox_gs_aspect->Append("16:9");
for (auto item : { "Off", "50", "59.94", "Auto" })
for (auto item : { "Off", "50", "59.94", "30", "60", "Auto" })
cbox_gs_frame_limit->Append(item);
cbox_pad_handler->Append("Null");