BUILD: Refactor asmjit submodule (#10230)

* relocated asmjit files

* fix cmake build

* fix MSVC build
This commit is contained in:
polar 2021-05-02 18:59:38 +01:00 committed by GitHub
parent c3bf9bd4a0
commit df39bac449
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 187 additions and 121 deletions

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@ -751,7 +751,7 @@
<ProjectReference Include="..\3rdparty\libpng.vcxproj">
<Project>{d6973076-9317-4ef2-a0b8-b7a18ac0713e}</Project>
</ProjectReference>
<ProjectReference Include="..\asmjitsrc\asmjit.vcxproj">
<ProjectReference Include="..\3rdparty\asmjit\asmjit.vcxproj">
<Project>{ac40ff01-426e-4838-a317-66354cefae88}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\yaml-cpp.vcxproj">

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@ -62,12 +62,12 @@
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>..\3rdparty\7z\src;..\3rdparty\hidapi\hidapi;.\;..\;..\asmjit\src;..\3rdparty\yaml-cpp\include;..\3rdparty\ffmpeg\include;..\3rdparty\cereal\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\XAudio2Redist\include;..\3rdparty\span\include;..\3rdparty\libpng;..\3rdparty\GL;..\3rdparty\stblib;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\Optional;..\3rdparty\discord-rpc\include;..\3rdparty\zlib</IncludePath>
<IncludePath>..\3rdparty\7z\src;..\3rdparty\hidapi\hidapi;.\;..\;..\3rdparty\asmjit\asmjit\src;..\3rdparty\yaml-cpp\include;..\3rdparty\ffmpeg\include;..\3rdparty\cereal\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\XAudio2Redist\include;..\3rdparty\span\include;..\3rdparty\libpng;..\3rdparty\GL;..\3rdparty\stblib;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\Optional;..\3rdparty\discord-rpc\include;..\3rdparty\zlib</IncludePath>
<LibraryPath>$(SolutionDir)lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LibraryPath>$(SolutionDir)lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
<IncludePath>..\3rdparty\7z\src;..\3rdparty\hidapi\hidapi;.\;..\;..\asmjit\src;..\3rdparty\yaml-cpp\include;..\3rdparty\ffmpeg\include;..\3rdparty\cereal\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\XAudio2Redist\include;..\3rdparty\span\include;..\3rdparty\libpng;..\3rdparty\GL;..\3rdparty\stblib;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\Optional;..\3rdparty\discord-rpc\include;..\3rdparty\zlib</IncludePath>
<IncludePath>..\3rdparty\7z\src;..\3rdparty\hidapi\hidapi;.\;..\;..\3rdparty\asmjit\asmjit\src;..\3rdparty\yaml-cpp\include;..\3rdparty\ffmpeg\include;..\3rdparty\cereal\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\XAudio2Redist\include;..\3rdparty\span\include;..\3rdparty\libpng;..\3rdparty\GL;..\3rdparty\stblib;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\Optional;..\3rdparty\discord-rpc\include;..\3rdparty\zlib</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>