Enable -Wunused-variable

This commit is contained in:
Nekotekina 2021-01-12 13:01:06 +03:00
parent 631d7d0ce7
commit db8e6fe7a7
62 changed files with 167 additions and 183 deletions

View file

@ -347,7 +347,6 @@ u64 audio_ringbuffer::update()
void audio_port::tag(s32 offset)
{
auto port_pos = position(offset);
auto port_buf = get_vm_ptr(offset);
// This tag will be used to make sure that the game has finished writing the audio for the next audio period
@ -381,7 +380,6 @@ std::tuple<u32, u32, u32, u32> cell_audio_thread::count_port_buffer_tags()
active++;
auto port_buf = port.get_vm_ptr();
u32 port_pos = port.position();
// Find the last tag that has been touched
const u32 tag_first_pos = port.num_channels == 2 ? PORT_BUFFER_TAG_FIRST_2CH : port.num_channels == 6 ? PORT_BUFFER_TAG_FIRST_6CH : PORT_BUFFER_TAG_FIRST_8CH;
@ -614,7 +612,7 @@ void cell_audio_thread::operator()()
m_dynamic_period = 0;
u32 untouched_expected = 0;
u32 in_progress_expected = 0;
//u32 in_progress_expected = 0;
// Main cellAudio loop
while (thread_ctrl::state() != thread_state::aborting)
@ -893,7 +891,7 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
if (port.state != audio_port_state::started) continue;
auto buf = port.get_vm_ptr(offset);
static const float k = 1.f;
static constexpr float minus_3db = 0.707f; // value taken from https://www.dolby.com/us/en/technologies/a-guide-to-dolby-metadata.pdf
float m = master_volume;