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Improve save data dialog
Bug fix: don't display new data entry when not asked for Use icon/title provided by the game for the new data entry Display new data entry at the beginning of list when necessary Minor cellSaveData cleanup
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0e74f2e340
commit
da9baac842
3 changed files with 69 additions and 20 deletions
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@ -126,7 +126,7 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
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listGet->dirListNum++; // number of directories in list
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// PSF parameters
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const auto& psf = psf::load_object(fs::file(base_dir + entry.name + "/PARAM.SFO"));
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const psf::registry psf = psf::load_object(fs::file(base_dir + entry.name + "/PARAM.SFO"));
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if (psf.empty())
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{
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@ -150,14 +150,8 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
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save_entry2.atime = entry.atime;
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save_entry2.mtime = entry.mtime;
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save_entry2.ctime = entry.ctime;
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if (fs::is_file(base_dir + entry.name + "/ICON0.PNG"))
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{
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fs::file icon = fs::file(base_dir + entry.name + "/ICON0.PNG");
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u64 iconSize = icon.size();
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std::vector<uchar> iconData;
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icon.read(iconData, iconSize);
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save_entry2.iconBuf = iconData;
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}
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if (fs::file icon{base_dir + entry.name + "/ICON0.PNG"})
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save_entry2.iconBuf = icon.to_vector<uchar>();
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save_entry2.isNew = false;
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save_entries.emplace_back(save_entry2);
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}
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@ -477,7 +471,7 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
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std::string dir_path = base_dir + save_entry.dirName + "/";
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std::string sfo_path = dir_path + "PARAM.SFO";
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auto&& psf = psf::load_object(fs::file(sfo_path));
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psf::registry psf = psf::load_object(fs::file(sfo_path));
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// Get save stats
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{
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