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rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
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parent
66cb855db0
commit
d77a78cdf1
17 changed files with 239 additions and 99 deletions
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@ -238,7 +238,7 @@ void VKFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
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m_shader_props.require_depth_conversion = properties.redirected_sampler_mask != 0;
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m_shader_props.require_wpos = !!(properties.in_register_mask & in_wpos);
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m_shader_props.require_texture_ops = properties.has_tex_op;
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m_shader_props.require_shadow_ops = properties.shadow_sampler_mask != 0;
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m_shader_props.require_tex_shadow_ops = properties.shadow_sampler_mask != 0;
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m_shader_props.require_msaa_ops = m_prog.texture_state.multisampled_textures != 0;
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m_shader_props.require_texture_expand = properties.has_exp_tex_op;
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m_shader_props.require_srgb_to_linear = properties.has_upg;
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@ -250,6 +250,9 @@ void VKFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
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m_shader_props.disable_early_discard = vk::get_driver_vendor() != vk::driver_vendor::NVIDIA;
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m_shader_props.supports_native_fp16 = device_props.has_native_half_support;
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m_shader_props.ROP_output_rounding = vk::get_driver_vendor() == vk::driver_vendor::NVIDIA;
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m_shader_props.require_tex1D_ops = properties.has_tex1D;
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m_shader_props.require_tex2D_ops = properties.has_tex2D;
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m_shader_props.require_tex3D_ops = properties.has_tex3D;
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glsl::insert_glsl_legacy_function(OS, m_shader_props);
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}
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