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rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
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17 changed files with 239 additions and 99 deletions
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@ -17,10 +17,11 @@ namespace rsx
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struct TIU_slot
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{
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float scale[3];
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float subpixel_bias;
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float bias[3];
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float clamp_min[2];
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float clamp_max[2];
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u32 remap;
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u32 control;
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u32 padding[2];
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}
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slots_[16]; // QT headers will collide with any variable named 'slots' because reasons
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