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rsx: Move shader analysis+prefetch to the end of the draw call
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4 changed files with 20 additions and 14 deletions
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@ -612,10 +612,10 @@ void GLGSRender::end()
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return;
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}
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analyse_current_rsx_pipeline();
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m_frame_stats.setup_time += m_profiler.duration();
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// Active texture environment is used to decode shaders
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m_profiler.start();
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load_texture_env();
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m_frame_stats.textures_upload_time += m_profiler.duration();
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