rsx: Move shader analysis+prefetch to the end of the draw call

This commit is contained in:
kd-11 2020-12-13 13:39:58 +03:00 committed by kd-11
parent 8e07b19bc7
commit d775c8dc73
4 changed files with 20 additions and 14 deletions

View file

@ -612,10 +612,10 @@ void GLGSRender::end()
return;
}
analyse_current_rsx_pipeline();
m_frame_stats.setup_time += m_profiler.duration();
// Active texture environment is used to decode shaders
m_profiler.start();
load_texture_env();
m_frame_stats.textures_upload_time += m_profiler.duration();