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gl: Move vertex processing to the GPU
- Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput - Refactors most of the vertex buffer handling - All vertex processing is moved GPU side
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21 changed files with 1025 additions and 1149 deletions
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@ -28,7 +28,7 @@ bool vertex_program_compare::operator()(const RSXVertexProgram &binary1, const R
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return false;
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if (binary1.data.size() != binary2.data.size())
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return false;
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if (binary1.rsx_vertex_inputs != binary2.rsx_vertex_inputs)
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if (!binary1.skip_vertex_input_check && binary1.rsx_vertex_inputs != binary2.rsx_vertex_inputs)
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return false;
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const qword *instBuffer1 = (const qword*)binary1.data.data();
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