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cellPad/vsh: fix PS button recognition
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61c0d81667
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d4187242b9
5 changed files with 5 additions and 5 deletions
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@ -578,7 +578,7 @@ bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad, u8 player_id)
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::r3], CELL_PAD_CTRL_R3);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::start], CELL_PAD_CTRL_START);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::select], CELL_PAD_CTRL_SELECT);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::ps], CELL_PAD_CTRL_PS);
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pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::ps], CELL_PAD_CTRL_PS);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, mapping[button::ls_left], mapping[button::ls_right]);
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pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, mapping[button::ls_down], mapping[button::ls_up]);
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