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Fix minor issue with usage of STL thread::hardware_concurrency()
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9 changed files with 24 additions and 13 deletions
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@ -1931,7 +1931,8 @@ std::string Emulator::GetFormattedTitle(double fps) const
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u32 Emulator::GetMaxThreads() const
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{
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const u32 max_threads = static_cast<u32>(g_cfg.core.llvm_threads);
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const u32 thread_count = max_threads > 0 ? std::min(max_threads, std::thread::hardware_concurrency()) : std::thread::hardware_concurrency();
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const u32 hw_threads = utils::get_thread_count();
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const u32 thread_count = max_threads > 0 ? std::min(max_threads, hw_threads) : hw_threads;
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return thread_count;
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}
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