Add vulkan GS backend to project

This commit is contained in:
kd-11 2016-02-21 18:49:27 +03:00
parent 4c133ab5bf
commit d287ba44ce
3 changed files with 11 additions and 2 deletions

View file

@ -32,6 +32,7 @@
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/RSX/GL/GLGSRender.h"
#include "Emu/RSX/VK/VKGSRender.h"
#include "Emu/Audio/Null/NullAudioThread.h"
#include "Emu/Audio/AL/OpenALThread.h"
#ifdef _MSC_VER
@ -129,6 +130,7 @@ bool Rpcs3App::OnInit()
case frame_type::OpenGL: return std::make_unique<GLGSFrame>();
case frame_type::DX12: return std::make_unique<GSFrame>("DirectX 12");
case frame_type::Null: return std::make_unique<GSFrame>("Null");
case frame_type::Vulkan: return std::make_unique<GSFrame>("Vulkan");
}
throw EXCEPTION("Invalid Frame Type");
@ -142,6 +144,7 @@ bool Rpcs3App::OnInit()
case rsx_renderer_type::OpenGL: return std::make_shared<GLGSRender>();
#ifdef _MSC_VER
case rsx_renderer_type::DX12: return std::make_shared<D3D12GSRender>();
case rsx_renderer_type::Vulkan: return std::make_shared<>(VKGSRender);
#endif
default: throw EXCEPTION("Invalid GS Renderer %d", (int)mode);
}