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Use rsx::limits values
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8 changed files with 29 additions and 36 deletions
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@ -551,7 +551,7 @@ void RSXDebugger::GetTexture()
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const GSRender& render = Emu.GetGSManager().GetRender();
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m_list_texture->DeleteAllItems();
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for(uint i=0; i<RSXThread::m_textures_count; ++i)
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for(uint i=0; i<rsx::limits::textures_count; ++i)
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{
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if(render.m_textures[i].enabled())
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{
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