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Move code to cpp (#9938)
* GL: move GLOverlays code to cpp * GL: move GLCompute code to cpp * VK: move VKOverlays code to cpp * VK: move VKCompute code to cpp
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19 changed files with 2578 additions and 2344 deletions
297
rpcs3/Emu/RSX/GL/GLCompute.cpp
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297
rpcs3/Emu/RSX/GL/GLCompute.cpp
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#include "GLCompute.h"
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#include "Utilities/StrUtil.h"
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namespace gl
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{
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void compute_task::initialize()
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{
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// Set up optimal kernel size
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const auto& caps = gl::get_driver_caps();
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if (caps.vendor_AMD || caps.vendor_MESA)
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{
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optimal_group_size = 64;
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unroll_loops = false;
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}
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else if (caps.vendor_NVIDIA)
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{
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optimal_group_size = 32;
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}
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else
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{
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optimal_group_size = 128;
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}
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glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, reinterpret_cast<GLint*>(&max_invocations_x));
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}
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void compute_task::create()
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{
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if (!compiled)
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{
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m_shader.create(::glsl::program_domain::glsl_compute_program, m_src);
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m_shader.compile();
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m_program.create();
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m_program.attach(m_shader);
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m_program.link();
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compiled = true;
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}
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}
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void compute_task::destroy()
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{
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if (compiled)
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{
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m_program.remove();
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m_shader.remove();
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compiled = false;
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}
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}
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void compute_task::run(u32 invocations_x, u32 invocations_y)
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{
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GLint old_program;
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glGetIntegerv(GL_CURRENT_PROGRAM, &old_program);
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bind_resources();
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m_program.use();
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glDispatchCompute(invocations_x, invocations_y, 1);
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glUseProgram(old_program);
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}
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void compute_task::run(u32 num_invocations)
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{
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u32 invocations_x, invocations_y;
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if (num_invocations <= max_invocations_x) [[likely]]
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{
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invocations_x = num_invocations;
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invocations_y = 1;
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}
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else
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{
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// Since all the invocations will run, the optimal distribution is sqrt(count)
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const u32 optimal_length = static_cast<u32>(floor(std::sqrt(num_invocations)));
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invocations_x = optimal_length;
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invocations_y = invocations_x;
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if (num_invocations % invocations_x) invocations_y++;
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}
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run(invocations_x, invocations_y);
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}
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cs_shuffle_base::cs_shuffle_base()
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{
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work_kernel =
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" value = data[index];\n"
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" data[index] = %f(value);\n";
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loop_advance =
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" index++;\n";
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suffix =
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"}\n";
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}
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void cs_shuffle_base::build(const char* function_name, u32 _kernel_size)
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{
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// Initialize to allow detecting optimal settings
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initialize();
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kernel_size = _kernel_size? _kernel_size : optimal_kernel_size;
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m_src =
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"#version 430\n"
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"layout(local_size_x=%ws, local_size_y=1, local_size_z=1) in;\n"
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"layout(binding=%loc, std430) buffer ssbo{ uint data[]; };\n"
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"%ub"
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"\n"
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"#define KERNEL_SIZE %ks\n"
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"\n"
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"// Generic swap routines\n"
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"#define bswap_u16(bits) (bits & 0xFF) << 8 | (bits & 0xFF00) >> 8 | (bits & 0xFF0000) << 8 | (bits & 0xFF000000) >> 8\n"
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"#define bswap_u32(bits) (bits & 0xFF) << 24 | (bits & 0xFF00) << 8 | (bits & 0xFF0000) >> 8 | (bits & 0xFF000000) >> 24\n"
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"#define bswap_u16_u32(bits) (bits & 0xFFFF) << 16 | (bits & 0xFFFF0000) >> 16\n"
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"\n"
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"// Depth format conversions\n"
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"#define d24f_to_f32(bits) (bits << 7)\n"
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"#define f32_to_d24f(bits) (bits >> 7)\n"
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"\n"
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"uint linear_invocation_id()\n"
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"{\n"
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" uint size_in_x = (gl_NumWorkGroups.x * gl_WorkGroupSize.x);\n"
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" return (gl_GlobalInvocationID.y * size_in_x) + gl_GlobalInvocationID.x;\n"
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"}\n"
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"\n"
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"%md"
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"void main()\n"
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"{\n"
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" uint invocation_id = linear_invocation_id();\n"
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" uint index = invocation_id * KERNEL_SIZE;\n"
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" uint value;\n"
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" %vars"
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"\n";
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const std::pair<std::string, std::string> syntax_replace[] =
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{
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{ "%loc", std::to_string(GL_COMPUTE_BUFFER_SLOT(0)) },
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{ "%ws", std::to_string(optimal_group_size) },
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{ "%ks", std::to_string(kernel_size) },
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{ "%vars", variables },
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{ "%f", function_name },
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{ "%ub", uniforms },
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{ "%md", method_declarations }
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};
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m_src = fmt::replace_all(m_src, syntax_replace);
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work_kernel = fmt::replace_all(work_kernel, syntax_replace);
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if (kernel_size <= 1)
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{
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m_src += " {\n" + work_kernel + " }\n";
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}
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else if (unroll_loops)
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{
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work_kernel += loop_advance + "\n";
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m_src += std::string
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(
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" //Unrolled loop\n"
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" {\n"
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);
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// Assemble body with manual loop unroll to try loweing GPR usage
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for (u32 n = 0; n < kernel_size; ++n)
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{
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m_src += work_kernel;
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}
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m_src += " }\n";
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}
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else
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{
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m_src += " for (int loop = 0; loop < KERNEL_SIZE; ++loop)\n";
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m_src += " {\n";
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m_src += work_kernel;
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m_src += loop_advance;
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m_src += " }\n";
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}
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m_src += suffix;
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}
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void cs_shuffle_base::bind_resources()
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{
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m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_data_length);
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}
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void cs_shuffle_base::run(const gl::buffer* data, u32 data_length, u32 data_offset)
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{
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m_data = data;
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m_data_offset = data_offset;
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m_data_length = data_length;
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const auto num_bytes_per_invocation = optimal_group_size * kernel_size * 4;
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const auto num_bytes_to_process = utils::align(data_length, num_bytes_per_invocation);
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const auto num_invocations = num_bytes_to_process / num_bytes_per_invocation;
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if ((num_bytes_to_process + data_offset) > data->size())
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{
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// Technically robust buffer access should keep the driver from crashing in OOB situations
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rsx_log.error("Inadequate buffer length submitted for a compute operation."
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"Required=%d bytes, Available=%d bytes", num_bytes_to_process, data->size());
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}
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compute_task::run(num_invocations);
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}
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cs_shuffle_d32fx8_to_x8d24f::cs_shuffle_d32fx8_to_x8d24f()
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{
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uniforms = "uniform uint in_ptr, out_ptr;\n";
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variables =
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" uint in_offset = in_ptr >> 2;\n"
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" uint out_offset = out_ptr >> 2;\n"
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" uint depth, stencil;\n";
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work_kernel =
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" depth = data[index * 2 + in_offset];\n"
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" stencil = data[index * 2 + (in_offset + 1)] & 0xFFu;\n"
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" value = f32_to_d24f(depth) << 8;\n"
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" value |= stencil;\n"
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" data[index + out_ptr] = bswap_u32(value);\n";
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cs_shuffle_base::build("");
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}
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void cs_shuffle_d32fx8_to_x8d24f::bind_resources()
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{
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m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_ssbo_length);
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}
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void cs_shuffle_d32fx8_to_x8d24f::run(const gl::buffer* data, u32 src_offset, u32 dst_offset, u32 num_texels)
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{
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u32 data_offset;
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if (src_offset > dst_offset)
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{
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data_offset = dst_offset;
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m_ssbo_length = (src_offset + num_texels * 8) - data_offset;
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}
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else
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{
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data_offset = src_offset;
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m_ssbo_length = (dst_offset + num_texels * 4) - data_offset;
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}
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m_program.uniforms["in_ptr"] = src_offset - data_offset;
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m_program.uniforms["out_ptr"] = dst_offset - data_offset;
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cs_shuffle_base::run(data, num_texels * 4, data_offset);
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}
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cs_shuffle_x8d24f_to_d32fx8::cs_shuffle_x8d24f_to_d32fx8()
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{
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uniforms = "uniform uint texel_count, in_ptr, out_ptr;\n";
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variables =
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" uint in_offset = in_ptr >> 2;\n"
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" uint out_offset = out_ptr >> 2;\n"
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" uint depth, stencil;\n";
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work_kernel =
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" value = data[index + in_offset];\n"
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" value = bswap_u32(value);\n"
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" stencil = (value & 0xFFu);\n"
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" depth = (value >> 8);\n"
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" data[index * 2 + out_offset] = d24f_to_f32(depth);\n"
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" data[index * 2 + (out_offset + 1)] = stencil;\n";
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cs_shuffle_base::build("");
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}
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void cs_shuffle_x8d24f_to_d32fx8::bind_resources()
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{
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m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_ssbo_length);
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}
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void cs_shuffle_x8d24f_to_d32fx8::run(const gl::buffer* data, u32 src_offset, u32 dst_offset, u32 num_texels)
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{
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u32 data_offset;
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if (src_offset > dst_offset)
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{
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data_offset = dst_offset;
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m_ssbo_length = (src_offset + num_texels * 4) - data_offset;
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}
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else
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{
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data_offset = src_offset;
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m_ssbo_length = (dst_offset + num_texels * 8) - data_offset;
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}
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m_program.uniforms["in_ptr"] = src_offset - data_offset;
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m_program.uniforms["out_ptr"] = dst_offset - data_offset;
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cs_shuffle_base::run(data, num_texels * 4, data_offset);
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}
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}
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