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d3d12: Honor adaptater selection + debug output layer
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6e8b94a7e1
commit
cb14697aa0
4 changed files with 30 additions and 9 deletions
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@ -19,6 +19,11 @@ D3DGSFrame::~D3DGSFrame()
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{
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}
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void D3DGSFrame::SetAdaptaterName(const wchar_t *name)
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{
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AdaptaterName = name;
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}
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void D3DGSFrame::Close()
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{
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GSFrame::Close();
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@ -63,7 +68,7 @@ void D3DGSFrame::Flip(void* context)
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// canvas->SwapBuffers();
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m_frames++;
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const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ");
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const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ") + AdaptaterName.ToStdString() + " | ";
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if (fps_t.GetElapsedTimeInSec() >= 0.5)
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{
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