Partial commit: Gui

This commit is contained in:
Nekotekina 2016-02-02 00:46:27 +03:00
parent 643c15c4e9
commit c7738b8b37
45 changed files with 1631 additions and 3628 deletions

View file

@ -1,22 +1,15 @@
#include "stdafx.h"
#include "stdafx_gui.h"
#include "RSXDebugger.h"
#include "Utilities/rPlatform.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/state.h"
#include "Emu/IdManager.h"
#include "Emu/SysCalls/Modules/cellVideoOut.h"
#include "Emu/RSX/GSManager.h"
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/GCM.h"
#include "MemoryViewer.h"
// TODO: Clear the object when restarting the emulator
std::vector<RSXDebuggerProgram> m_debug_programs;
#include "RSXDebugger.h"
enum GCMEnumTypes
{
@ -89,14 +82,14 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
wxPanel* p_texture = new wxPanel(nb_rsx, wxID_ANY);
wxPanel* p_settings = new wxPanel(nb_rsx, wxID_ANY);
nb_rsx->AddPage(p_commands, wxT("RSX Commands"));
nb_rsx->AddPage(p_captured_frame, wxT("Captured Frame"));
nb_rsx->AddPage(p_captured_draw_calls, wxT("Captured Draw Calls"));
nb_rsx->AddPage(p_flags, wxT("Flags"));
nb_rsx->AddPage(p_commands, "RSX Commands");
nb_rsx->AddPage(p_captured_frame, "Captured Frame");
nb_rsx->AddPage(p_captured_draw_calls, "Captured Draw Calls");
nb_rsx->AddPage(p_flags, "Flags");
nb_rsx->AddPage(p_lightning, wxT("Lightning"));
nb_rsx->AddPage(p_texture, wxT("Texture"));
nb_rsx->AddPage(p_settings, wxT("Settings"));
nb_rsx->AddPage(p_lightning, "Lightning");
nb_rsx->AddPage(p_texture, "Texture");
nb_rsx->AddPage(p_settings, "Settings");
//Tabs: Lists
m_list_commands = new wxListView(p_commands, wxID_ANY, wxPoint(1,3), wxSize(720, 720));
@ -165,10 +158,10 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
wxPanel* p_shader_program = new wxPanel(state_rsx, wxID_ANY);
wxPanel* p_index_buffer = new wxPanel(state_rsx, wxID_ANY);
state_rsx->AddPage(p_buffers, wxT("RTTs and DS"));
state_rsx->AddPage(p_transform_program, wxT("Transform program"));
state_rsx->AddPage(p_shader_program, wxT("Shader program"));
state_rsx->AddPage(p_index_buffer, (wxT("Index buffer")));
state_rsx->AddPage(p_buffers, "RTTs and DS");
state_rsx->AddPage(p_transform_program, "Transform program");
state_rsx->AddPage(p_shader_program, "Shader program");
state_rsx->AddPage(p_index_buffer, "Index buffer");
m_text_transform_program = new wxTextCtrl(p_transform_program, wxID_ANY, "", wxPoint(1, 3), wxSize(720, 720), wxTE_MULTILINE | wxTE_READONLY);
m_text_transform_program->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
@ -191,8 +184,7 @@ RSXDebugger::RSXDebugger(wxWindow* parent)
wxStaticBoxSizer* s_buffers_text = new wxStaticBoxSizer(wxHORIZONTAL, p_buffers, "Texture");
//Buffers and textures
CellVideoOutResolution res = ResolutionTable[ResolutionIdToNum((u32)rpcs3::state.config.rsx.resolution.value())];
m_panel_width = (res.width*108)/res.height;
m_panel_width = 108;
m_panel_height = 108;
m_text_width = 108;
m_text_height = 108;
@ -344,17 +336,20 @@ namespace
void RSXDebugger::OnClickBuffer(wxMouseEvent& event)
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
const auto buffers = render.gcm_buffers;
const auto render = fxm::get<GSRender>();
if (!render)
{
return;
}
const auto buffers = render->gcm_buffers;
if(!buffers)
return;
// TODO: Is there any better way to choose the color buffers
#define SHOW_BUFFER(id) \
{ \
u32 addr = render.local_mem_addr + buffers[id].offset; \
u32 addr = render->local_mem_addr + buffers[id].offset; \
if (vm::check_addr(addr) && buffers[id].width && buffers[id].height) \
MemoryViewerPanel::ShowImage(this, addr, 3, buffers[id].width, buffers[id].height, true); \
return; \
@ -373,13 +368,13 @@ void RSXDebugger::OnClickBuffer(wxMouseEvent& event)
if (event.GetId() == p_buffer_stencil->GetId()) display_buffer(this, stencil_img);
if (event.GetId() == p_buffer_tex->GetId())
{
u8 location = render.textures[m_cur_texture].location();
if(location <= 1 && vm::check_addr(rsx::get_address(render.textures[m_cur_texture].offset(), location))
&& render.textures[m_cur_texture].width() && render.textures[m_cur_texture].height())
u8 location = render->textures[m_cur_texture].location();
if(location <= 1 && vm::check_addr(rsx::get_address(render->textures[m_cur_texture].offset(), location))
&& render->textures[m_cur_texture].width() && render->textures[m_cur_texture].height())
MemoryViewerPanel::ShowImage(this,
rsx::get_address(render.textures[m_cur_texture].offset(), location), 1,
render.textures[m_cur_texture].width(),
render.textures[m_cur_texture].height(), false);
rsx::get_address(render->textures[m_cur_texture].offset(), location), 1,
render->textures[m_cur_texture].width(),
render->textures[m_cur_texture].height(), false);
}
#undef SHOW_BUFFER
@ -587,30 +582,32 @@ void RSXDebugger::OnClickDrawCalls(wxMouseEvent& event)
void RSXDebugger::GoToGet(wxCommandEvent& event)
{
if (!RSXReady()) return;
auto ctrl = Emu.GetGSManager().GetRender().ctrl;
u32 realAddr;
if (RSXIOMem.getRealAddr(ctrl->get.load(), realAddr)) {
m_addr = realAddr;
t_addr->SetValue(wxString::Format("%08x", m_addr));
UpdateInformation();
event.Skip();
if (const auto render = fxm::get<GSRender>())
{
u32 realAddr;
if (RSXIOMem.getRealAddr(render->ctrl->get.load(), realAddr))
{
m_addr = realAddr;
t_addr->SetValue(wxString::Format("%08x", m_addr));
UpdateInformation();
event.Skip();
}
}
// TODO: We should probably throw something?
}
void RSXDebugger::GoToPut(wxCommandEvent& event)
{
if (!RSXReady()) return;
auto ctrl = Emu.GetGSManager().GetRender().ctrl;
u32 realAddr;
if (RSXIOMem.getRealAddr(ctrl->put.load(), realAddr)) {
m_addr = realAddr;
t_addr->SetValue(wxString::Format("%08x", m_addr));
UpdateInformation();
event.Skip();
if (const auto render = fxm::get<GSRender>())
{
u32 realAddr;
if (RSXIOMem.getRealAddr(render->ctrl->put.load(), realAddr))
{
m_addr = realAddr;
t_addr->SetValue(wxString::Format("%08x", m_addr));
UpdateInformation();
event.Skip();
}
}
// TODO: We should probably throw something?
}
void RSXDebugger::UpdateInformation()
@ -630,14 +627,12 @@ void RSXDebugger::GetMemory()
for(u32 i=0; i<m_item_count; i++)
m_list_commands->SetItem(i, 2, wxEmptyString);
bool isReady = RSXReady();
// Write information
for(u32 i=0, addr = m_addr; i<m_item_count; i++, addr += 4)
{
m_list_commands->SetItem(i, 0, wxString::Format("%08x", addr));
if (isReady && vm::check_addr(addr))
if (vm::check_addr(addr))
{
u32 cmd = vm::ps3::read32(addr);
u32 count = (cmd >> 18) & 0x7ff;
@ -667,7 +662,7 @@ void RSXDebugger::GetMemory()
dump += '\n';
}
fs::file(fs::get_config_dir() + "command_dump.log", fom::rewrite).write(dump);
fs::file(fs::get_config_dir() + "command_dump.log", fs::rewrite).write(dump);
for (u32 i = 0;i < frame_debug.draw_calls.size(); i++)
m_list_captured_draw_calls->InsertItem(i, frame_debug.draw_calls[i].name);
@ -675,18 +670,21 @@ void RSXDebugger::GetMemory()
void RSXDebugger::GetBuffers()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
const auto render = fxm::get<GSRender>();
if (!render)
{
return;
}
// Draw Buffers
// TODO: Currently it only supports color buffers
for (u32 bufferId=0; bufferId < render.gcm_buffers_count; bufferId++)
for (u32 bufferId=0; bufferId < render->gcm_buffers_count; bufferId++)
{
if(!vm::check_addr(render.gcm_buffers.addr()))
if(!vm::check_addr(render->gcm_buffers.addr()))
continue;
auto buffers = render.gcm_buffers;
u32 RSXbuffer_addr = render.local_mem_addr + buffers[bufferId].offset;
auto buffers = render->gcm_buffers;
u32 RSXbuffer_addr = render->local_mem_addr + buffers[bufferId].offset;
if(!vm::check_addr(RSXbuffer_addr))
continue;
@ -725,15 +723,15 @@ void RSXDebugger::GetBuffers()
}
// Draw Texture
if(!render.textures[m_cur_texture].enabled())
if(!render->textures[m_cur_texture].enabled())
return;
u32 offset = render.textures[m_cur_texture].offset();
u32 offset = render->textures[m_cur_texture].offset();
if(!offset)
return;
u8 location = render.textures[m_cur_texture].location();
u8 location = render->textures[m_cur_texture].location();
if(location > 1)
return;
@ -745,8 +743,8 @@ void RSXDebugger::GetBuffers()
unsigned char* TexBuffer = vm::ps3::_ptr<u8>(TexBuffer_addr);
u32 width = render.textures[m_cur_texture].width();
u32 height = render.textures[m_cur_texture].height();
u32 width = render->textures[m_cur_texture].width();
u32 height = render->textures[m_cur_texture].height();
unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
std::memcpy(buffer, vm::base(TexBuffer_addr), width * height * 3);
@ -757,32 +755,36 @@ void RSXDebugger::GetBuffers()
void RSXDebugger::GetFlags()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
const auto render = fxm::get<GSRender>();
if (!render)
{
return;
}
m_list_flags->DeleteAllItems();
int i=0;
#define LIST_FLAGS_ADD(name, value) \
m_list_flags->InsertItem(i, name); m_list_flags->SetItem(i, 1, value ? "Enabled" : "Disabled"); i++;
/*
LIST_FLAGS_ADD("Alpha test", render.m_set_alpha_test);
LIST_FLAGS_ADD("Blend", render.m_set_blend);
LIST_FLAGS_ADD("Scissor", render.m_set_scissor_horizontal && render.m_set_scissor_vertical);
LIST_FLAGS_ADD("Cull face", render.m_set_cull_face);
LIST_FLAGS_ADD("Depth bounds test", render.m_set_depth_bounds_test);
LIST_FLAGS_ADD("Depth test", render.m_set_depth_test);
LIST_FLAGS_ADD("Dither", render.m_set_dither);
LIST_FLAGS_ADD("Line smooth", render.m_set_line_smooth);
LIST_FLAGS_ADD("Logic op", render.m_set_logic_op);
LIST_FLAGS_ADD("Poly smooth", render.m_set_poly_smooth);
LIST_FLAGS_ADD("Poly offset fill", render.m_set_poly_offset_fill);
LIST_FLAGS_ADD("Poly offset line", render.m_set_poly_offset_line);
LIST_FLAGS_ADD("Poly offset point", render.m_set_poly_offset_point);
LIST_FLAGS_ADD("Stencil test", render.m_set_stencil_test);
LIST_FLAGS_ADD("Primitive restart", render.m_set_restart_index);
LIST_FLAGS_ADD("Two sided lighting", render.m_set_two_side_light_enable);
LIST_FLAGS_ADD("Point Sprite", render.m_set_point_sprite_control);
LIST_FLAGS_ADD("Lighting ", render.m_set_specular);
LIST_FLAGS_ADD("Alpha test", render->m_set_alpha_test);
LIST_FLAGS_ADD("Blend", render->m_set_blend);
LIST_FLAGS_ADD("Scissor", render->m_set_scissor_horizontal && render->m_set_scissor_vertical);
LIST_FLAGS_ADD("Cull face", render->m_set_cull_face);
LIST_FLAGS_ADD("Depth bounds test", render->m_set_depth_bounds_test);
LIST_FLAGS_ADD("Depth test", render->m_set_depth_test);
LIST_FLAGS_ADD("Dither", render->m_set_dither);
LIST_FLAGS_ADD("Line smooth", render->m_set_line_smooth);
LIST_FLAGS_ADD("Logic op", render->m_set_logic_op);
LIST_FLAGS_ADD("Poly smooth", render->m_set_poly_smooth);
LIST_FLAGS_ADD("Poly offset fill", render->m_set_poly_offset_fill);
LIST_FLAGS_ADD("Poly offset line", render->m_set_poly_offset_line);
LIST_FLAGS_ADD("Poly offset point", render->m_set_poly_offset_point);
LIST_FLAGS_ADD("Stencil test", render->m_set_stencil_test);
LIST_FLAGS_ADD("Primitive restart", render->m_set_restart_index);
LIST_FLAGS_ADD("Two sided lighting", render->m_set_two_side_light_enable);
LIST_FLAGS_ADD("Point Sprite", render->m_set_point_sprite_control);
LIST_FLAGS_ADD("Lighting ", render->m_set_specular);
*/
#undef LIST_FLAGS_ADD
@ -790,50 +792,58 @@ void RSXDebugger::GetFlags()
void RSXDebugger::GetLightning()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
const auto render = fxm::get<GSRender>();
if (!render)
{
return;
}
m_list_lightning->DeleteAllItems();
int i=0;
#define LIST_LIGHTNING_ADD(name, value) \
m_list_lightning->InsertItem(i, name); m_list_lightning->SetItem(i, 1, value); i++;
//LIST_LIGHTNING_ADD("Shade model", (render.m_shade_mode == 0x1D00) ? "Flat" : "Smooth");
//LIST_LIGHTNING_ADD("Shade model", (render->m_shade_mode == 0x1D00) ? "Flat" : "Smooth");
#undef LIST_LIGHTNING_ADD
}
void RSXDebugger::GetTexture()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
const auto render = fxm::get<GSRender>();
if (!render)
{
return;
}
m_list_texture->DeleteAllItems();
for(uint i=0; i<rsx::limits::textures_count; ++i)
{
if(render.textures[i].enabled())
if(render->textures[i].enabled())
{
m_list_texture->InsertItem(i, wxString::Format("%d", i));
u8 location = render.textures[i].location();
u8 location = render->textures[i].location();
if(location > 1)
{
m_list_texture->SetItem(i, 1,
wxString::Format("Bad address (offset=0x%x, location=%d)", render.textures[i].offset(), location));
wxString::Format("Bad address (offset=0x%x, location=%d)", render->textures[i].offset(), location));
}
else
{
m_list_texture->SetItem(i, 1, wxString::Format("0x%x", rsx::get_address(render.textures[i].offset(), location)));
m_list_texture->SetItem(i, 1, wxString::Format("0x%x", rsx::get_address(render->textures[i].offset(), location)));
}
m_list_texture->SetItem(i, 2, render.textures[i].cubemap() ? "True" : "False");
m_list_texture->SetItem(i, 3, wxString::Format("%dD", render.textures[i].dimension()));
m_list_texture->SetItem(i, 4, render.textures[i].enabled() ? "True" : "False");
m_list_texture->SetItem(i, 5, wxString::Format("0x%x", render.textures[i].format()));
m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render.textures[i].mipmap()));
m_list_texture->SetItem(i, 7, wxString::Format("0x%x", render.textures[i].pitch()));
m_list_texture->SetItem(i, 2, render->textures[i].cubemap() ? "True" : "False");
m_list_texture->SetItem(i, 3, wxString::Format("%dD", render->textures[i].dimension()));
m_list_texture->SetItem(i, 4, render->textures[i].enabled() ? "True" : "False");
m_list_texture->SetItem(i, 5, wxString::Format("0x%x", render->textures[i].format()));
m_list_texture->SetItem(i, 6, wxString::Format("0x%x", render->textures[i].mipmap()));
m_list_texture->SetItem(i, 7, wxString::Format("0x%x", render->textures[i].pitch()));
m_list_texture->SetItem(i, 8, wxString::Format("%dx%d",
render.textures[i].width(),
render.textures[i].height()));
render->textures[i].width(),
render->textures[i].height()));
m_list_texture->SetItemBackgroundColour(i, wxColour(m_cur_texture == i ? "Wheat" : "White"));
}
@ -842,63 +852,67 @@ void RSXDebugger::GetTexture()
void RSXDebugger::GetSettings()
{
if (!RSXReady()) return;
const GSRender& render = Emu.GetGSManager().GetRender();
const auto render = fxm::get<GSRender>();
if (!render)
{
return;
}
m_list_settings->DeleteAllItems();
int i=0;
#define LIST_SETTINGS_ADD(name, value) \
m_list_settings->InsertItem(i, name); m_list_settings->SetItem(i, 1, value); i++;
/*
LIST_SETTINGS_ADD("Alpha func", !(render.m_set_alpha_func) ? "(none)" : wxString::Format("0x%x (%s)",
render.m_alpha_func,
ParseGCMEnum(render.m_alpha_func, CELL_GCM_ENUM)));
LIST_SETTINGS_ADD("Blend color", !(render.m_set_blend_color) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
render.m_blend_color_r,
render.m_blend_color_g,
render.m_blend_color_b,
render.m_blend_color_a));
LIST_SETTINGS_ADD("Clipping", wxString::Format("Min:%f, Max:%f", render.m_clip_min, render.m_clip_max));
LIST_SETTINGS_ADD("Color mask", !(render.m_set_color_mask) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
render.m_color_mask_r,
render.m_color_mask_g,
render.m_color_mask_b,
render.m_color_mask_a));
LIST_SETTINGS_ADD("Context DMA Color A", wxString::Format("0x%x", render.m_context_dma_color_a));
LIST_SETTINGS_ADD("Context DMA Color B", wxString::Format("0x%x", render.m_context_dma_color_b));
LIST_SETTINGS_ADD("Context DMA Color C", wxString::Format("0x%x", render.m_context_dma_color_c));
LIST_SETTINGS_ADD("Context DMA Color D", wxString::Format("0x%x", render.m_context_dma_color_d));
LIST_SETTINGS_ADD("Context DMA Zeta", wxString::Format("0x%x", render.m_context_dma_z));
LIST_SETTINGS_ADD("Depth bounds", wxString::Format("Min:%f, Max:%f", render.m_depth_bounds_min, render.m_depth_bounds_max));
LIST_SETTINGS_ADD("Depth func", !(render.m_set_depth_func) ? "(none)" : wxString::Format("0x%x (%s)",
render.m_depth_func,
ParseGCMEnum(render.m_depth_func, CELL_GCM_ENUM)));
LIST_SETTINGS_ADD("Alpha func", !(render->m_set_alpha_func) ? "(none)" : wxString::Format("0x%x (%s)",
render->m_alpha_func,
ParseGCMEnum(render->m_alpha_func, CELL_GCM_ENUM)));
LIST_SETTINGS_ADD("Blend color", !(render->m_set_blend_color) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
render->m_blend_color_r,
render->m_blend_color_g,
render->m_blend_color_b,
render->m_blend_color_a));
LIST_SETTINGS_ADD("Clipping", wxString::Format("Min:%f, Max:%f", render->m_clip_min, render->m_clip_max));
LIST_SETTINGS_ADD("Color mask", !(render->m_set_color_mask) ? "(none)" : wxString::Format("R:%d, G:%d, B:%d, A:%d",
render->m_color_mask_r,
render->m_color_mask_g,
render->m_color_mask_b,
render->m_color_mask_a));
LIST_SETTINGS_ADD("Context DMA Color A", wxString::Format("0x%x", render->m_context_dma_color_a));
LIST_SETTINGS_ADD("Context DMA Color B", wxString::Format("0x%x", render->m_context_dma_color_b));
LIST_SETTINGS_ADD("Context DMA Color C", wxString::Format("0x%x", render->m_context_dma_color_c));
LIST_SETTINGS_ADD("Context DMA Color D", wxString::Format("0x%x", render->m_context_dma_color_d));
LIST_SETTINGS_ADD("Context DMA Zeta", wxString::Format("0x%x", render->m_context_dma_z));
LIST_SETTINGS_ADD("Depth bounds", wxString::Format("Min:%f, Max:%f", render->m_depth_bounds_min, render->m_depth_bounds_max));
LIST_SETTINGS_ADD("Depth func", !(render->m_set_depth_func) ? "(none)" : wxString::Format("0x%x (%s)",
render->m_depth_func,
ParseGCMEnum(render->m_depth_func, CELL_GCM_ENUM)));
LIST_SETTINGS_ADD("Draw mode", wxString::Format("%d (%s)",
render.m_draw_mode,
ParseGCMEnum(render.m_draw_mode, CELL_GCM_PRIMITIVE_ENUM)));
render->m_draw_mode,
ParseGCMEnum(render->m_draw_mode, CELL_GCM_PRIMITIVE_ENUM)));
LIST_SETTINGS_ADD("Scissor", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
render.m_scissor_x,
render.m_scissor_y,
render.m_scissor_w,
render.m_scissor_h));
LIST_SETTINGS_ADD("Stencil func", !(render.m_set_stencil_func) ? "(none)" : wxString::Format("0x%x (%s)",
render.m_stencil_func,
ParseGCMEnum(render.m_stencil_func, CELL_GCM_ENUM)));
LIST_SETTINGS_ADD("Surface Pitch A", wxString::Format("0x%x", render.m_surface_pitch_a));
LIST_SETTINGS_ADD("Surface Pitch B", wxString::Format("0x%x", render.m_surface_pitch_b));
LIST_SETTINGS_ADD("Surface Pitch C", wxString::Format("0x%x", render.m_surface_pitch_c));
LIST_SETTINGS_ADD("Surface Pitch D", wxString::Format("0x%x", render.m_surface_pitch_d));
LIST_SETTINGS_ADD("Surface Pitch Z", wxString::Format("0x%x", render.m_surface_pitch_z));
LIST_SETTINGS_ADD("Surface Offset A", wxString::Format("0x%x", render.m_surface_offset_a));
LIST_SETTINGS_ADD("Surface Offset B", wxString::Format("0x%x", render.m_surface_offset_b));
LIST_SETTINGS_ADD("Surface Offset C", wxString::Format("0x%x", render.m_surface_offset_c));
LIST_SETTINGS_ADD("Surface Offset D", wxString::Format("0x%x", render.m_surface_offset_d));
LIST_SETTINGS_ADD("Surface Offset Z", wxString::Format("0x%x", render.m_surface_offset_z));
render->m_scissor_x,
render->m_scissor_y,
render->m_scissor_w,
render->m_scissor_h));
LIST_SETTINGS_ADD("Stencil func", !(render->m_set_stencil_func) ? "(none)" : wxString::Format("0x%x (%s)",
render->m_stencil_func,
ParseGCMEnum(render->m_stencil_func, CELL_GCM_ENUM)));
LIST_SETTINGS_ADD("Surface Pitch A", wxString::Format("0x%x", render->m_surface_pitch_a));
LIST_SETTINGS_ADD("Surface Pitch B", wxString::Format("0x%x", render->m_surface_pitch_b));
LIST_SETTINGS_ADD("Surface Pitch C", wxString::Format("0x%x", render->m_surface_pitch_c));
LIST_SETTINGS_ADD("Surface Pitch D", wxString::Format("0x%x", render->m_surface_pitch_d));
LIST_SETTINGS_ADD("Surface Pitch Z", wxString::Format("0x%x", render->m_surface_pitch_z));
LIST_SETTINGS_ADD("Surface Offset A", wxString::Format("0x%x", render->m_surface_offset_a));
LIST_SETTINGS_ADD("Surface Offset B", wxString::Format("0x%x", render->m_surface_offset_b));
LIST_SETTINGS_ADD("Surface Offset C", wxString::Format("0x%x", render->m_surface_offset_c));
LIST_SETTINGS_ADD("Surface Offset D", wxString::Format("0x%x", render->m_surface_offset_d));
LIST_SETTINGS_ADD("Surface Offset Z", wxString::Format("0x%x", render->m_surface_offset_z));
LIST_SETTINGS_ADD("Viewport", wxString::Format("X:%d, Y:%d, W:%d, H:%d",
render.m_viewport_x,
render.m_viewport_y,
render.m_viewport_w,
render.m_viewport_h));
render->m_viewport_x,
render->m_viewport_y,
render->m_viewport_w,
render->m_viewport_h));
*/
#undef LIST_SETTINGS_ADD
}
@ -910,24 +924,24 @@ void RSXDebugger::SetFlags(wxListEvent& event)
GSRender& render = Emu.GetGSManager().GetRender();
switch(event.m_itemIndex)
{
case 0: render.m_set_alpha_test ^= true; break;
case 1: render.m_set_blend ^= true; break;
case 2: render.m_set_cull_face ^= true; break;
case 3: render.m_set_depth_bounds_test ^= true; break;
case 4: render.m_set_depth_test ^= true; break;
case 5: render.m_set_dither ^= true; break;
case 6: render.m_set_line_smooth ^= true; break;
case 7: render.m_set_logic_op ^= true; break;
case 8: render.m_set_poly_smooth ^= true; break;
case 9: render.m_set_poly_offset_fill ^= true; break;
case 10: render.m_set_poly_offset_line ^= true; break;
case 11: render.m_set_poly_offset_point ^= true; break;
case 12: render.m_set_stencil_test ^= true; break;
case 13: render.m_set_point_sprite_control ^= true; break;
case 14: render.m_set_restart_index ^= true; break;
case 15: render.m_set_specular ^= true; break;
case 16: render.m_set_scissor_horizontal ^= true; break;
case 17: render.m_set_scissor_vertical ^= true; break;
case 0: render->m_set_alpha_test ^= true; break;
case 1: render->m_set_blend ^= true; break;
case 2: render->m_set_cull_face ^= true; break;
case 3: render->m_set_depth_bounds_test ^= true; break;
case 4: render->m_set_depth_test ^= true; break;
case 5: render->m_set_dither ^= true; break;
case 6: render->m_set_line_smooth ^= true; break;
case 7: render->m_set_logic_op ^= true; break;
case 8: render->m_set_poly_smooth ^= true; break;
case 9: render->m_set_poly_offset_fill ^= true; break;
case 10: render->m_set_poly_offset_line ^= true; break;
case 11: render->m_set_poly_offset_point ^= true; break;
case 12: render->m_set_stencil_test ^= true; break;
case 13: render->m_set_point_sprite_control ^= true; break;
case 14: render->m_set_restart_index ^= true; break;
case 15: render->m_set_specular ^= true; break;
case 16: render->m_set_scissor_horizontal ^= true; break;
case 17: render->m_set_scissor_vertical ^= true; break;
}
*/
@ -936,40 +950,45 @@ void RSXDebugger::SetFlags(wxListEvent& event)
void RSXDebugger::SetPrograms(wxListEvent& event)
{
if (!RSXReady()) return;
GSRender& render = Emu.GetGSManager().GetRender();
RSXDebuggerProgram& program = m_debug_programs[event.m_itemIndex];
// Program Editor
wxString title = wxString::Format("Program ID: %d (VP:%d, FP:%d)", program.id, program.vp_id, program.fp_id);
wxDialog d_editor(this, wxID_ANY, title, wxDefaultPosition, wxSize(800,500),
wxDEFAULT_DIALOG_STYLE | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxRESIZE_BORDER);
wxBoxSizer& s_panel = *new wxBoxSizer(wxHORIZONTAL);
wxStaticBoxSizer& s_vp_box = *new wxStaticBoxSizer(wxHORIZONTAL, &d_editor, "Vertex Program");
wxStaticBoxSizer& s_fp_box = *new wxStaticBoxSizer(wxHORIZONTAL, &d_editor, "Fragment Program");
wxTextCtrl* t_vp_edit = new wxTextCtrl(&d_editor, wxID_ANY, program.vp_shader, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
wxTextCtrl* t_fp_edit = new wxTextCtrl(&d_editor, wxID_ANY, program.fp_shader, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
t_vp_edit->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
t_fp_edit->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
s_vp_box.Add(t_vp_edit, 1, wxEXPAND);
s_fp_box.Add(t_fp_edit, 1, wxEXPAND);
s_panel.Add(&s_vp_box, 1, wxEXPAND);
s_panel.Add(&s_fp_box, 1, wxEXPAND);
d_editor.SetSizer(&s_panel);
// Show editor and open Save Dialog when closing
if (d_editor.ShowModal())
const auto render = fxm::get<GSRender>();
if (!render)
{
wxMessageDialog d_save(&d_editor, "Save changes and compile shaders?", title, wxYES_NO|wxCENTRE);
if(d_save.ShowModal() == wxID_YES)
{
program.modified = true;
program.vp_shader = t_vp_edit->GetValue();
program.fp_shader = t_fp_edit->GetValue();
}
return;
}
UpdateInformation();
return;
//RSXDebuggerProgram& program = m_debug_programs[event.m_itemIndex];
//// Program Editor
//wxString title = wxString::Format("Program ID: %d (VP:%d, FP:%d)", program.id, program.vp_id, program.fp_id);
//wxDialog d_editor(this, wxID_ANY, title, wxDefaultPosition, wxSize(800,500),
// wxDEFAULT_DIALOG_STYLE | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxRESIZE_BORDER);
//wxBoxSizer& s_panel = *new wxBoxSizer(wxHORIZONTAL);
//wxStaticBoxSizer& s_vp_box = *new wxStaticBoxSizer(wxHORIZONTAL, &d_editor, "Vertex Program");
//wxStaticBoxSizer& s_fp_box = *new wxStaticBoxSizer(wxHORIZONTAL, &d_editor, "Fragment Program");
//wxTextCtrl* t_vp_edit = new wxTextCtrl(&d_editor, wxID_ANY, program.vp_shader, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
//wxTextCtrl* t_fp_edit = new wxTextCtrl(&d_editor, wxID_ANY, program.fp_shader, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
//t_vp_edit->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
//t_fp_edit->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
//s_vp_box.Add(t_vp_edit, 1, wxEXPAND);
//s_fp_box.Add(t_fp_edit, 1, wxEXPAND);
//s_panel.Add(&s_vp_box, 1, wxEXPAND);
//s_panel.Add(&s_fp_box, 1, wxEXPAND);
//d_editor.SetSizer(&s_panel);
//// Show editor and open Save Dialog when closing
//if (d_editor.ShowModal())
//{
// wxMessageDialog d_save(&d_editor, "Save changes and compile shaders?", title, wxYES_NO|wxCENTRE);
// if(d_save.ShowModal() == wxID_YES)
// {
// program.modified = true;
// program.vp_shader = t_vp_edit->GetValue();
// program.fp_shader = t_fp_edit->GetValue();
// }
//}
//UpdateInformation();
}
void RSXDebugger::OnSelectTexture(wxListEvent& event)
@ -1145,8 +1164,3 @@ wxString RSXDebugger::DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioA
return disasm;
}
bool RSXDebugger::RSXReady()
{
return Emu.GetGSManager().IsInited();
}