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rsx: Always enable ROP output quantization on NV
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e04855a0da
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4 changed files with 54 additions and 93 deletions
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@ -273,7 +273,7 @@ void VKFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
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m_shader_props.low_precision_tests = device_props.has_low_precision_rounding;
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m_shader_props.disable_early_discard = vk::get_driver_vendor() != vk::driver_vendor::NVIDIA;
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m_shader_props.supports_native_fp16 = device_props.has_native_half_support;
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m_shader_props.srgb_output_rounding = vk::get_driver_vendor() == vk::driver_vendor::NVIDIA;
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m_shader_props.ROP_output_rounding = vk::get_driver_vendor() == vk::driver_vendor::NVIDIA;
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glsl::insert_glsl_legacy_function(OS, m_shader_props);
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}
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